You speak of optimization, and I totally get you. You don't have to use your CDs just because they are available, and you also have to factor their CD duration. You use them when the situation requires you to use them. An example for a healer would be their MP regen, or healing potency buffs. Should I still use them, even if I don't need them, just because they are available? That's hardly optimal.
When there is synergy between the tank and healer, it makes things a blast for the DPS as well, and you get a well-oiled dungeon mower. Both misuse and no use of CDs make this synergy very difficult to obtain. Varying playstyles along with runs done in silence already make coordinated efforts from players tough enough, adding poor CD usage to it creates a lot of strain for the other members in the group.
As a healer with little tanking experience, I am not going to notice if tanks are optimizing their CD usage. In all honesty, I'm not even looking to see if they're using them. I'm constantly looking at your HP gauge and looking for damage, and looking for icons pointing down. The thing is, if we're in an intense fight and your health continues to dip towards zero, it's because I am also in trouble and trying to keep myself alive. What irks healers like me, is when the tank isn't doing anything to help me out in this situation.
It's times like that when I DO notice the tank does not have mitigation buffs up, is in offensive stance, etc. I still don't point fingers. Maybe his abilities are still on CD. Maybe he totally thought he was in the appropriate stance, but in fact was not and just didn't notice in time (happened to me countless times when cleric was with us). All I can hope for is that he is similar to myself, and simply looks for what they could have done better.
You guys ready for this wall of text? Get excited.
You sir, get an A+
This guide is great. Going to edit my OP with it.
Haha you're kidding right?
Popping mitigation skills as a tank is considered "not necessary" by your standards?
I hope I never have the pleasure of healing you in any content.
"Paying attention to mobs" ? That's a very broad statement. What do you mean? Making sure you have hate? Yeah a couple of AoE enmity skills will do that for you.I disagree when you say that healers have it hardest of all roles but that's my personal opinion, I find that being the tank requires more attention to the mobs, my position, my teammates, their position, the mechanics of a fight, whatever.
"Positioning" ..... ie - don't cleave the party. Job done.
"My teammates" - that's their job. If they are where they shouldn't be, it's not your fault.
"The mechanics of the fight" ? Tanks (specifically MTs) historically have the least amount of mechanics to deal with out of all roles.
You talking about dungeons like the rest of us?
Even raids, Tanks generally don't have to worry about 90% of the stuff that goes on.
All the more reason you should take preventative measures and use cooldowns.I can't trust people I don't know straight away.
Then you are a minority. Don't know if your group can handle something unless you give it a shot.I'm not going to start immediately with large pulls in a dungeon,
Not sure if you're playing the same expansion as I am, however I can count on one hand the number of healers that I have run into, that don't contribute to damage at least to a basic level in level 70 dungeons.I need to see who I'm playing with. How much damage can the DPS dish out, does the healer contribute or not (there are still many dps-shy healers), does he still heal beyond that, etc.
Don't really understand what you're trying to get at here but ok. Everyone judges everyone. Human nature.I judge people. I have to, I'm the shield of the group, the one going first, and I'm the one supposed to get hit and stay alive. You might think that it's the healer's job to keep me alive, and it is, yes, but ultimately the tank is the one to decide how much they can get hit and survive. This is a tanking reflex from playing years of MMORPG that most dedicated tanks have: "If I die, we wipe." Not necessarily true but that's not the point.
Your HP is dropping fast because you're not running a buff.So I don't know whether I can trust my healer, and life can go down very fast.
I repeat, and I will even bold it this time.I see my life draining away, I pop a cd, but maybe that was panicking for the healer, maybe he's good and concentrating on DPS and only making sure I get healed when I hit 10%. Couting on me not to die by using those CDs. I don't want to be forced to resort to a CD for something that I judge not necessary.
Cooldowns are not solutions to a problem. They are part of the method for preventing those problems.
If you pop a CD "because your HP is dropping too fast", it's too late.
You should have popped it 3 seconds ago before you took all that damage.
This goes for any content, not just dungeons..
