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  1. #1
    Player
    Sorciechan's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    68
    Character
    Saliene Ridde
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Well, you're entitled to do what you want within the TOS, but, my advice is that you take a walk in another's shoes and play some other classes before you go and start picking of dps because you expect them ALL to aoe ALL of the time. Especially, if you're the type to pull more than you may be able to tank or the type that pull everything, including mobs that should be handled separately. Those situations aren't too rare that you can just bulldoze through any dungeon.
    (4)

  2. #2
    Quote Originally Posted by Sorciechan View Post
    my advice is that you take a walk in another's shoes and play some other classes before you go and start picking of dps because you expect them ALL to aoe ALL of the time.
    i've played every job to at least 61, nobody says ALL of the time but they can all do it just fine (except SMN pre-70 but that's cause SE broke them).
    (4)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sorciechan View Post
    Well, you're entitled to do what you want within the TOS, but, my advice is that you take a walk in another's shoes and play some other classes before you go and start picking of dps because you expect them ALL to aoe ALL of the time.
    I just want to point out, that it's also not fair to expect a tank and/or healer to deal with DPS single-targeting larger pulls of 3+ mobs (since 3+ is generally the "rule" for all DPS when it comes to AOE, although there are exceptions--for example, BRD actually benefits more from multi-dotting and using Rain of Death on any packs that are 2 or more mobs: 100 potency per mob versus 130 potency of Bloodletter; a MNK's Arm of the Destroyer is actually not a DPS gain until there are 5+ mobs; etc.).

    Healers do not have infinite resources, nor do tanks. The longer trash stays alive, the more likely it is one or the other will use all their resources. Tank runs out of cooldowns? Well, now the healer has to spam heal them and cannot contribute to DPS. This is made worse if the tank's gear is poor or the healer's gear is poor. And that just makes runs last longer--and I do mean longer than "a couple minutes"--try 10-15 minutes if things are really bad.

    I've also been in situations where I am the only one AOEing large pulls (on BRD). I also do not have infinite resources, and Invigorate/Tactician both have cooldowns. There is no reason to not AOE larger packs. And even some of the "single packs" in SB dungeons are 5-6 mobs, so there's no way for a tank to "pull less" with regards to those (before someone says this can be rectified by just pulling smaller).

    Also, want to point out the hypocrisy in the idea of refusing to adjust to the group, because why should one do that, but expecting the group to adjust to a single player (i.e., the DPS not AOEing). It's one thing to adjust for a poorly geared tank or healer that cannot handle larger pulls. It's another to adjust because a DPS can't be bothered to use their AOE rotation, something they should all know by the time they're level 50 at the latest, since most AOE rotations do not change much from 50 to 70 (there are some exceptions, but majority of them are not).

    Especially, if you're the type to pull more than you may be able to tank or the type that pull everything, including mobs that should be handled separately. Those situations aren't too rare that you can just bulldoze through any dungeon.
    As said above, it's a different scenario if the tank or healer cannot actually handle a large pull due to poor gear or whatnot versus a DPS that just refuses to AOE because they're lazy.



    With regards to the topic, I suggest kindly bringing it to the DPS' attention that "Hey AOE rotation is actually higher potency in this situation than single-target" and provide numbers and or a sequence if you are knowledgeable enough to. If the DPS refuses to cooperate and/or gets unnecessarily hostile, then the party can decide if they want to carry a lazy and/or hostile player or not. I would not just outright kick without a polite word first.
    (6)
    Last edited by HyoMinPark; 09-22-2017 at 02:18 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #4
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by HyoMinPark View Post
    With regards to the topic, I suggest kindly bringing it to the DPS' attention that "Hey AOE rotation is actually higher potency in this situation than single-target" and provide numbers and or a sequence if you are knowledgeable enough to. If the DPS refuses to cooperate and/or gets unnecessarily hostile, then the party can decide if they want to carry a lazy and/or hostile player or not. I would not just outright kick without a polite word first.
    That or comment on how single targeting in a large pack is causing hate control problems. I seen that before and you really need to comment it on it, esp as a healer, dealing with "2 tanks" is really stressful. But ya, in the end of the day say/ask and if they are hostile kick, all there is too it.
    (4)

  5. #5
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    I usually ask them to aoe if I see that I pulled 8 mobs and they're sitting there using single target abilities. Most comply, some don't, I kick the latter. It's pretty simple. It's not an "opinion" that aoe is more effective and efficient, and if you're using single target abilities when I've pulled more than 4 mobs, you're either new (at level 70? really?), lazy, or you don't respect other people's time. If your "personal playstyle" is to single target burn big trash mobs, maybe XIV isn't the game for you.
    (5)

  6. #6
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sorciechan View Post
    Well, you're entitled to do what you want within the TOS, but, my advice is that you take a walk in another's shoes and play some other classes before you go and start picking of dps because you expect them ALL to aoe ALL of the time. Especially, if you're the type to pull more
    I have almost all my jobs 70 , I don't expect raid dps. Simply literally saying just using the right skills at the right time. Like I said early if ur a dps, and ur hitting one target then who is hitting the others ? So if u know it's not u then obviously ur not trying as much as u could
    (4)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Only reasons to not aoe is when certain enemies need to go down faster, all jobs have aoe attacks so why not use?
    If enemies are taking longer then they should to kill it adds more stress for either the healer and tank, the faster the kills the better
    Blm and Ninja i aoe, Red Mage i aoe but do a few attacks here and there ST just to build up more mana
    (1)

  8. #8
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Should the DPS AoE in XP or story dungeons?
    Should the Tank Mass Pull in XP or story dungeons?
    Should the healer DPS in XP or story dungeons?

    Unless every single person says yes then this is debatable and there is no one in the absolute right here in that circumstance.

    I say give us the option to use squadrons or friends to xp or do story the same way fates do. Then the argument has no weight on either side.

    At least then, SE will not risk losing some of the playerbase due to vitriol or getting stuck on MSQ just because of their playstyle or limitations. Leave the hard, extreme, savage for the elitist and make it party only if the belief is that all relevant content has to be party only in some unspoken rule.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

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  9. #9
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sandpark View Post
    I say give us the option to use squadrons or friends to xp or do story the same way fates do. Then the argument has no weight on either side.
    As I understand it, taking squadrons into dungeons will be possible very soon (if not by 4.1 itself). You can see how the AI handles mechanics like spread and stack in the level 70 SCH job quest. They even have little comments that give you hints on what to do, so I'd actually like to hope for the same with the squadron. Maybe they can mention using AoE or using certain skills in dungeon when doing DPS?
    (2)

  10. #10
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    Considering the length of DPS queue times, if you kick without at least trying to resolve the situation diplomatically, you're the jerk. I can't think of any situation worse than being new, queueing for that duty keeping you from advancing the story, waiting 30 minutes, and then inexplicably getting kicked when you finally get into the dungeon for what seems to you like no reason.
    (9)

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