I never claimed to say you wanted it to be exactly the same, but you absolutely did and continue to talk about transplanting specific abilities and mechanics from XI into XIV.
Except that yes, they are still built from the ground up. Having a base theme or motif to go off of is not designing detailed abilities and mechanics. Nor is having a few iconic visual abilities such as jump, as even those abilities are not immune to be changed entirely, I've already given a prime example with souleater, one of dark knight's most iconic ability is entirely different to how it's ever been before, aND that's not even going into the issue of how much dark knight was changed to make it into the tank it is now.2) Jobs sure are a lot different in XIV, and I never said that they remained unchanged. But they still never were built from the ground up :
Except for when they dont. See: Dark Knight. Or how about Ninja, which was a tank in ffxi with consumable items, absolutely nothing like it is in ffxiv. That's not even touching how there isn't defined trinity roles in classic rpg final fantasy games, meaning exceptions will always be made in order to fit the jobs into strict roles.Sure, none plays the same (duh), but they, more or less, have the same intended role.
No, you initially said it would simply be the easiest to make into a tank (which is factually untrue) then you moved the goalposts to skills and gameplay, of which you are also wrong because we established that gameplay is not strictly tied to any job. Whatever skills you think would make dancer a good tank can be instantly repackaged onto any job. Bard already has aura buffs and debuffs, it wouldn't be anything that is unique to dancer, and isn't something that any other job couldn't also have.But that never was my point anyway, if you read my post (?) : I only said that it would be very easy to bring DNC as a tank (skillset and gameplay wise) in XIV.
Because of this, any potential job is just as easy to add from a gameplay and abilities wise.
And yet you still use a broad term of dancer being the easiest job to implement as a tank despite this very major thing that completely eliminates it from being any semblance of easy.Itemization, I already agreed it would be a problem (but hey, bring it up again, so that I can agree more ?).



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