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  1. #1
    Player
    Chrystal755's Avatar
    Join Date
    Sep 2017
    Posts
    8
    Character
    Chrystal Mori
    World
    Coeurl
    Main Class
    Astrologian Lv 88
    I'd love to see blood skills have their own cooldown off the global cooldown to weave them between combos and a few cooldown and MP cost changes (namely dark passenger, i honestly think that if it's just going to be 100 dmg potency non DA for 1/4 your mp, then there should be a grit bonus that increases enmity at the very least), shadow wall needs a cooldown to 120 and living dead needs something to make it stand out for 300s cooldown skill, my idea was making walking dead reduce healing magic potency received, greatly increase HP absorbing effects of soul eater and abyssal drain and all moves gain their DA effect while under walking dead, not sure how others like that, but there's my two cents...it just feels that currently drk doesn't have anything that makes it stand out like the other two options.
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Sigh ... I've literally been driven to create two separate macros that I activate separately just for Living Dead.

    Macro 1 activates LD, /p's that it has been used and gives succinct instructions to not heal me until Walking Dead activates.

    Macro 2 says in /p that Walking Dead has activated and to heal the value of my max health within 7 seconds or I will die.

    Even after implementing the above I have yet to get a healer that has handled it correctly, resulting in a wasted CD or me dead.

    Seriously, something needs to be done to make this ability more straightforward and understandable to your average healer.

    The fact that the ability is convoluted enough that I feel I have to give instructions and it has such poor messaging that I had to make a second macro just to update the healer is ridiculous. That many still don't know what to do is just the cherry on top.
    (0)
    Last edited by TouchandFeel; 09-20-2017 at 04:42 AM.

  3. #3
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I've posted here many times already so i don't really feel like repeating myself but I also want to mention

    BUFF DRK DAMAGE. It is still noticeably lower than PLD and WAR and its toolkit doesn't really make it worth the damage loss. It doesn't need to be stronger but it should AT LEAST be about as strong as PLD.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RLofOBFL View Post
    I've posted here many times already so i don't really feel like repeating myself but I also want to mention

    BUFF DRK DAMAGE. It is still noticeably lower than PLD and WAR and its toolkit doesn't really make it worth the damage loss. It doesn't need to be stronger but it should AT LEAST be about as strong as PLD.
    I agree, I think one of the core issues is resource generation, we simply cannot generate enough mana to keep up. Either dark side needs buffing or more interesting would be to buff blood weapon, shortening the cooldown by 10 seconds would go a long way to fixing this, also giving bloodspiller a large mp restore would further help this, additionally allowing us to generate mana from party buffs (brd and mch refresh, ewer or mana shift) would be a step in the right direction. I think adding in that synergy between support and dark knight would also be in the spirit of 4.0.
    (0)
    Last edited by Chrono_Rising; 09-20-2017 at 11:28 PM.

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    I agree, I think one of the core issues is resource generation, we simply cannot generate enough mana to keep up. Either dark side needs buffing or more interesting would be to buff blood weapon, shortening the cooldown by 10 seconds would go a long way to fixing this, also giving bloodspiller a large mp restore would further help this, additionally allowing us to generate mana from party buffs (brd and mch refresh, ewer or mana shift) would be a step in the right direction. I think adding in that synergy between support and dark knight would also be in the spirit of 4.0.
    DRK dont have resourse generation problems, if you have it you are spending so much mana without thinking what are you doing, DRK problems are the cost of certains skills not the mana they generate.
    (0)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    DRK dont have resourse generation problems, if you have it you are spending so much mana without thinking what are you doing, DRK problems are the cost of certains skills not the mana they generate.
    If you actually read my post you might notice I didn't claim that resources are an issue for my tanking, I am saying I need more resource generation to buff my damage. You can view it in two ways, either we need a potency buff or we need more mana to use more dark arts to raise dps. I find potency buffs boring and would prefer resource generation buffs instead.
    (0)
    Last edited by Chrono_Rising; 09-21-2017 at 06:15 AM.

  7. #7
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    If you actually read my post you might notice I didn't claim that resources are an issue for my tanking, I am saying I need more resource generation to buff my damage. You can view it in two ways, either we need a potency buff or we need more mana to use more dark arts to raise dps. I find potency buffs boring and would prefer resource generation buffs instead.
    Reducing the costs would actually be the exact same thing as increasing the resource generation anyway.
    (0)

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    snip.
    you now what we need to buff our damage? dark passenger being great again not blood weapon, in any case add something to blood price but i will say something in the mitigation field.
    (0)

  9. #9
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Cast Living Dead, face is on the floor a whole five seconds later. .....Okay? Is the cooldown ticking too? Great....
    Cast Sole Survivor ---- you get the picture.

    We need more self sustain, more damage and need the blood gauge to be fun to use and not a nerf that is pretty to look at

    Scourge Animation... please bring it back :-;
    (0)

  10. #10
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Looking at the top damage of any content and you'll see almost 0 DRKs, O1s has a whopping 4/100, meaning 96 PLD/WARs and those drk aren't even close to the top of those 100, seperated by about 260 dps. I really am hoping for some buffs to dps among utilities.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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