
No thanks. Hallowed Ground is 10 secs of pure immortality in dungeons. It should always be your first CD on large pulls.Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
Hallowed is more an emergency utility than a feature to use when available
Thank you a fellow paldin that gets it hg can be used two to 3 times in a dungeon and should be used on every big pull not as an emergency button but planed out

Adapt and move on. You can't change how they play but you can change how YOU play. FFS in 20 minutes its over. You blacklist and never see them again. Life goes on, with or without you. No use dwelling on the baddies in this game.


I use Rampart every time I can on warrior but warrior barely even has helpful buffs anymore and I don't think every pull requires a vengeance![]()
(Sorry I don't have anything serious to contribute right now.)



These posts never will solve the problem since the vast majority of players (at least according data from some poll a while back) don't even use the forums and so will likely never read them. Especially the tank, healer, dps, moogle that made your run difficult. All you can ever really do is speak to them ingame and if they don't improve, then don't play with them again if at all possible.
Generally after having an annoying dungeon or raid I'll vent to my friends on discord or in FC chat and then move on since I'll most likely never see that player again. I dunno or maybe at least bump one of the hundred other threads in a similar vein if for no other reason we can see that players actually don't change even with all the whining.
Why should I use CD's when healers say they can just get away with only casting a regen every trash pull? Or they say that healing is secondary in dungeons.
If it's that easy, then Def cds are only for savage content.
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