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  1. #281
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Elkanah View Post
    Even if I did, there was still more compelling content in two expansions than there is here.
    Honestly, even if they went out of their way to make new and compelling content, it would die quickly because the rewards become obsolete.

    You simply gain rewards too quickly in FFXIV to make things last. And because of that, you regularly need new rewards to trump the old ones. The progression model doesn't matter if the rate of progress is rapid.

    That aside, in HW, they did try to make "new" types of content - PotD and Diadem. The prior is relegated to a leveling tool now that Aetherpool and Kinna weapons are old, the latter died twice, both times after the rewards got old. They're probably cooking up more, but it won't matter because 6 months after it gets released, it'll be dead.
    (3)

  2. #282
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Squeenix could even mix a few things in. Say there's one daily roulettes. We'll take expert since it's max cap. What if there's two versions?

    1 for the normal content and roulettes and the other a much more savage version of the fight? Best part? Drops loot of the current ilvl of tomes, AND also grants more times. Double if necessary. It's something added as a bonus, but would incentivize (this is mostly temporary) for doing their roulette daily. This is only one pure example, but again, mostly temporary for the time being. But something added to the current already ingame features would help little things.
    (1)

  3. #283
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zojha View Post
    That aside, in HW, they did try to make "new" types of content - PotD and Diadem. The prior is relegated to a leveling tool now that Aetherpool and Kinna weapons are old, the latter died twice, both times after the rewards got old. They're probably cooking up more, but it won't matter because 6 months after it gets released, it'll be dead.
    The issue in your argument is that the reward did not meet the expectation of the current already available ilvl.

    Kinna weapons released when we had 260 shire gear already.
    Similarly Padji weapons were not of the best ilvl for the current raid tier and/or content for tomes. They were also below it. In this case, 24 main raid content, not tome gear ilvl or equivalent. Made the crafting weapons much better HQ.
    Allagan Tomestone of Scripture was introduced in patch 3.4.
    Floor 51-100 for Kinna weapons and upgrades released 3.5.
    By them they were worse than what you could have already had in a few weeks, or primals and crafted gear.

    The problem with Diadem was that the gear drop rate was abysmal with rng stats, and also not of the same ilvl up to the current tomes progression gear. Also, it was a FATE system implemented. Had they changed it to something like a zone where you fight new notorious monsters that took an equal amount of effort to kill from tons of parties, similar to Ixion pre nerf, it may have been a different story. But fates is what deterred people from wanting to play it. As that's all it really was. Nobody likes fates. Leveling, I suppose. Rewards? Not really. Although the only ones I say I will defend is the Ixion fate and the Fox fate, as I loved those rewards. But outside of that, I do everything I can to never do fates again after ixion unless something better comes out. :l

    Quote Originally Posted by Remedi View Post
    Look I understand your point of wanting some changes, But changing things up is never an easy thing especially if it over night, just look to the class changes every damn expansion, ppl freaks out for literally nothing sometimes.
    The other problem is that cooking up something meaningful now it's very hard and as other have said the mentality in gaming atm is get everything now or bust and I too would like for it to be changed but that's not something that neither I nor SE can fix
    That's kind of the point of the patches. Brainstorming. Devs could also use those months and/or have some off devs or interns checking on a series of other game titles and bringing those ideas they find good or best. Now we'll be seeing less of the same stuff we're getting. Oh! But we're getting PVP stuff! But just like the feast before, now and later, it will be ignored for cheaters, and also by means of win trading. So there's that.
    (2)
    Last edited by Elkanah; 10-01-2017 at 09:39 AM.

  4. #284
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Elkanah View Post
    More of the point is we want to see some changes in the game. And changing structure or at least adding things to that topical structure would be better is all. We who also want to see change are also tired of the argument that non placeholders feel about the game being different. We all play the same game. We just want more to add on the "what to do" list, and not so much of a "log in once and then log out till next week" type of deal.
    Look I understand your point of wanting some changes, But changing things up is never an easy thing especially if it over night, just look to the class changes every damn expansion, ppl freaks out for literally nothing sometimes.
    The other problem is that cooking up something meaningful now it's very hard and as other have said the mentality in gaming atm is get everything now or bust and I too would like for it to be changed but that's not something that neither I, you or SE can fix
    (0)
    Last edited by Remedi; 10-01-2017 at 09:48 AM.

  5. #285
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Elkanah View Post
    The problem with Diadem was that the gear drop rate was abysmal with rng stats, and also not of the same ilvl up to the current tomes progression gear. Also, it was a FATE system implemented. Had they changed it to something like a zone where you fight new notorious monsters that took an equal amount of effort to kill from tons of parties, similar to Ixion pre nerf, it may have been a different story. But fates is what deterred people from wanting to play it. As that's all it really was.
    This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.
    (7)

  6. #286
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lazaruz View Post
    It's not like they just instantly flipped around and implemented the demolition timer. It took them years, and alot of that time was with players pressuring them quite heavily to do something, anything, about the lack of housing plots.
    Stop defending them. This is the reason housing is still broken in the first place. They continue to band-aid problems because people like you will sit there and defend their actions instead of speaking out. Auto-demolish was never going to be the solution and never will be.
    (11)

  7. #287
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gravton View Post
    This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.
    No offense but even this argument that FATE are crap is getting really dull, they are not even a great part of the game and only serve as experience option and giving some sort of life in the world so I don't really understand the hate ppl have for them execpt for the sporadic events which let's be honest are not so frequent


    I still think however that what really ppl should nag SE on is the fact that it's the second time they cut a dungeon for not really that much tbh, I know dungeons aren't that interesting for some but they gave us a reason and we are hardly even on that

    (granted the ultimate fight probably will be more interesting than that dungeon)
    (0)
    Last edited by Remedi; 10-01-2017 at 10:07 AM.

  8. #288
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elkanah View Post
    somethingsomethingXI
    You are still comparing apples and oranges. I get what you're saying, XIV doesn't have content with anywhere NEAR the longevity XI has, or had. It could use more, yes. And also, Diadem was positively horrid. I can't deny this, and nor should others. But if you're going to compare MMOs, you mightaswell use WoW as an example. XIV, and even WoW, are "modern" MMOs. This is the way of them. They create content, we consume content, next patch we get new content with new, relevant rewards while the past content becomes vanity-related and not so much of a numbers game. Now, the word "new" is subjective, I'm also aware of this. The game could use something genuinely new and exciting. But...it's still the way of the game. You can either accept this, or not. It's not perfect, but nothing is. It certainly has its issues which I hope, over time, will be addressed.

    Quote Originally Posted by Gravton View Post
    This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.
    And...some things are taking a little longer than they should to address, like this.
    (0)
    Last edited by Vahlnir; 10-01-2017 at 10:35 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #289
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Looking at how much is being pushed back and shown 4.1 looks really lackluster.. 4.2 looks like its going to steal content from 4.1..

    I don't think the job adjustments are going to fix anything major. Especially with some classes feeling clunky, tacked on, boring ect..

    Anyway 4.2 is going to the be make it or break it patch it seems.
    (5)

  10. #290
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Much troll. and yes I read the "explaination"
    (2)

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