Page 45 of 90 FirstFirst ... 35 43 44 45 46 47 55 ... LastLast
Results 441 to 450 of 981

Hybrid View

  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    So everyone who is already playing DRK should keep playing DRK and make sure that DRK is more desired than other tanks...? Feels like this expansion so far has been #DRKisthenewMNK/DRG mostly because of how they are fixing anything BUT DRK... just a slap to the face really... I actually have my DRK camped out where the 1st DRK trainer was located at...
    Honestly? I'd say do the precise opposite. The devs seem to respond much faster when people abandon a job en masse. White Mage had numerous changes happen after the emphasis backlash prior to SB's release. Warrior, Machinist, Scholar, Summoner and Dragoon all had tweaks or straight buffs applied when people stopped playing them. Granted, Dark Knight did get a buff to Quietus, but it's been ignored ever since.
    (0)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I am sitting on the edge to the shadows, alone, while the other kids are playing, laughing, having fun... I must not have fun anymore, I must suffer. Only the Darkness is my companion... and the silver blade of my greatsword. A reflection of my face in the polished metal - am I... crying..?
    (8)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tint View Post
    I am sitting on the edge to the shadows, alone, while the other kids are playing, laughing, having fun... I must not have fun anymore, I must suffer. Only the Darkness is my companion... and the silver blade of my greatsword. A reflection of my face in the polished metal - am I... crying..?
    (2)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    List of personal DRK changes:
    • Hard Slash: Add Dark Arts potency of 300 and generates 1 blood
    • Spinning Slash: Add Dark Arts combo potency of 350 and generates 3 blood
    • Blood Weapon: Remove Grit restriction, add the effects of "increase damage dealt by 10%" and "convert physical damage dealt as HP" while also adding "Cannot be used with Blood Price" and reduce recast to 30 seconds. Grit effect would be "Ignores Grit damage dealt penalty"
    • Power Slash: Add Dark Arts combo potency of 420 and add the effect "increase targets damage received by 10%." baseline with Dark Arts effect "Increase damage dealt by 10%" And generates 10 blood
    • Syphon Strike: generates 3 blood
    • Blood Price: Remove Grit restriction, add the effect additions of Blood Weapon but with the effect of "increase HP recovery via healing magic by 10%" instead of "Increased damage dealt." Also add "Cannot be used with Blood Weapon." and reduce recast to 30 seconds. Grit effect would be the same as Blood Weapon
    • Souleater: Make "convert physical damage into HP" baseline, have Dark Arts be "Increase damage dealt by 10%" and add Grit effect of "Reduce targets damage dealt by 10%"
    • Dark Passenger: Change Dark Arts effect from inflict blind to "Reduces damage dealt by 10%"
    • Dark Mind: Add "decrease physical vulnerability."
    • Dark Arts: Remove "Dark Arts fades upon use" restriction on all effects that are affected by Dark Arts, remove timer on Dark Arts and add the effect "Darkside fades when MP reaches 0"
    • NEW Weaponskill at level 49: Scourge Delirium, combos off of Syphon Strike with combo potency off 300 and Dark Arts combo potency 400 with Damage over time potency 50 for 30 seconds baseline effect with Dark arts effect of decreased targets damage dealt by 10%." and uses the Heavensward Delirium animation because it looks cool. Also have it generate 10 blood and 5 blood per DoT tick
    • Abyssal Drain: increase potency to 150 and make "Convert Damage dealt into HP" baseline with Dark Arts potency of 350.
    • Sole Survivor: add "increase targets damage recieved by 10%." Any enemies that would be nearby in 10yalms radius would be marked with Another Victim that lasts 30 seconds and Increases the damage they recieve for 30 seconds.
    • Delirium: change name to "Blood Force" and change effect to "Restores HP and MP by 10%" with Dark Arts effect 20%.
    • Quietus: change cost from Blood gauge to TP.
    • The Blackest Night: Additional shield break effect "increase HP recovery via healing magic and damage dealt by 5% and decrease damage taken by 5%." Dark Arts effect of making it party/raid wide shield that lasts 10 seconds
    These changes can be done in gradually so that way the devs don't have to work on JUST DRK.
    (0)
    Last edited by DRKoftheAzure; 10-14-2017 at 12:05 AM.

