What... What is this weird fluid coming put of my eyes? Is it allergies? Is this allergies??- Adlo MP cost down
- Succor's barrier effect will increase recovery by 150%
- Summon cast time will be shortned to 3 seconds, MP usage will go down.
- DWT will be adjusted to include the following: When in DWT, Tri-Bind potency increase by 100, Bind effect will be totally gone, and AoE. Ruin III will not have cast time.
- Ruin III replaces Ruin I, Ruin IV replaces Ruin II, Ruin IV will have no cast time (Instant)
- Devotion now buffed to include all party members as long as they are around the pet.
- Demi Bahamut is resized from the other player side instead. Meaning if they don't like your Bahamut size they can change it themselves.
- Arcanist gains back Sustain
My, my, my. I hope you understand that you're not the only person playing this game. I get that there are many players with all their jobs and squads 50+, but there are far more who don't, and this doesn't take into account new subs. It is unfortunate if you cannot take advantage of new content, but please don't go spouting off that it is going to be DOA because you feel your status is the majority of the playerbase. Keyword there is 'if'. You can wait to see what the patch brings on official release, but those who go in feeling like they will be disappointed are often given that result. Just a word of friendly advice.From what I have seen you have 5 dungeons and the final one is a level 50 dungeon. Since my Squadrons are already at the current max level and all my classes are level 60+, I do not understand what SE wants me to do with my squadrons. If the only reward is experience points, then this content is dead on arrivel for me and others who are level 50 or higher with all their characters. I do think this feature will be handy for players with low level characters, but I reckon if you are learning, playing with real people would be a better option.
I will log in at patch 4.1 and see how it is, but right now, from what I have seen it sure looks disappointing.
So lies from the developers are fine as long as they are from 4 years ago? Cool.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Your sig is also 4 years old, get over it.
This.they will never reach 2.1 again...
3 Dungeons
3 Extreme Primals
+ Ultima HM
+ Mog NM
24 Man Raid
Introducing of PvP
Introducing of Housing with 3 wards
Introducing of Treasure Maps
2 New Beast Tribes
and Hildibrand quest
Aesthetican, Party Finder, Roulettes and the Player Commendation System were also new in 2.1
We are getting less and less with every patch...
Well, while it seems rather barren, I will wait and see how it plays out. I'll be honest, for me Glim Glams are the most important aspect of new patches and it looks rather disappointing in that regard.
Also I am happy they get over with the worst part of the MSQ early (read: the super awesome advenutes of Lyse) so future patch MSQ might get interesting again.
Honestly I don't see anything wrong with 4.1. Ivalice, Shinryu, Ultimate Bahamut, and Housing in Shirogane look pretty cool, but I'm still eye on Ivalice more than others.
I'll come right out and say it. Ya'll are reaching, and hard, if you think it's a fair comparison to say 4.1 having less content then 2.1 is some kind of mark that it's getting worse by each patch.
2.1 was filled to burst with content because in all likelyhood some, or even most, was stuff that did not make it into the game in time for release (meaning it might've very well been in development even prior to ARR's launch), and you can only add brand new functions to the game to a certain point, as the more you add, the more cluttered and confusing it becomes to the user, and the bigger the game grows the harder it becomes to perform basic tasks like bug testing and fixing.
No idea where you're getting the idea that developers are for some reason not allowed to re-evaluate their stance, atleast when it comes to MMO's, which are games arguably under constant development and changes. Sometimes in such a manner where it's impossible to maintain that one idealistic view the developers had at one point
It's not like they just instantly flipped around and implemented the demolition timer. It took them years, and alot of that time was with players pressuring them quite heavily to do something, anything, about the lack of housing plots.
Adding more wards isnt gonna solve anything in the long run, since for most servers each ward cant even support a sliver of the total population, especially considering FC Housing aswell. Retooling the system to instanced housing would be a immense ammount of work, highly liable to failure and/or bugs with the established houses. But what you CAN do to atleast get some positive effect going, is regularly remove the plots of people who no longer play, and put them back in the market. And it works as a incentive for players to stay subscribed. So it's a win-win for SE.
I have enough faith to believe that they saw a demolition timer as the most sensible option to keep some fluidity going on the plots, not horrificly overload their servers, and to appease the people crying for a solution to the housing shortage atleast untill the devs maybe manages to figure out a way to transition the housing into instanced, without a massive ammount of bugs and/or glitches (or players loosing items)
That some are still holding on to one single statement from 4 years ago only makes you seem as if you're trying to "get them" for doing something you disagree with. Instead of being a responsible consumer, and no longer supporting the product financially
Last edited by Lazaruz; 09-30-2017 at 09:08 AM.
It's going to be a brutal mad scramble and the salt will flow in to the forums that day. I am NOT looking forward to it, especially since I will be part of the mad scramble to get a house for my FC.
Eureka will probably come out with the new relic, 4.15 presumably.
What happened with a new relic quest line? I thought that was coming in 4.1, but saw no mention of it...
2.1 probably included things that coudn't make in to the game in time.2.1 was filled to burst with content because in all likelyhood some, or even most, was stuff that did not make it into the game in time for release (meaning it might've very well been in development even prior to ARR's launch), and you can only add brand new functions to the game to a certain point, as the more you add, the more cluttered and confusing it becomes to the user, and the bigger the game grows the harder it becomes to perform basic tasks like bug testing and fixing.
4.1 probably includes some QoL changes that coudn't make in to the expansion in time. It was going to include other things, like Eureka, that coudn't make in to the expansion in time, but in the end, there's even no time for that.
And yeah, honestly I don't want new functions, but I would like to have at least 2-3 primals per patch.
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