Page 41 of 90 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast
Results 401 to 410 of 981

Hybrid View

  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Actually since this would just about balance out I would say that the lowered cost actually raises the tbn priority to be over that of dark arts. It's the problem with TBN as it is right now, it's very costly and might break even, but why take that risk over the definite potency gain of dark arts? Lower the associated cost or raise the reward and players will start using TBN more frequently.

    The issue isn't with bloodspiller exactly, it's more to do with using tbn to get blood being a lose compared to a bloodspiller gained naturally.
    (1)
    Last edited by Chrono_Rising; 09-14-2017 at 10:05 PM.

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kabooa View Post
    Let's not kid ourselves, the MP from Bloodspiller wouldn't be spent on future TBNs. It's a bonus over what's already in use. It'd be excess and going straight into Dark Arts.
    Since MP is potency, MP on Bloodspiller would increase Bloodspiller's effective potency, which would, I believe, make TBN a DPS gain over DA. I'm not good at doing all of that math stuff but right now, TBN is only a loss of about 3-4 potency on average, so if you put an MP regen on Bloodspiller, TBN would certainly become a flat potency gain in every scenario.
    (2)

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I think if they gave us back 800 mp from bloodspiller that might balance out the skill. Alternatively, I feel like buffing bloodspiller by 45 potency would justify the TBN cost outside of grit.

    If they don't want to buff bloodspiller (since this also increases the worth of natural bloodspillers) they could just change the cost of TBN in one of two ways. They could lower the cost of TBN to 1600 mp or when the shield breaks they could have it restore 800 mp to your mana pool.
    (1)
    Last edited by Chrono_Rising; 09-13-2017 at 12:49 AM.

  4. #4
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Well its official for me. Haven't played in weeks, the class just isn't as fun anymore so I cancelled my subscription and will check back around 4.5x time or maybe the next expansion if things look promising.
    (1)

  5. #5
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Some of the changes i would like to see on drk some already have been suggested in this thread
    1. Make Bloodspiller restore mana (the jobs then become all about converting blood to mana and mana to blood)
    2. Buff TBN to 6s!!! Increase the CD if needed to buff the rest of the kit
    3. Make SoSu trigger off target dying or taking % (75 maybe) of user max hp (makes the skill useful of phases other than the adds ones)
    and maybe have it restore blood after lvl 62 (might need to increase the CD for balance purpose)
    4. Change LD draw back to be something like a powerful damage down instead of dead (come on its still likes this after 2
    whole years!?!)
    5. rename Souleater (Thought of Vile Slash) and change the additional effect
    6. Create a new move called Souleater restore ~15% of hp (lower than the other tank self heal but with the change to
    SoSu can't have it be as strong) and have the additional effect of removing the Debuff of WD
    7. Give us CD increasing parry rate !!! (DRK need a low CD like the other tanks TBN why do we need to use TBN on autos?)
    8. Fuse the 2 blackblood traits. Replace one with a quickening traits for SW?
    9. Buff the mp return of BP its WAY too low atm.
    (0)
    Last edited by garret_hawke; 09-15-2017 at 09:40 PM. Reason: forgot points

  6. #6
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    If TBN's precarious balancing will make it a problem with competing with DA, then they will probably need to do one of three things:

    1) TBN instead costs Blackblood to use and doesn't grant anything else. It's just an on-demand cooldown like Inner Beast and Shelltron. I would say the best solution, but it becomes a very underwhelming capstone ability, and doesn't solve the problem with defensives before 70.

    2) TBN is just a straight cooldown. The simplest solution, and it helps with a cooldown gap. It's just a very boring one.

    3) TBN is only available when in Grit. Kind of like how they split Blood Price and Blood Weapon to depend on whether Grit is active or not, they could make TBN Grit only and DA non-Grit only. TBN's MP cost would come down to match DA's price, and MP gain can be put on Bloodspiller... maybe. I think this could be the most elegant solution but also the most controversial.
    (0)

  7. #7
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Let's not. This would be more of nerf than a buff.
    (0)

  8. #8
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    There isn't really anything "precarious" about TBN's balancing other than the fact that its balance is closely tied to a number of other skills (Dark Arts, Bloodspiller, and the entire Souleater combo) that, realistically, should all be adjusted together every time any one of them is adjusted, which SE is not doing.

    There aren't really any huge fundamental changes required; ultimately the issue is just that fine-tuning on skill balance happens in updates that are months apart when the situation really calls for more of a week-to-week approach.
    (0)

  9. #9
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Idea for Livin dead instead dieing u turn into zomby and attack healer for slacking healing you full. To remove effect you need recive addion 100% of you health heal .

    Jokes aside LD need bit of change because its somewhat stupid how much i hate using LD in Raid compare to other 2 tanks Top Def CD.
    (0)

  10. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Does anyone else feel like the cancelation of party mana refresh on darkside is outdated? Now that paladin can get extra Holy Spirit casts with party mana refreshes I am left wondering why dark knight is still unable to benefit from party refresh. Previously I understood that we would be the only tank to benefit from bard and mch refreshes, but we aren't anymore, now only paladin will truly benefit from party refreshes. The only time we benefit party refresh seems to be when we can drop darkside and not be hitting anything. Which is only in v4s. Am I missing anything?
    (3)
    Last edited by Chrono_Rising; 09-20-2017 at 03:12 AM.

Page 41 of 90 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast