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  1. #11
    Player
    NymeriaVelaris's Avatar
    Join Date
    Sep 2014
    Posts
    19
    Character
    Nymeria Velaris
    World
    Cerberus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lyth View Post
    I don't think that TBN is "designed" as a break-even skill; its value is dependent on several external variables
    You think its a coincidence TBN is a break even skill despite being dependent on so many variables?

    I doubt that. Its obviously intended this way. The changes in past patches were just fine tuning to reach the current sweetspot.

    Quote Originally Posted by Lyth View Post
    Having TBN commit to being a consistent gain would promote its use. You are not a White Mage. TBN is not a poor man's Divine Benison. This is a shield which triggers a counterattack. It would be nice to actively try to get procs off of your teammates, rather than feel like you need to hold off shielding because it's a dps loss and you no longer need the extra buffer outside of prog.
    It is no dps loss on average though.


    Sole Survivor is a very weak skill with a 2 minutes cooldown, ofcourse it doesnt affect DRK dps by much.


    TBN has a 15 seconds cooldown.

    Currently in a 10 minutes fight the average DRK uses TBN around 5-15 times while being able to optimize dps.
    If a successful TBN would be a significant DPS increase, it would mean an average use of 3-4 TBNs per minute if you want to optimize your dps.

    It would require 30-40 successful TBN uses in a 10 minute fight for max dps.

    An insane skill ceiling increase and a nightmare to optimize.
    And if you are doing any content which doesnt have enough outgoing damage DRK dps would always suffer.
    (2)
    Last edited by NymeriaVelaris; 09-04-2017 at 01:15 AM.