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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sorciechan View Post
    Well, you're entitled to do what you want within the TOS, but, my advice is that you take a walk in another's shoes and play some other classes before you go and start picking of dps because you expect them ALL to aoe ALL of the time.
    I just want to point out, that it's also not fair to expect a tank and/or healer to deal with DPS single-targeting larger pulls of 3+ mobs (since 3+ is generally the "rule" for all DPS when it comes to AOE, although there are exceptions--for example, BRD actually benefits more from multi-dotting and using Rain of Death on any packs that are 2 or more mobs: 100 potency per mob versus 130 potency of Bloodletter; a MNK's Arm of the Destroyer is actually not a DPS gain until there are 5+ mobs; etc.).

    Healers do not have infinite resources, nor do tanks. The longer trash stays alive, the more likely it is one or the other will use all their resources. Tank runs out of cooldowns? Well, now the healer has to spam heal them and cannot contribute to DPS. This is made worse if the tank's gear is poor or the healer's gear is poor. And that just makes runs last longer--and I do mean longer than "a couple minutes"--try 10-15 minutes if things are really bad.

    I've also been in situations where I am the only one AOEing large pulls (on BRD). I also do not have infinite resources, and Invigorate/Tactician both have cooldowns. There is no reason to not AOE larger packs. And even some of the "single packs" in SB dungeons are 5-6 mobs, so there's no way for a tank to "pull less" with regards to those (before someone says this can be rectified by just pulling smaller).

    Also, want to point out the hypocrisy in the idea of refusing to adjust to the group, because why should one do that, but expecting the group to adjust to a single player (i.e., the DPS not AOEing). It's one thing to adjust for a poorly geared tank or healer that cannot handle larger pulls. It's another to adjust because a DPS can't be bothered to use their AOE rotation, something they should all know by the time they're level 50 at the latest, since most AOE rotations do not change much from 50 to 70 (there are some exceptions, but majority of them are not).

    Especially, if you're the type to pull more than you may be able to tank or the type that pull everything, including mobs that should be handled separately. Those situations aren't too rare that you can just bulldoze through any dungeon.
    As said above, it's a different scenario if the tank or healer cannot actually handle a large pull due to poor gear or whatnot versus a DPS that just refuses to AOE because they're lazy.



    With regards to the topic, I suggest kindly bringing it to the DPS' attention that "Hey AOE rotation is actually higher potency in this situation than single-target" and provide numbers and or a sequence if you are knowledgeable enough to. If the DPS refuses to cooperate and/or gets unnecessarily hostile, then the party can decide if they want to carry a lazy and/or hostile player or not. I would not just outright kick without a polite word first.
    (6)
    Last edited by HyoMinPark; 09-22-2017 at 02:18 AM.
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