

The reason 1.0 failed was because they released an unfinished, laggy, mess of game with next to no content. Not because they tried to make FFXI-2.


They did not try to emulate it, very very far from it. They did not copy WoW either in the original 1.0. It was just a horrible idea and was released about 3yrs too early on a garbage engine.
FFXIV 1.0 was nothing like FFXI at all, and I played FFXI for over 20k hours and 1.0 from alpha to shutdown so I can easily say that with 100% accuracy. It was one of the biggest complaints from the ppl playing 1.0 was it was not FFXI and it was a complete unfinished mess.
But then again a mmo designed exactly like FFXI would fail horribly in this day in age. The non-negating horizontal content was a major positive of FFXI though and why it held most of its playerbase across 8yrs, also why you could play the game 60hrs a week and not get bored out of your mind after a month.
But on topic. 4.1 well seems to be a lack of content... combined with 4.0 which most ppl are exhausting thier content. 80% of my guild atm logs in does daily and logs out unless it is a raid night. It is not good sign. SE needs to pumping out more serious content and less fluff... they appear to be doing the opposite.
I know they count monthly subs and crap instead of concurrent users... but that does not help ppl in game, does not help the guilds which stuggle to get ppl on mid/late patch. It does not help with the extreme Boredom after you are done leveling/getting entree level endgame. The we want people to be able to play other games excuse is absurdity... it is them stating they cannot release enough content. They should be trying to fix the problem not embracing it as the way to make a game.
Last edited by Xatsh; 10-01-2017 at 08:03 AM.

Well, they're not the ones getting paid monthly by hundreds of thousands of players to come up with content that's enjoyable.Then please, do us a favor.
In fact, do SE a favor, if you will.
Enlighten us, tell us what would you have done. Think of something unique that no one has tried before and succeed on it on the first try that everyone here would applaud you for, and by chance maybe get you into coding, modeling, voicing... maybe get a job into the Dev team. Then guide that team into polishing it in the shortest time that you can while we patiently wait and then launch it to the world in a way that no one will even get one little, tiny problem, even a bug.
Short answer, you cant.
In fact, please point me in the direcction of a MMO where the end game is fresh even after years of development and keeps it's players out of doing the same thing all over again.
Yep, you cant.


I haven't played FFXI so can't really judge, however that's your opinion maybe other won't see that your way, personally I think by what you wrote that in 2 exp we got more than it was on XI but yes that's my opinion
That said they are 2 different games so get over it



It's two different games, you're right. However, you're missing the point that the structure of content was never really the same from expansion to expansion. From base game to 2 expansions in, it always helped to change, and feel fresh with new content added. Using the same structure 3 times in a row, doesn't mean "fresh" or "compelling" or even "new". It's just "the same". But your response of "get over it" is childish in saying that you don't want the game to grow or get better. You just want to be plain jane and you accept it. You're the problem of the community and why the devs don't change things up because "it works". I'm sorry. You're not the reason for the issue. The community is. But I guess losing more subs is okay, cause hey, we can just grab new players and turn them into the players that left. And you know what happens? They leave, and the cycle repeats itself.
Last edited by Elkanah; 10-01-2017 at 08:57 AM.


The problem is that, just as other ppl have told you and others, I'm tired to see this trite argument of more of the same without bringing nothing on the table, or saying how FFXI was better so excuse me is I get annoyed over it, at this point it is a given from me and anyone elseIt's two different games, you're right. However, you're missing the point that the structure of content was never really the same from expansion to expansion. From base game to 2 expansions in, it always helped to change, and feel fresh with new content added. Using the same structure 3 times in a row, doesn't mean "fresh" or "compelling" or even "new". It's just "the same". But your response of "get over it" is childish in saying that you don't want the game to grow or get better. You just want to be plain jane and you accept it. You're the problem of the community and why the devs don't change things up because "it works". I'm sorry. You're not the reason for the issue. The community is. But I guess losing more subs is okay, cause hey, we can just grab new players and turn them into the players that left. And you know what happens? They leave, and the cycle repeats itself.



More of the point is we want to see some changes in the game. And changing structure or at least adding things to that topical structure would be better is all. We who also want to see change are also tired of the argument that non placeholders feel about the game being different. We all play the same game. We just want more to add on the "what to do" list, and not so much of a "log in once and then log out till next week" type of deal.The problem is that, just as other ppl have told you and others, I'm tired to see this trite argument of more of the same without bringing nothing on the table, or saying how FFXI was better so excuse me is I get annoyed over it, at this point it is a given from me and anyone else


Look I understand your point of wanting some changes, But changing things up is never an easy thing especially if it over night, just look to the class changes every damn expansion, ppl freaks out for literally nothing sometimes.More of the point is we want to see some changes in the game. And changing structure or at least adding things to that topical structure would be better is all. We who also want to see change are also tired of the argument that non placeholders feel about the game being different. We all play the same game. We just want more to add on the "what to do" list, and not so much of a "log in once and then log out till next week" type of deal.
The other problem is that cooking up something meaningful now it's very hard and as other have said the mentality in gaming atm is get everything now or bust and I too would like for it to be changed but that's not something that neither I, you or SE can fix
Last edited by Remedi; 10-01-2017 at 09:48 AM.



Squeenix could even mix a few things in. Say there's one daily roulettes. We'll take expert since it's max cap. What if there's two versions?
1 for the normal content and roulettes and the other a much more savage version of the fight? Best part? Drops loot of the current ilvl of tomes, AND also grants more times. Double if necessary. It's something added as a bonus, but would incentivize (this is mostly temporary) for doing their roulette daily. This is only one pure example, but again, mostly temporary for the time being. But something added to the current already ingame features would help little things.



As much as we ask for more content to be added or that can be implemented into the game, I'll tell you the same thing I told another forum awhile back. The reason a lot of suggestions are held off, isn't because of the PS3's original limitations. Otherwise, there'd be no point in getting rid of it for storm blood if we still cannot have much better things. The answer to all the issues? Answer: 1.0 coding.
Many people don't realize just how much of FFXIV 1.0's coding is STILL in this game. And as we all know, 1.0 gawd awful. It was the worst MMORPG for its time. It made FFXI look like a teddy bear in comparison. I understand that some may think this to be saying too much, but it's not. Coding can play many factors into their projects. The problem comes down to how much 1.0 coding is still in the game that needs to be removed. Yoshi-P once stated in a live letter at FanFest interview (off stage), building one project and making sure it works, while also checking all other parts of the game to ensure that no other part breaks, makes the job stressful for the issue.
Those 5 new pieces that were officially added, just happened to be part of the coding now offset some of the older mechanics or zones for 1.0, and caused that shipwreck for some of the newer content just added. Now, the developers have to put in even more emergency maintenance to fix a game that was supposed to be available to play that tuesday night. This has happened many times before. So I can understand why a lot of the designs we love or really want, haven't been implemented yet. Until all of 1.0 is vanished from this game, the game is stuck in a standstill and all suggestions for the time being are somewhat null and void. This is the same reason the games base will not change or has not changed since ARR's original release over 3+ years the game has been actively running.
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