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I hate how posting on forums works with character limits and I need to bypass is somehow...
    Quote Originally Posted by DRKoftheAzure View Post
    List of personal DRK changes:
    • Hard Slash: Add Dark Arts potency of 300 and generates 1 blood
    • Spinning Slash: Add Dark Arts combo potency of 350 and generates 3 blood
    • Blood Weapon: Remove Grit restriction, add the effects of "increase damage dealt by 10%" and "convert physical damage dealt as HP" while also adding "Cannot be used with Blood Price" and reduce recast to 30 seconds. Grit effect would be "Ignores Grit damage dealt penalty"
    • Power Slash: Add Dark Arts combo potency of 420 and add the effect "increase targets damage received by 10%." baseline with Dark Arts effect "Increase damage dealt by 10%" And generates 10 blood
    • Syphon Strike: generates 3 blood.
    • Blood Price: Remove Grit restriction, add the effect additions of Blood Weapon but with the effect of "increase HP recovery via healing magic by 10%" instead of "Increased damage dealt." Also add "Cannot be used with Blood Weapon." and reduce recast to 30 seconds. Grit effect would be the same as Blood Weapon
    • Souleater: Make "convert physical damage into HP" baseline, have Dark Arts be "Increase damage dealt by 10%" and add Grit effect of "Reduce targets damage dealt by 10%"
    • Dark Passenger: Change Dark Arts effect from inflict blind to "Reduces damage dealt by 10%"
    • Dark Mind: Add "decrease physical vulnerability."
    • Dark Arts: Remove "Dark Arts fades upon use" restriction on all effects that are affected by Dark Arts, remove timer on Dark Arts and add the effect "Darkside fades when MP reaches 0"
    • NEW Weaponskill at level 49: Scourge Delirium, combos off of Syphon Strike with combo potency off 300 and Dark Arts combo potency 400 with Damage over time potency 50 for 30 seconds baseline effect with Dark arts effect of decreased targets damage dealt by 10%." and uses the Heavensward Delirium animation because it looks cool. Also have it generate 10 blood and 5 blood per DoT tick
    • Abyssal Drain: increase potency to 150 and make "Convert Damage dealt into HP" baseline with Dark Arts potency of 350.
    • Sole Survivor: add "increase targets damage recieved by 10%." Any enemies that would be nearby in 10yalms radius would be marked with Another Victim that lasts 30 seconds and Increases the damage they recieve for 30 seconds.
    • Delirium: change name to "Blood Force" and change effect to "Restores HP and MP by 10%" with Dark Arts effect 20%.
    • Quietus: change cost from Blood gauge to TP.
    • The Blackest Night: Additional shield break effect "increase HP recovery via healing magic and damage dealt by 5% and decrease damage taken by 5%." Dark Arts effect of making it party/raid wide shield that lasts 10 seconds
    These changes can be done in gradually so that way the devs don't have to work on JUST DRK.
    (1)
    Last edited by DRKoftheAzure; 10-14-2017 at 07:33 AM. Reason: Not enough space for intial post...

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Yeah let's just make DRK do 4000 dps in full tank stance(5k without!!) AND bring more utility than NIN MCH Land PLD combined....totally balanced, why didn't SE think of that before!?
    (1)

  7. #7
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RLofOBFL View Post
    Yeah let's just make DRK do 4000 dps in full tank stance(5k without!!) AND bring more utility than NIN MCH Land PLD combined....totally balanced, why didn't SE think of that before!?
    We're not asking for an asinine, ludicrous buff like that. I'm fairly certain most are asking for
    1. Another defensive CD or a revamp to Dark Mind to make it more worthwhile
    2. An actual self heal AD and SE just don't cut it.
    3. A second dps combo finisher. It'd be nice if they brought back Scourge as a third combo finisher. And it wouldn't be an on demand DOT like it was originally, it'd have 2 GCD behind it.
    (1)

  8. #8
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    We're not asking for an asinine, ludicrous buff like that. I'm fairly certain most are asking for
    1. Another defensive CD or a revamp to Dark Mind to make it more worthwhile
    2. An actual self heal AD and SE just don't cut it.
    3. A second dps combo finisher. It'd be nice if they brought back Scourge as a third combo finisher. And it wouldn't be an on demand DOT like it was originally, it'd have 2 GCD behind it.
    So you're asking for everything that they took from the class in the transition to be given back basically lol

    My other thread is more and more spot on.
    (0)

    Halo kid

  9. #9
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I was just poking fun at the above poster's changes xD
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Though scourge would be very helpful I think they could replace it in a slightly different way. For example, imagine if we could dark arts TBN to deal dot damage or something of that nature. There are a lot of ways they could buff our dps though.

    As far as more mitigation the only thing I really want is a lower cost on TBN (1800 feels more right) and a shorter cool down on shadow wall.
    (0)

Page 45 of 90 FirstFirst ... 35 43 44 45 46 47 55 ... LastLast