Quote Originally Posted by Altena View Post
Look.. I am going to be brutally honest. If you don't use mitigation skills while running dungeons, you're bad.

If you want to do single pulls, use buffs so the healer doesn't have to spot heal you and a regen will suffice..
If you want to do big pulls, then use buffs so the healer can still nuke.

Even if you're doing baby pulls - USE THEM.

It is so simple to press 1 button every 10-20 seconds to rotate your large list of mitigation skills, and takes the job of healing you from completely horrible and tiresome to easy.. It's frankly lazy and bad play if you don't.

That is all.
I use them as and when needed.

I personally hate tanks that use them when not needed or at the wrong times

for example if you're down to 25k hp losing roughly 1k a second and the current pull will be dead in 15 seconds It's not worth using a cooldown at all. the pack will be dead before you are.. and the passive regen between pulls mean you wont even need much healing. especially if im on scholar my cos you won't even stress my fairy.. if the dps is a bit naff and the pull gonna take 35-40 seconds then sure use a cool down..

I also hate tanks that use them in the wrong order. the tank that makes a big ass pull pops rampart, wears off then pops sentinel when half the pack is dead and the incoming damage is much lower.... or convalaescance / hallowed ground when there only 2 mobs left.... WTF????

If I don't use a cooldown it's because I don't think I need one. or I have none available due to the previous encounter being stretched out for whatever reason.

if you need cooldowns on baby pulls there's something wrong cos those pulls should be dead long before they get your hp down to a remotely dangerous level