As a PLD you have to be wary as our CDs have longer cooldowns than the other tanks if you use all your CDs you may find yourself lacking at an important time. However if you run a whole dungeon and only use your CDs during boss fights you are a bad tank. When doing roulettes I'm primarily concerned with going as quickly as possible so I like to avoid things which will slow down the run (e.g. wipes) healer dps is better than tank dps so I will use all the tools necessary to give the healer more opportunity to dps. If the healer doesn't want to dps than I will maximise my dps and let the healer deal with healing.
http://eu.finalfantasyxiv.com/lodestone/character/14725396/



Rampart should be used practically on every pull. You have Sheltron as PLD, and that is easy to proc as you should be using Holy Sprit to do damage with Requiescat up and not Clemency. Always plan on using Hallowed Ground more than once a dungeon, get the big pull early and pop it to let the healer DPS to their will. You'll have it back before the whole thing is over for another use.
Let the healers do the healing. In-fact you are making SCHs job harder using Clemency on yourself, it messes up the Excog proc which is at <50% HP.
You'd be surprised how many low-tier paladins are out there in DF that think they are good trying to be a "healer" but they are really doing low damage, and messing up their mitigation which is why they are getting hurt more.


Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
Hallowed is more an emergency utility than a feature to use when available, but your suggested use is good if you're confident your party is good too. I'll not do it with PUGs.
About Clemency, I use it often to lessen healer's job, when in 8 man some dps was low but healers needed focus tanks. Will not heal myself if healer is good on mana, it means he planned keep me on with something and I do my job and healer does his own.



Only bad tanks think hallowed is an emergency cooldown, it's a planned cooldown. Even in end-game savage, you have to plan to use it for certain mechanics like back in A12S or even now in O4S. This goes all the way back to Coil days, there are only so many cooldowns you have up for the duration of such a fight, and Hallowed Ground is one of the options that must be used.Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
Hallowed is more an emergency utility than a feature to use when available, but your suggested use is good if you're confident your party is good too. I'll not do it with PUGs.
Holy Sprit builds your Oath gauge, which in-turn allows Sheltron procs. I was spamming that Sheltron procs in Bardam's like it was no one's business. There is no excuse not to use the skill at-will, it's very potent. MP management just becomes an issue if you have to plan an Oath change.
Last edited by technole; 09-08-2017 at 12:03 AM.
5 times. And it's one of the strongest skills and should be used. If you're in Shield Oath, that recovers your guage, making the MP restoration thing a joke. If you're on Sword Oath (Which typically happens on bosses), you fill your guage steadily. Your MP should be full by the time Requiescat is ready again.
Excuses. If you're doing big pulls, the gauge should fill faster, you even can use Bulwark to fill it even faster.
It doesn't decrease. If you use it at 80%+, you gain a temporal buff for all the Holy Spirits/Clemencies you cast for the duration of said buff.
Wrong, as other pointed out, this should be used on big pulls. It's not an emergency cooldown, it's an actual cooldown that reduces the damage you take to 0. For 10 seconds! It should be used, for instance, on the very first big pull on any dungeon, that way you'll get it available again later on for another big pull.


Man, as I too pointed out, that is true when you are running with your friends, your static, and your cat. If I do something like that on a PUG, after 10s I am died and we wipe, because <insert anything here from sleepy healer, sleepy dps, I play how I want guy, etc>.Wrong, as other pointed out, this should be used on big pulls. It's not an emergency cooldown, it's an actual cooldown that reduces the damage you take to 0. For 10 seconds! It should be used, for instance, on the very first big pull on any dungeon, that way you'll get it available again later on for another big pull.
But you (and other) still stick on the perfect use of skills for savage content with your static. Ho wait... Balmung... ok you're right.
Last edited by LalaRu; 09-08-2017 at 07:15 PM.
How is the server I'm from relevant to the discussion? Ah, yeah. Ad hominem.Man, as I too pointed out, that is true when you are running with your friends, your static, and your cat. If I do something like that on a PUG, after 10s I am died and we wipe, because <insert anything here from sleepy healer, sleepy dps, I play how I want guy, etc>.
But you (and other) still stick on the perfect use of skills for savage content with your static. Ho wait... Balmung... ok you're right.
Look, I understand you had bad experiences with people in DF; but you're generalizing to the point you're blocking yourself from using actual useful skills, specially on big pulls. It's part of your cd management. I'm not buying that, on every run, you get matched with baddies. I really don't know how often you use DF (I use it a lot, 5k comms) and I tell ya: These cases, at least on my end, were a minority. And what if you used it and died? It pretty much helps you to test the waters, mistakes can happen, maybe the healer is not the greatest, maybe the DPS are so bad that they take forever to kill everything. Maybe they are all great and you burn the trash down with cds to spare for the next pull. There's really no reason to hold back on cooldowns, specially if you want a fast and smooth run. It's your job as a tank to mitigate as much damage as you can.
The only comment I'll make here is as a DRK if its content under 70, or worse under 60, our defensive CD's are limited compared to say PLD, and our job specific one shadow wall is on a horribly too long CD for the mitigation it offers. But at 70? TBN all day.
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