Do you pop a cooldown after a Tankbuster hits you, or before it?
Same principles apply for dungeons.
They absolutely are.This is possibly the point I disagree with you most: my defensive cooldown abilities are not comfort abilities, this isn't a healer quality of life improvement. They have a point and need to be used to an end.
What the hell is Sentinel going to do for you if you've had it off cooldown for 10 minutes? You could have popped it 3 times in that time frame, and still have it ready.
Please, inform me wise one.
What?Never would a situation get messy because I withhold a cooldown. That can't happen. That's the entire point of these abilities, to prevent disaster when error strikes, you can't say that it's an error in itself to withhold them for that.
Ok let me inform you how mitigation works.
You have a lot of mobs on you, and they are hitting you.
Using a cooldown reduces the damage they hit you for.
If you use these cooldowns, it means the healer doesn't have to heal you as much.
If there is some kind of "disaster" (eg. you take a tonne of damage and the healer is caught off guard), you would have mitigated a large portion of that damage in the first place if you have a cooldown running.
If you pop a cooldown after that disaster strikes, you have not prevented anything, and you're sitting there in single digit HP while trying to recover.
You sit on your cool downs and you pop them "when you need them".Situations never get hairy because I do what I do as a tank and pop my CD when they're neededs, not just because they're available and unused and we might gain 10 seconds on a fight.
Here's a fun fact -
if you're taking damage you need them..
Again, mitigation skills are a prevention not a cure.
Leave the cures to healers, and be a good tank and prevent the healer from needing to cure a bad situation.
Eh? If you're over-geared for content, you have even more freedom to do whatever the hell you want.If you want to rush something you're over-geared for, sure, let's use CD because it doesn't really matter and the healer will be able to deal damage. Real content ? Not happening.
It's when you are actually less geared than the duty is when you need to be more intelligent about your cooldown usage.
Define "real content"...
Look let's be frank. We are talking about dungeons here.
If you're talking about primals and raids? You should be using cooldowns for tank busters, and rotating weaker buffs in as you have the freedom to.. That's just the way it works.
Either way, tanks get hit like a wet noodle in trials aside from tank busters and add phases.
Hell, as a WAR in HW raids, it was pretty standard to burn Vengence and Raw Intuition just to gain extra Wrath (I know it's not possible now...) but my point here is that cooldowns in trials and raids can be mapped out and planned down to the second with how scripted they are. You can learn what buffs you need and when - and any extra time for that is free time to reduce the damage you take and allow your healers to put their feet up a little bit longer.
I have a hunch that you haven't done much in the way of raiding, which is fine - not judging you for it.
However the mentality you're pressing here is really concerning if that's what a portion of the tanking community believe.
Again I will stress a very major point here.
Cooldowns are a prevention tool. They are not there to solve problems, but are there to prevent problems in the first place.
Leave the solution to the problems to the healers - because they are the ones that are going to have to drag you and the party out of a ditch if you mess up.
Finally, healers aren't innocent. Yes, people are people and they mess up. However if you have the view that popping a cooldown after you've already taken the brunt of the damage is a good idea, then you are just not playing well.
Cooldowns are there to reduce the damage you take.
If you've taken most of the damage there is to take - then pop a cooldown, then your cooldown was not effective.
The hint is in the name - mitigation skills are there to mitigate damage taken. Not to heal damage that has already been taken (again, the hint is in the name - that's what a healer is for).
Look, I am in total agreeance. There is definitely a give/take situation going on. There have also been countless threads about your very point here. Healer DPS should be encouraged but the core role of the job shouldn't be ignored.
I don't think anyone here is disregarding poor healing. I mean there are certainly times where the healer is to blame.
What this thread is all about however is an attempt to at least try to change an extremely small handful of the tanking community to use the half of the toolkit they seem to neglect (their mitigation).
The healer-dps argument is pretty damn tired, and I am sure the community is sick of it. While it may have encouraged many healers to begin tossing out nukes, it may have also encouraged some to go balls-to-walls and ignore healing entirely. Again, this thread isn't about the healer-DPS debate. It's about trying to teach some tanks to use the skills they have accumulated over the 70 levels.
