Results -9 to 0 of 490

Threaded View

  1. #9
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Haven't been on the forums in a bit, but to respond to this:

    Quote Originally Posted by bswpayton View Post
    Clearly you did not read my original post or any other peoples post before commenting. I never asked SE for a parser I asked for a results list like we currently have in our pvp system, an enrage timer, and actual boss health by numbers not just percentage. Those three things I havent a clue how anyone could argue against, tell me in what way would having the bosses actual real number figure hp would be toxic instead of just a raw percentage.

    Also what would be wrong with an enrage timer cause many times if four people die people are screaming healer lb and Ive never seen the healer lb ever save a run its a total waste outside 24 mans. And lastly what I mention was something like in the pvp system why is it ok for SE to plaster everyones contribution there but yet in pve we get nothing. I dont even have to have damage per second if they just replicated whats already in pvp and just purely gave damage done to boss, if your dps is doing worse than a healer or a tank why wouldnt that dps want to know this?

    So no Im not asking for act althought I think its amazing, Im askin for things much more simple because I know SE will never allow a parser. But if you gona have the system in pvp , then why not in pve something that way more people use. And also other people have said they have hit enrage with no deaths simply because not enough damage, if you have all dps doing just 1000 dps you not clearing anything in sb wit these enrage timers regaurdless of death.
    Quote Originally Posted by bswpayton View Post
    But Im not asking for a parse Im asking for whats already in the game a system like the pvp one , Even tho Id love act to be in the game but I know SE has a hard stand on that. But you cant truely think that these short enrages with no timers is ok and yet we know nothing at all. Hec we dont even know how much death effects our dps, we are 100 percent blinde at least a parse brings light to the darkness right now we got nothing. I asked for a health bar with a number figure of health, an enrage timer, and something like pvp style at the end that shows ur damage per second etc. Im not askin for something like act I know we want get anything of the sort, but they have shown with what they have in pvp that they are very capable of showing dps at the end of a fight.
    On enrage timers and being blind:
    We have the Stone, Sky and Sea. The dummy's HP is tailor to every job and is meant to show that if you keep up whatever you are doing, you can complete this fight on this class. It takes into account mechanics that need to be performed, otherwise you'd end up never being able to pass the SSS dummy. What it doesn't tell you is if YOU can still sustain DPS while doing mechanics. Great example: I see melee come off Lakshmi when they get the cross mechanic, even if they are the only melee. During the whole time they have this mechanic, they are not DPSing. They can completely sit on the boss and sustain their DPS; all that mechanic requires is for you to not stack them with other mechanics that are happening. Things like this show people are more than capable of clearing the fight (if they did the dummy), but execute poor understanding of the fight to actually do it correctly and incur needless loss. A result page at the end of a fight won't change this. Showing personal DPS after a fight won't change this. Doing research, like watching streamers that are good players, or videos put up by YouTubers that are good players, can change this.

    How much death affects your DPS:
    Weakness and Brink of Death debuffs tell you that your main stats are reduced by 25% or 50% over a time of 100 seconds (and another 100 seconds for Brink of Death if knocked out while you have Weakness). Considering your main stat is only ever second to weapon damage, that's a HUGE reduction. You don't need to actually see the reduction to understand that's absolutely terrible.

    PvP result page:
    So... you want a leaderboard. That's the only thing it serves in PvP. It shows how much was healed, knock-outs, assists, damage to players and damage to environment. PvP and PvE are cats to dogs. How you DPS in PvP is not the same as PvE nor will you heal in PvP the same as in PvE.

    On healer LB:
    It's a progression tool. The only fight that ever "needed" it was A4S. Most fights, it won't save the group because if you're already at the point that you need it, more than likely, you're just going to die again because of lack of understanding to the fight or mechanic. Dun Scaith was a great example of this; watching groups wipe, saved by healer LB and wipe again. Only to have the group that actually understood the fight never use healer LB and carry everyone else to the clear.

    I cannot imagine hitting enrage on a primal due to no deaths. I've been in a group here or there where DPS wasn't the best, but still cleared. No deaths. Were people just AFKing or auto-attacking? Or were they doing silly things like coming off a boss unnecessarily, like in Lakshmi? Which is pretty common from what I've seen. Still, never seen enrage being hit from sheer lack of DPS on 0 deaths in any of the years I've played since ARR launched sans in raids/savage. On the contrary- I've seen more wipes due to too much DPS than lack of DPS. Either you're that unlucky or I'm that lucky.

    Still, a result page at the end won't change anything you're complaining about.

    Nor would a parser.

    Nor would anything sans simple research. However, the problems you're speaking of already exist from a lack of research.

    Quote Originally Posted by missybee View Post
    Mechanics and DPS aren't mutually exclusive. Look at OS3, for instance - it demands a relatively high amount of damage from each player, but is also pretty mechanics-heavy. The job of a DPS is to push out as much damage as possible while doing mechanics correctly - I'm not sure what your point is.
    And very few of those mechanics have long lengths of downtime, especially compared to Alexander, which had huge lengths of downtime (okay, some fights did and others did not). Longest bouts of DPS loss I can think of are "animal farm" (which the DPS should be failing the last mechanic only to maximize DPS), taking the physical/magical buffs since they put you into the Out of Action status, the proximity adds, or breaking vines. Everything else I can think of, you're always hitting something. So, yeah, it's mechanic heavy, but mechanic heavy need not mean DPS loss heavy. Even with Spellblade Holy in library phase, you have enough time to hit the boss between that mechanic and Squelch to not suffer any real loss.

    Then look at something like A5S. A fight where you will be dropping all buffs/rotations to do the fight's mechanics. Multiple times.
    (1)
    Last edited by JunseiKei; 08-13-2017 at 07:10 AM. Reason: Spell checked D:<
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.