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  1. #1
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aldora View Post
    That’s correct, however for most of the examples given, new content will still be released throughout the Stormblood patch cycle. For example, what we know already:
    • Eureka will be introduced
    • A new Palace of the Dead will be introduced in Stormblood

    You are correct that most of the content available is meant for the general populous of the game and not necessarily for the raiding community. If you are only playing this game for the end-game content, then yes. You won’t have a lot to do right now.
    I just kept those two as the others are the usual additions we have been used to. I'm really curious about Eureka and hope this won't be a Diadem 3.0 or another Fate area. They promised a new type of gameplay so I hope we can expect something really fun outta this one.

    New Palace is good too as I think PotD has a nice foundation which just needs some work to be really great.

    However, you misunderstand me as I'm not asking for raiders difficulty type of content. I'm only asking for more variety in the type of content we have at end game level. Not necessarily harder ones.

    Quote Originally Posted by Aldora View Post
    On the other hand, “old content” doesn’t necessarily mean that it’s not worthless. You can still have fun with the Coil and Alexander raids, Primals or even the ARR dungeons by running it with the “minimal iLVL” option marked at the settings of the duty finder.

    Most people have run the content so much with maxed out iLVL gear, that they basically burn through every existing encounter with their eyes closed, or simply not bothering with the mechanics used within the encounter. However, by running the content at minimal iLVL, chances are that you won’t be able to ignore mechanics or skip phases, making you experience phases you probably have never seen before.

    People would shrug at this comment and say that it’s not worth it, but that doesn’t mean that it’s not there, in case you want to spice things up a little.
    Well this would only concern newcomers who didn't have a chance running them during their release then? I mean I'm still doing the occasional Coil/old Extrene primal for Khloe, but I've done Coil back in the day and wouldn't consider running it again synched just for the sake of it. This wouldn't create content for me. Just as I don't consider running through old raids in other MMOs content for end game players. I do it whenever there's a mount to grab, but that's it.

    Quote Originally Posted by Aldora View Post
    I agree with that. FFXIV tried to mimic the “World events” from Guildwars 2 and on that department i’d say they succeeded, but not flawless. What WoW did with their World Quests is add more variety in the quests they offer as well as the rewards they offer and FFXIV could learn from that.

    But, on the other hand, in the end it will still be content meant for the casual player which will only remain interesting for a limit amount of time. Which we can say for most of the content which will be introduced in MMO’s. That’s basically the nature of playing an MMO.
    It all depends how you design it. You can add lore bits to it as lots of FF14 players enjoy the lore/story. You can tie a reputation to these quests. You can add glamour stuff to get most of players interested. Mounts, even gear, etc.

    Again, I'm not saying to do it exactly as WoW did, but let's imagine every day you had quests in all SB's areas that offered the following:

    - You'd have a combat training with Azim Steppes's faction either giving you a piece of gear/gils or a cluster.
    - A gatherer quest in Lochs having you help with Ala Mhigo reconstruction offering a gatherer materia or some legendary hq components.
    - A fishing contest in Ruby Sea offering either some pet/materia or some baits you can usually only buy with scripts.
    - A Verminion pet battle in the Peaks offering a pet as a reward.
    - A quest in the Fringes using the blowgun offering some housing stuff or gils.

    Etc. Obviously those examples are not well thought about and just came out outta my head to make my point. But there would be plenty of way to bring players into the world and reaching to every kind of players depending on the rewards. All of these have existing system already built into the game. It would just be a matter of new presentation and adding small lore/story to them as well as rewards for end game players.

    Quote Originally Posted by Aldora View Post
    FFXIV has done something similar with that as well. For example, the evolution of Mor Dhona, the Ixal Beastmen camp and Idyllshire. For the most part, Mor Dhona and Idyllshire evolved with each patch, both in appearance as well as the dialogs/banter from the NPC’s within these camps. Even in Ishgard, the dialog/banter from NPC’s changed over time. For Stormblood they can do the same with Rhalgar’s Reach and/or Ala Mhigo.
    Well I was more thinking about an evolving area where you as the player would help rebuilding it, rather than an area changing itself every patches. A bit like the Moggle crafting reputation in HW, but on a bigger scope.

    Quote Originally Posted by Aldora View Post
    For people who only enjoy end-game content, i agree and we can only see what SE has in store during the 4.x patch cycle. However, from a general point of view i do believe that the game has a healthy amount of content for players to do.
    Only if you weren't playing during major patches already then. They never add a lot of content at the same time, of you're subscribed regularly, you will end up cleaning most of it naturally.

    But again, what I miss from FF14 are things to do with characters we have already leveled up. Not classes we still need to level up. This has become even more true with SB and lots of jobs not being fun before their late levels.

    Quote Originally Posted by Eli85 View Post
    I think the opposite: FF XIV has just enough. One of the problems that I had with Legion (played it until Stormblood launched) is that there is too much to do. In order to feel like you "kept up" you had to do way too much stuff every day and every week. In Stormblood, I like there is less to do. Works better with my schedule and allows me to do other things (games, books, movies) without feeling like I'm falling behind because I'm not maxing our my AP or playing the RNG game in Mythic+.

    Now I get other players may feel differently because of the amount of play hours they have, but honestly, I really don't want any more to do. I would love more dungeons in the roulette and new content faster, but I don't want more things to do. At all.
    It's more about different things to do rather than more things to do at this point really.

    Quote Originally Posted by Eli85 View Post
    I think the opposite: FF XIV has just enough. One of the problems that I had with Legion (played it until Stormblood launched) is that there is too much to do. In order to feel like you "kept up" you had to do way too much stuff every day and every week. In Stormblood, I like there is less to do. Works better with my schedule and allows me to do other things (games, books, movies) without feeling like I'm falling behind because I'm not maxing our my AP or playing the RNG game in Mythic+.

    Now I get other players may feel differently because of the amount of play hours they have, but honestly, I really don't want any more to do. I would love more dungeons in the roulette and new content faster, but I don't want more things to do. At all.
    It's more about different things to do rather than more things to do at this point really.
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  2. #2
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Fonkyama View Post
    It's more about different things to do rather than more things to do at this point really.
    This is the one game that gives you a lot of different activities to do. They may not be all about end game, but they're there.

    Also I really don't want any more. Just new. I just fit everything I need to do in as it is. I really don't want more content that I may feel that I have to do to "keep up."

    edit: What I would love to see is more dungeons. I'm not a big fan of this 3 dungeons only in the expert roulette. Think it would be great to either i) as dungeons are added in the expansion to see them join the others in expert (so you would have to upgrade the drops in the pre-existing dungeons) or ii) put every single dungeon in the expert roulette and scale up the loot.
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    Last edited by Eli85; 08-05-2017 at 03:12 AM.