So after literally weeks since the launch of SB, I have been keeping track on the amount of average viewers that have been tuning in to watch players on Twitch. When SB first launched, there was a average of over 7-8k viewers at any given time throughout the first 4 weeks. Now if you go to twitch during peak hours....less that 2k are there. That is literally a decrease of 75% Twitch viewers of FF14 in less than 5 weeks! Do you want to know why?
Since SE decided to basically recycle content for a 3rd time in it's MMOs history, players are starting to learn that for weeks after a patch drops or expansion drops that once they have achieved the required gear to enter Savage Raid or any new content....such content will practically become repetition for weeks of the same old boring 2 dungeons(in 4.1 we are getting only 1 new dungeon), the same boring 4 bosses over and over again in Savage, and the same old EX Primals to earn gear that will become irrelevant/obsolete in 3 months. This is what people consider fun?
If you do even a basic comparison of other MMOs on the market today, they all have built in mechanisms at the very start of a expansion to sustain its player base for a great period of time since its launch. When Blizzard launched Legion, players for weeks never once complained of having nothing to do.....but actually the polar opposite...people were actually complaining of having to much to do and THAT IS HOW MMOs ARE SUPPOSE TO BE DESIGNED! Even other MMOs that are not sub based have similar systems....look at Black Desert Online and the ever constant level grind to no end, or how about even a game like Diablo 3! Diablo 3 is incredibly repetitive...but they added in paragon levels to give players within such a game something to do even if it was throttled back! FF14 doesn't!
Now my biggest question is this....why couldn't SE have released our Relics in 4.0 or some other slow growth mechanic and created a huge grind fest like they have done before making us run content at our level or slightly below(I am not talking about the Idiocy that was the Atma grind making max level players do content like they just joined the game sometimes being 30 levels lower than what they were while only spamming only one button) to keep us having some form of growth of our characters even if it was really slow paced? Growth and progress is still growth and progress! That is what keeps players playing....not some artificial roadblock you place every week to force players to keep playing....but actual growth mechanics even if at a snails speed to keep people wanting to play by choice to continue such growth! I hope someone from SE passes on my opinion.....