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  1. #11
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Cold_Raven View Post
    The main issue with adding a DPS parser to the game is that it focuses the game on DPS.

    I agree with this issue.
    But this is not a problem with adding a parser.This is a problem with adding a parser in the wrong way.

    A DPS-only parser gives the impression of things being DPS-focused and it can destroy a community by providing a lopsided view of what's required to be a good player.

    A DPS-only parser would be terrible in FF14 simply because DPS doesn't tell the whole story about being a good player. It just shows if you can skew one facet of the game to lean more your way for a certain fight. Exceptionally high DPS in a fight only shows you relied on your other party members to do mechanics or to heal you through what you should have spent time on dodging.

    So, what's the good way?
    Well, what makes a good player?

    A good player (in no particular order):
    -Manages their DPS (more, more, more!)
    -Manages agro (either enough as a tank or not-too-much as a non-tank)
    -Manages their health (either by healing or dodging avoidable AoE)
    -Manages mechanics (helping the group clear)

    Therefore, a good way to do parsing would be to have a metric for each of these important aspects.

    Having "just a DPS parser" is as good as having "just an agro parser."
    Both provide useful aspects on their own, but both are laughable as some sort of evaluation for "how you are as a whole player." This only sows confusion into the community. The kind of confusion that breeds negativity.

    So, show people how they can actually be "good players."
    Give us a good parser.
    Show us what we all want to know.

    Example of a good parser:
    -provide an understandable DPS metric
    AND -provide an agro metric
    AND -provide a healing metric
    AND -provide a damage taken metric
    AND -provide a mechanics-followed metric

    If you do all of this, then you can do "a parser" in the right way and add a great level of benefit to the entire community.

    No one can say "your DPS is low" if right beside that value it shows you did all the mechanics in the dungeon and no one else did any. Without you, everyone else would have 0 DPS.

    No one can say "learn to heal" when the metric shows they stood in the last 5 avoidable AoEs.

    Worried about trolling?
    Easy fix to that.
    Keep the same regulations about reporting players who use numbers to abuse others.
    Make the metrics non-sharable-in-game (personal parsers). You can even only have them show up after you leave the instance.
    Make the metrics available (showable) as an option. The default is off. Players must want to find the setting and turn it on.

    There are many, many ways to do a good parser that shows all areas of how a "good player" should be. It would be great to know how we're doing and compare it to the average-last-50-runs of the same instance or something like that.

    I fully agree that we should not add "just a DPS parser." But, I really, really, really want a good parser that shows all the aspects of playing this game well.
    This game does not have agro management, FFXI did, this one no. If there is aggro/hate management issues it is a tank problem, it is that simple. A tank that wants to dps more can get agro management tools either by talking about it in a pug ( shadewaker from nin for opener, etc) or having DPS use their tools so they can do so, like diversion, refresh/tactics/ etc... The only argo heavy things that exist are heavy opening openers like my personal experience BLM and MCH, you could easy rip hate off mediocre tanks without using them with those hard hitting openers as well as ripping argo off bad tanks WHILE using them. I got kicked once for "hitting too much buttons" despite me pointing out I did quelling strikes with my raging strikes opener (and took hate after both fallen off, so it was not even heavy hitting damage that point)

    You do not need an "agro metric" the game does that, and parsers from the dawn of time, ones that i seen in wow, along for ffxiv, have healing metrics like overheal who did most healing and so on. I am sure they have damage taken as well

    mechanics-followed metric makes no sense, you can see that. (also can be seen with the damage taken stats)

    Really though, still waiting on the main point of this thread though, why is there strict DPS checks and no official parser ? You do understand what the game does to DPS check right? like on niddy if you do not kill those adds fast enough, and it was common to see back at i200, then your party wipes and need start over. Has nothing to do with any other metric to get it done. In that situation it would be nice to see who is not doing enough dps so you can advice on what to do, or be forced to kick them because the reason you are wiping is because of this person not doing enough DPS because of the DPS check. If yoshi-p hates any form of harassment over doing enough dps , then you NEED TO REMOVE !!! DPS checks because having dps checks without parser makes no sense.

    Quote Originally Posted by TankHunter678 View Post
    On the subject itself on enrage timers, they exist as another element of challenge to help EX and Savage content live up to their name. If there were no enrages then people would just endlessly do the mechanic dance once learned and eventually take down the boss. Making the difficulty of the difficulty become "learn the mechanic dance" which is something everyone can do.

    If Savage and EX primals are there for people to push themselves, they need more then just a mechanic dance. They need a limiter beyond straight mechanics so they do not just half ass play their class and still clear. Hence why the enrages exist.
    Ok? what about the causal content that has them though?
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    Last edited by Snow_Princess; 08-10-2017 at 05:23 AM.