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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Updated, It appears the warrior shield only scales off the hp of the player shielded and not the warrior's HP. Meaning the benefits mentioned below are only for the warrior.

    Assuming this off the warriors max HP, but as a later comment mentions it doesn't specify this, and so this may only concern the warriors shield. This is particularly powerful if during a down time the warrior can go into tank stance and raise their maximum hp by 25%, making it equivalent to a 10% base increasing by 5% for each buff consumed compared to the hp on a dark knight if my assumptions are correct.

    If a dark knight has x HP and a warrior also has x hp in dps stance then in tank stance the warrior will have 1.25x HP. If the warrior converts "n" buffs then they gain .04n mitigation with a .08 base multiplier. (.08+.04n)*1.25x=(.10+.05n)x

    Meaning that if this turns out to be correct the shield could be anywhere between an 8% shield to 30% aoe version of the dark knight HP shield. 8% at the low end with no buff consumed out of tank stance, 30% in tank stance with all buffs consumed (likely never going to happen). Which translates at max gear to be between 4.4k shield to a 17k shield with a 15 second duration.

    I also wonder about the interaction between this and TOB. Like if this will capture ToB hp or if it will consider the buff consumed first and use the base hp of the warrior, if it catches the ToB HP then that upper % is more like 36%.

    We will have to see if it will actually work this way with tank stance and if it has such synergy with ToB. Of course we have the "tank stance issue" but the really useful times for this would be during 10 second intervals when nothing is targetable on the field so that there is no dps loss.
    (1)
    Last edited by Chrono_Rising; 10-10-2017 at 09:58 PM. Reason: Updated Info

  2. #2
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    *Sees lack of DRK changes in patch notes*
    Hello darkness my old friend...............
    The price we pay for having the best job quests I guess /s
    (0)

    Halo kid

  3. #3
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tegernako View Post
    The price we pay for having the best job quests I guess /s
    Only the ~50 chain was good. Most of the job quests suffer that it is more about the NPCs than yourself. That was the exception.
    (0)

  4. #4
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mekhana View Post
    Only the ~50 chain was good. Most of the job quests suffer that it is more about the NPCs than yourself. That was the exception.
    Uh no, the 60-70 job quest is fantastic. And very much about your character once the other shoe drops in the last quest.
    (4)

  5. #5
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    So yes, Warrior needed adjustments, especially on Shake It Off. Though... DRK needed some adjusments too or it will fall behind the 2 Others. If there is truly no adjustments in this patch, as I think it will. There is absolutely no reason to bring a DRK in the set up, since WAR and PLD does everything better (slightly, but still) than DRK.
    DRK is not unplayable, but in a Raid environnement, you most likely want to put every chance on your side to win.

    What I see mandatory :

    - Dark Wall on a 120 sec CD instead of 180 (to be on par with Reprisal and Sentinel)
    - Adjustment on Dark Passenger (Absolutely not usable, way too much MPs for nothing great)

    What I would like to see :

    - Souleater need to have the HP Drain without Grit. (So we can switch between stance easier even when main tank, without losing too much sustain. Right now, DRK has the biggest penalty for switching. more MPs than PLD, WAR has no penalty)
    - Dark Mind is kinda weak now that PLD can block magic.
    - DRK is squishy and cannot rely always on TBN, so we need a little Defensive CD to be on par with WAR and PLD. (Role Skill are pretty much sealed)
    - Optional but would be very welcome : A Self Big Heal to be on par with Clemence and Equilibrium. To not break the negativity of Living Dead, seal the skill under the debuff Walking Dead.

    I'll EDIT my post if I think of something else. But that will be it for now.
    (2)

  6. #6
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    As it reads at the moment, the new Shake It Off is based on the targets max hp and not the Warriors.

    Edit: Where does the idea that the barrier is based on the Warriors max hp even come from?
    (0)
    Last edited by Alphras; 10-07-2017 at 09:49 AM.

  7. #7
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alphras View Post
    As it reads at the moment, the new Shake It Off is based on the targets max hp and not the Warriors.

    Edit: Where does the idea that the barrier is based on the Warriors max hp even come from?
    You are right, I read the notes and it doesn't appear to say whose maximum hp, target or warrior. I eddited in a disclaimer in my original post.

    The effect "removes most all detrimental effects" has been changed to "creates a barrier around self and all nearby party members that absorbs damage totaling 8% of maximum HP." Dispels Thrill of Battle, Inner Beast, Vengeance, and Raw Intuition, increasing damage absorbed by 4% for each effect removed. Duration: 15s
    Recast time increased from 60 to 90 seconds.
    (0)
    Last edited by Chrono_Rising; 10-07-2017 at 10:05 AM.

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    You are right, I read the notes and it doesn't appear to say whose maximum hp, target or warrior. I eddited in a disclaimer in my original post.

    The effect "removes most all detrimental effects" has been changed to "creates a barrier around self and all nearby party members that absorbs damage totaling 8% of maximum HP." Dispels Thrill of Battle, Inner Beast, Vengeance, and Raw Intuition, increasing damage absorbed by 4% for each effect removed. Duration: 15s
    Recast time increased from 60 to 90 seconds.
    Valid concern, though it does read as if it's using the WAR's HP
    (0)

  9. #9
    Player
    TanukiSoba's Avatar
    Join Date
    May 2012
    Posts
    1,006
    Character
    Elza Veyssiere
    World
    Ridill
    Main Class
    Dark Knight Lv 79
    Greetings!
    About the 4.1 patch, it seems that debate has not progressed much in the DRK's thread of the Japanese forum. (Im japanese player )

    With the 4.1 patch, the whole barrier is added to the WAR.
    And nothing is added/buff to the DRK.

    I thought that it was necessary to Buff WAR and DRK at the same time.
    Because, If only Buff either one, the other becomes useless.

    What do u think about?

    *Sorry not good at English. Using translation website*
    (1)

  10. #10
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TanukiSoba View Post
    Greetings!
    About the 4.1 patch, it seems that debate has not progressed much in the DRK's thread of the Japanese forum. (Im japanese player )

    With the 4.1 patch, the whole barrier is added to the WAR.
    And nothing is added/buff to the DRK.

    I thought that it was necessary to Buff WAR and DRK at the same time.
    Because, If only Buff either one, the other becomes useless.

    What do u think about?

    *Sorry not good at English. Using translation website*
    Good translator.
    What is the opinion over on the JP-side of things about how DRK is being ignored?
    (0)

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