I am one of those people that advocate healer DPS (which is likely evident) however the survival of the tank and party is still the priority. The thing about it is if a tank is being lazy about their CD usage, it forces even the best healers to forego some levels of DPS that could have been solved by a tank pressing 1 button.
Honestly, you're not the target of this thread. Just by the very basic stuff you said, it's evident that you know where it's at and I would happily heal you in a dungeon and toss you a commend afterwards. The focus here is those that are either uneducated or lazy about using their skills.
Sure, I am all for better CD managment. However I am one to promote baby steps.
Going from no buffs at any time, to using buffs and some being poorly managed? I will take that.
Some buffs are better than no buffs, even if they aren't optimal. The point here is that tanks aren't popping anything, or minimal. In a 20 minute dungeon I spotted Anticipation 4 times, and no other buffs. That means that there are 16 minutes of that dungeon where the tank had every buff at their disposal off cooldown..
I agree with your first paragraph, however if you're not using rampart in the next 90 secs and you're doing baby pulls - why not use it? Might as well give that healer a bit more peace of mind. Especially considering some healers tend to prefer the tank to be sitting on 75% or more HP at all times.
Finally, I totally understand if you have run out of CDs because DPS was slow. No worries at all, I have already judged you as a decent tank that rotates your CDs and the problem therein lies the DPS (likely not using AoE).
This post made me chuckle. Good job.
Look, Spiroglyph already covered this, but I am not asking for you to play exactly like me, down to the second, because I am the best player in the world. (lawl).
All I am asking for is for tanks to use their skills. I don't care what order you pop your mitigation buffs in, if I am being honest. You do you. But don't drag me down with you because you decide to be lazy and not use your skills.
That's my point.
Use your skills. It's like playing DPS and deciding to not use any of their buffs.
You're a SAM? Yeah nah you don't need to use Meikyo Shisui, or Kaiten, or Hagakure.. Hell don't even use Shinten because that's an off-global too.
You're a DRG? Yeah no need for Blood for Blood, just take that off your bar. And Blood of the Dragon? Who cares about that right? I don't like covering myself with dragon blood.
I know you're trolling here but...
Shirk in a 4-man? Lol? Who are you trying to MPK?
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Slightly off topic - I have found Ultimatum to be useful when you die on a big pull for whatever reason, and the healer manages to swift>raise you..
Ultimatum can be a handy tool in that situation, but taking it basically means you're planning to fail.
Last edited by Altena; 09-07-2017 at 11:28 AM.
Shirk on a dps or healer friend when running with FC mates is one of my favorite pastimes.... No wonder I don't have many friends...
Power leveled WHM today in dungeons with those dank near-instant quenes, had my good tanks and my bad tanks, two of the tanks were notably terrible.
1st was a DRK that "said" he was doing Savage up to or including O4S, but debated the merits of using CDs because if I as a crap healer can't heal him anyways that it's me that sucks, even though he said Convalescence was a useless CD and that he never paired it with ToB on his WAR or used it as mitigation in general. First pull in Sirensong after you get off the boat, DPS wanted to do a big pull, pulled extra, and he grabbed aggro for about 20 seconds till he had a lead, and then just stood there face-tanking everything, every auto every AoE while I dumped MP into keeping him alive. Ended up arguing with him and pretty much both DPS the whole run about CDs and who is garbage and who isn't, because a healer questioning how he could be doing Savage but thinking CDs are too important to be used for healers because they should be able to heal them through damage anyways, makes me shite. Best part was his CD selection for the 4-mans: Shirk, Provoke, Awareness, Ultimatum, Rampart(if he deigned to use it.) DRK's CDs are arguably the worst out of the 3 tanks at this point in time, but the guy refused to take Conva, said Anticipation was too worthless to bother with(but in 4 man content Shirk isn't?) and justified that it doesn't matter how his CD's are balanced because DRK's are all trash anyways and that I as a healer blah blah blah see above ^. I shouldn't play MMOs anymore TBH, because the rest of the party was saying "Dude STFU and stop with your BS" by the end of the dungeon because I wasn't letting it drop how a tank that is running raids at all could be so defiant and gung-ho about refusing to use CDs and blaming healers if anything goes wrong because I'm doing twice his effort in the run to start. Didn't know that Asylum was a Regen, didn't realize that Medica 2 gives a Regen, and says I don't know how to heal because I wasn't using Regens the entire run, even when I was dumping everything and more into keeping him alive right after we got off the boat in Siren when he wanted to just stand there and watch himself take damage. OR on any of the first two bosses.
