I just kept those two as the others are the usual additions we have been used to. I'm really curious about Eureka and hope this won't be a Diadem 3.0 or another Fate area. They promised a new type of gameplay so I hope we can expect something really fun outta this one.
New Palace is good too as I think PotD has a nice foundation which just needs some work to be really great.
However, you misunderstand me as I'm not asking for raiders difficulty type of content. I'm only asking for more variety in the type of content we have at end game level. Not necessarily harder ones.
Well this would only concern newcomers who didn't have a chance running them during their release then? I mean I'm still doing the occasional Coil/old Extrene primal for Khloe, but I've done Coil back in the day and wouldn't consider running it again synched just for the sake of it. This wouldn't create content for me. Just as I don't consider running through old raids in other MMOs content for end game players. I do it whenever there's a mount to grab, but that's it.
It all depends how you design it. You can add lore bits to it as lots of FF14 players enjoy the lore/story. You can tie a reputation to these quests. You can add glamour stuff to get most of players interested. Mounts, even gear, etc.
Again, I'm not saying to do it exactly as WoW did, but let's imagine every day you had quests in all SB's areas that offered the following:
- You'd have a combat training with Azim Steppes's faction either giving you a piece of gear/gils or a cluster.
- A gatherer quest in Lochs having you help with Ala Mhigo reconstruction offering a gatherer materia or some legendary hq components.
- A fishing contest in Ruby Sea offering either some pet/materia or some baits you can usually only buy with scripts.
- A Verminion pet battle in the Peaks offering a pet as a reward.
- A quest in the Fringes using the blowgun offering some housing stuff or gils.
Etc. Obviously those examples are not well thought about and just came out outta my head to make my point. But there would be plenty of way to bring players into the world and reaching to every kind of players depending on the rewards. All of these have existing system already built into the game. It would just be a matter of new presentation and adding small lore/story to them as well as rewards for end game players.
Well I was more thinking about an evolving area where you as the player would help rebuilding it, rather than an area changing itself every patches. A bit like the Moggle crafting reputation in HW, but on a bigger scope.
Only if you weren't playing during major patches already then. They never add a lot of content at the same time, of you're subscribed regularly, you will end up cleaning most of it naturally.
But again, what I miss from FF14 are things to do with characters we have already leveled up. Not classes we still need to level up. This has become even more true with SB and lots of jobs not being fun before their late levels.
It's more about different things to do rather than more things to do at this point really.
It's more about different things to do rather than more things to do at this point really.


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