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  1. #1
    Player
    MercureXI's Avatar
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    Mercure Rudra
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    Shiva
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    Marauder Lv 60
    Quote Originally Posted by Shippuu View Post
    snip
    Holy hell ...

    1) Where did I say that I wanted it to be EXACTLY the same ? (please quote me, I dare you)

    2) Jobs sure are a lot different in XIV, and I never said that they remained unchanged. But they still never were built from the ground up : Red Mage still is built upon the principle that you should both be melee / caster (which failed in XI though), Monk is pure melee and retained some of his abilities (more melee speed as you level up, etc), Dragoon retained part of his trademark skills (jumps etc), etc etc ...

    Sure, none plays the same (duh), but they, more or less, have the same intended role.

    But that never was my point anyway, if you read my post (?) : I only said that it would be very easy to bring DNC as a tank (skillset and gameplay wise) in XIV.

    Itemization, I already agreed it would be a problem (but hey, bring it up again, so that I can agree more ?).
    (0)

  2. #2
    Player
    Shippuu's Avatar
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    Mar 2013
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    Shippuu Nammuu
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by MercureXI View Post
    Holy hell ...

    1) Where did I say that I wanted it to be EXACTLY the same ? (please quote me, I dare you)
    I never claimed to say you wanted it to be exactly the same, but you absolutely did and continue to talk about transplanting specific abilities and mechanics from XI into XIV.

    2) Jobs sure are a lot different in XIV, and I never said that they remained unchanged. But they still never were built from the ground up :
    Except that yes, they are still built from the ground up. Having a base theme or motif to go off of is not designing detailed abilities and mechanics. Nor is having a few iconic visual abilities such as jump, as even those abilities are not immune to be changed entirely, I've already given a prime example with souleater, one of dark knight's most iconic ability is entirely different to how it's ever been before, aND that's not even going into the issue of how much dark knight was changed to make it into the tank it is now.



    Sure, none plays the same (duh), but they, more or less, have the same intended role.
    Except for when they dont. See: Dark Knight. Or how about Ninja, which was a tank in ffxi with consumable items, absolutely nothing like it is in ffxiv. That's not even touching how there isn't defined trinity roles in classic rpg final fantasy games, meaning exceptions will always be made in order to fit the jobs into strict roles.

    But that never was my point anyway, if you read my post (?) : I only said that it would be very easy to bring DNC as a tank (skillset and gameplay wise) in XIV.
    No, you initially said it would simply be the easiest to make into a tank (which is factually untrue) then you moved the goalposts to skills and gameplay, of which you are also wrong because we established that gameplay is not strictly tied to any job. Whatever skills you think would make dancer a good tank can be instantly repackaged onto any job. Bard already has aura buffs and debuffs, it wouldn't be anything that is unique to dancer, and isn't something that any other job couldn't also have.

    Because of this, any potential job is just as easy to add from a gameplay and abilities wise.

    Itemization, I already agreed it would be a problem (but hey, bring it up again, so that I can agree more ?).
    And yet you still use a broad term of dancer being the easiest job to implement as a tank despite this very major thing that completely eliminates it from being any semblance of easy.
    (1)

  3. #3
    Player
    MercureXI's Avatar
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    Mercure Rudra
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    Shiva
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    Quote Originally Posted by Shippuu View Post
    snap
    I guess you'll just go on "repeat mode" forever huh ?

    Why bother replying then ?


    You are right about DRK in XI though, but wrong about Ninja, which was designed at first as a DPS, but the community derailed the job into a tank by using Utsusemi + evasion based gear.

    And the simple fact that you need to use, YET AGAIN, your "itemization" argument when I've agreed about it for like 124 times now ... you just want to have the last word, have it and feel proud ... I guess you come here only for that huh ?


    Still, DNC skillset and abilities could easily transition into XIV (most of it) and could make a very good base for a new tank ... but you'll never agree to it because you prefer to post artworks in a gameplay conversation (now we can see why you feel goalposts changed when they never did lol) ... oh well ... have fun ...

    Peace out ... It's hopeless trying to discuss anything with you ...
    (0)
    Last edited by MercureXI; 08-10-2017 at 12:46 PM.

  4. #4
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
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    Shippuu Nammuu
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by MercureXI View Post
    I guess you'll just go on "repeat mode" forever huh ?

    Why bother replying then ?
    Sometimes it takes multiple times to get through to some people who are particularly dense. But can't help it if the logic and common sense is beyond some individuals.


    but wrong about Ninja, which was designed at first as a DPS, but the community derailed the job into a tank by using Utsusemi + evasion based gear.
    Yet still even Ninja's original intention in FFXI was drastically different than FFXIV's. And going by intended design, Samurai in XI was meant to be a tank, and is now a DPS in FFXIV.

    And the simple fact that you need to use, YET AGAIN, your "itemization" argument when I've agreed about it for like 124 times now ... you just want to have the last word, have it and feel proud ... I guess you come here only for that huh ?
    Cool projection. Ironically I could say the same thing about you and your "I meant GAMEPLAY and ABILITIES" even when proven such a notion is entirely wrong you still try to peddle it. Oh wait, what's that...?


    Still, DNC skillset and abilities could easily transition into XIV (most of it) and could make a very good base for a new tank
    There it is, folks! So, pot...kettle? etc.


    ... but you'll never agree to it because you prefer to post artworks in a gameplay conversation (now we can see why you feel goalposts changed when they never did lol) ... oh well ... have fun ...
    And you prefer to derail a thread specifically about Beastmaster with your own selfish desire for dancer first, hmmm. Let's take a look at your first wonderfully insightful post in this thread.

    Quote Originally Posted by MercureXI View Post
    Pet jobs have always been a problem to balance in FFXI, either OP or terrible, depending on updates.

    Better have Dancer as new tank job, it was very good in FFXI and very versatile (dps tank healer party-buffs, depending on events).

    Could be easily used in FFXIV as tank ...
    Oh man, what a riveting analysis of gameplay mechanics and abilities. And FYI, the topic title and original post had little to do with discussing gameplay mechanics, only a desire for Beastmaster to be kept fierce. Of which the pictures and concept I posted quite definitely fall under the purview of that discussion in every way.


    Peace out ... It's hopeless trying to discuss anything with you ...
    (3)
    Last edited by Shippuu; 08-10-2017 at 01:44 PM.