2nd tank example was a WAR that did like to big pull, but the exact second something goes wrong they lost their crap at me. They big pulled on the boats that are taking cannon fire, stood in one too many AoEs while I was Holy'ing, and died while Benediction failed to go off even though it was registered as being used. Immediate > "DUDE get your **** together heal first then DPS" even when I said "My bad, Bene failed". Proceed to tell them the WAR CD rotation suite, and then get told I'm just a scrubby 3.0 player and that he as a 2.0 or earlier veteran doesn't need to be told how to play because I likely don't know what I'm doing myself, proceed to another argument between him and one DPS, and I declare my stance by saying "No it's fine, if me DPS'ing and one mistake happens and that's bad, I'll just get carried through the dungeon and do 0 DPS, not even using Assize on groups." NIN in group says "Awesome man thx." I'm healing, I get instant quenes, what do I care if I get to zone out and get carried through with no effort involved?
8/10 times in dungeons me correcting someone on their admittedly bad performance nice at first and irritated second goes to hell in a hand basket each time because of how braindead this community seems to be at large. How can a tank progging O4S tell me that Conva is a useless CD and that I should just heal him through everything or I'm bad even exist? Several hours of trying my a** off doing full WHM deeps and tanks are too lazy or inefficient to use CDs even remotely well by and large, and when challenged on it, turns into a flame war with me being the villain because "u don't pay my sub!" Had my fill of DR for the next month after leveling today.
/clap.
Bro I feel sorry for you, that you had to deal with that.
The way you describe it seems rather extreme, but these cases definitely happen.
Personally I attempt a small amount of advice and if they take it badly then I just ignore it from there on and accept it as a bad run. It's nearly never worth getting into a heated argument in a duty over it - because it inevitably just makes the run even worse.
A rare few will take your advice and learn from it, and the dungeon will be smoother - however a large portion just take offense and they are beyond helping honestly.
You can't help bad players learn if they aren't willing to, unfortunately.
I also find it hard to believe that someone like that is "doing O4S prog" with mentality like that.
Would love to see how he survives Critical Hit in O3S without a CD.
Good tanks already know that.
And bad tanks don't read forums.
He would use Awareness on it, once, and then maybe Shadow Wall for the next one, never using another CD through the whole fight I'm guessing. I checked FFlogs and he does indeed have up to at least O3S cleared as WAR with decent purple ratings for his DPS during the fights, which made it even more mind boggling how he could be such an utter brick wall when it came to CDs. The BLM in the group was playing the role of intermediary chiming in on "Awareness over Conva? Think it's the other way around" and that sort of thing. But it wasn't going to change his mind and whoever he raids with must be fine with carrying him apparently, because if they make up for him taking more damage at all times from everything, then he'll reward them with faster clears and high DPS it seems.
It was extreme after arguing for nearly 20 minutes in both cases, because I'm never to let a sleeping dog lie when people are so utterly absurd about something in XIV, because I just won't sleep well tonight if I don't get all 3 commendations for winning an internet fight in a 4 man dungeon /sarcasm. But to be fair and honest I did have a lot of other runs where I did try my a** off as WHM and get all 3 Coms several times, at least letting me know that those groups appreciated how much work it does take on healing to be outputting 100% constantly to shave minutes off of every run.
Also hi Zay
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