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  1. #11
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I don't even think BP nerf was due to being AOE overly strong, more-so collateral damage to a necessary change to address defense play of lvl70 DRK, they realized 4.0 DRK, defensively, is now almost entirely a resource-centric kit.

    The BP -> (Grit)Siphon Strike MP adjustment was needed to normalize DRK MP returns so defensive output wasn't limited or too varying and contingent on a 15s-in-every-40s CD window. (since we've already got the long recast limitation of PLD kit bar DM/Bulwark)

    For defense I think they could just embrace new resource playstyle for DRK. Resource based actions should have much lower cooldowns, as emphasis is on having the resource necessary to use them, not waiting for a recast for them to be available. Apply this to Shadow Wall, make it resource emphasis, not just recast, or a mix of both (ie Dark Mind).

    To compensate for MP demand, improve DRK MP restoration by either addressing Bloodspiller (Siphon MP restore) or improve MP restore CDs so DRK has larger than just a 15-of-40 second window (imo a third for 30 seconds in 40 uptime). 37.5% uptime is not enough considering the resource demands and what DRK gets for that cost.

    I think I'd be okay with full resource style DRK defense kit, if they actually commit fully to that mold, and not this one-foot-in, one-foot-out transition 4.0 changes put DRK in.
    (0)
    Last edited by Xenosan; 08-28-2017 at 01:42 PM.