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  1. #1
    Player
    RainesS's Avatar
    Join Date
    Sep 2016
    Posts
    12
    Character
    Nanashi Kazuma
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Yep, getting bored as well. I already had enough with endless gear treadmill this game offer. I will resub again at next expansion, but for now meh, FFXIV is just not fun anymore. I'm still reading the forum from time to time though, cause the forum more fun than the game itself.
    (5)

  2. #2
    Player
    zylo1010's Avatar
    Join Date
    Jan 2015
    Posts
    143
    Character
    Zylo Wilhams
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I feel there's so much to do and with my work I dont have time so I've defaulted to leveling gathering classes finally until I have time to do other stuff.
    (0)

  3. #3
    Player
    Quoyan's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    26
    Character
    Seiya Quoyan
    World
    Louisoix
    Main Class
    Red Mage Lv 70
    I don't really think you can judge an MMO's content by the number of people watching streams. As someone else mentioned, there are a lot of reasons streamers' views might drop off.
    Honestly I can't see how watching someone play XIV could be fun anyway. Even for PVP or raiding, that just isn't where its entertainment value lies.

    We don't even have all of the content for Stormblood yet. We're getting a new 24-man raid and a new deep dungeon among other things, it's not like there's no new content.
    Granted all of this is stuff that's been done before, but can you really blame SE for putting their development hours into things that they know have worked well previously? Trying to break the mould can be expensive, and the exciting new content you create can end up being a spectacular failure and a huge waste of development time.

    Sure, I wish SE would try more new stuff, but tbh I enjoy this game for what it is; a linear storyline with fun stuff on the side.
    (1)

  4. #4
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I wish the way to gear up wasn't so linear, if that's even the right word to use. I hazily remember needing accessories from Ultima Weapon, farming Mog for some other accesory back in 2.1 or 2.2, not just relying on an endless tome grind. That was fun, the expert roulette was also much more fun in the past IMO, not a fan of the 2 and/or now the 3 dungeons. Maybe it's just me but I feel like the content release has slowed down a lot over the time 3.x was current, at least in ways that matter.
    (0)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,593
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    This is why I'm glad I have the completionist mindset. I'm never bored provided there's something to do, and I hardly plan on stopping anytime soon. I play quite frequently as well.

    Personally, I'd much rather them stick to the current formula, that clearly works, rather than them making a completely new one that could possibly go disastrous with no actual good timescale. Bear in mind this MMO is developed for the more casual playerbase. Not the type that sit logged in for around 6 hours a day in a single sitting doing pure content. If you can't handle that then sap your games up a little.. A little bit of this, and a little bit of that.

    My only real gripe is the open world content. It just seems too face-rolled, it'd be interesting to see something that actually forces, or makes it near mandatory for you to pair-up with people and make friends in the process. Ohh, and some of the platform-esque instances. I can understand O1S being a platform, but Lakshmi just felt needless in my eyes.

    I do admittedly feel sorry a tad for the more hardcore playerbase that can beat a given fight in 1-pull. I guess being bad has advantages. Some of the new elements they added were quite interesting, but at the same time felt like it got obnoxious fairly quickly (mainly due to overuse). I'd LOVE to see dungeoneering-esque stuff added especially with Eureka. Something that stems outside of the usual monotonous go do [x] FATE, and attune to [y] aether currant. But again, I'd much rather the formula that works than something that potentially doesn't work. Bardam's Mettle was fairly interesting to see with the trial as it was something I saw as fairly unique so I kinda hope they do go a little away from the typical combat, and something like a trial, or find/gather [x] item (where [x] item isn't just essentially kill more adds, and collect.
    (0)
    Last edited by Kaurhz; 08-08-2017 at 05:29 PM.

  6. #6
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Kaurhz View Post
    My only real gripe is the open world content. It just seems too face-rolled, it'd be interesting to see something that actually forces, or makes it near mandatory for you to pair-up with people and make friends in the process.
    Look at dungeons. Remove room wide AoE and one shot mechanics and what are you left with? Not to sound to critical but the Devs in this game never figured hard out. Just, how do we make it take longer?
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,593
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ksenia View Post
    Look at dungeons. Remove room wide AoE and one shot mechanics and what are you left with? Not to sound to critical but the Devs in this game never figured hard out. Just, how do we make it take longer?
    Ohh that actually brings me to that issue.

    I've always been of the mindset that dungeons should be half an hour long, if not longer. As for increasing the time it takes to make it longer sadly nothing with how they view dungeons or with the way they store data. Not saying to remove combat entirely, but puzzles would be nice (not easily doable). Something more feasible would probably be actually incorporating gathering/crafting in it somehow. Especially gathering. It could be that you need to do a dungeon to gather a rare item which can only be gathered inside of said instance. I'm a little inclined to say this wouldn't be too tedious to incorporate given we could gather in Diadem (perhaps I'm ignorant) but I guess you'd be hardpressed to actually find someone with FSH. (Ofc have to set to a low level) But at least it'd make that area of content a little more attractive for the PR I guess. If they can make it stretch past the extent of kill everything on the way from A-T, then finding ideas to extend how long a dungeon takes shouldn't be a massive problem.

    Funny enough I was at one point hoping it'd be incorporated into PotD somehow.
    (0)
    Last edited by Kaurhz; 08-08-2017 at 06:10 PM.

  8. #8
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    About dungeons, they don't necessary need a whole new game. The problem is there is nothing unexpected : always the same run one the same map. Unfortunatly, the idea I have : random generated map for dungeons (not true random, some kind of preset) is probably not possible with the current core of the game thought both servers and games stations are capable to handle such feature.

    They could add some secret treasure, secret room... there are possibility. The problem is rush. People rush. Maybe some kind of unexpected random would provide them a little motivation to go a bit slower and take the time to study their environment. But it needs to be fun and/or interresting.
    (0)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Eldevern View Post
    They could add some secret treasure, secret room... there are possibility. The problem is rush. People rush. Maybe some kind of unexpected random would provide them a little motivation to go a bit slower and take the time to study their environment. But it needs to be fun and/or interresting.
    Secret rooms would work for the first 2 hours, then ppl would simply go for the quickest route to complete the dungeon, maybe premade parties with friends would love the thing, but average ones no, honestly it's not that kind of playerbase anymore.
    (0)

  10. #10
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Eldevern View Post
    The problem is rush. People rush. Maybe some kind of unexpected random would provide them a little motivation to go a bit slower and take the time to study their environment. But it needs to be fun and/or interresting.
    Rush is not the cause but the consequence. If people rush, it's because they can do it. Even if it pisses me off, I can't really blame them. Dungeons are far too easy to run, game is not required any particuliar skill or concentration. Why a lot of people are doing their dungeons while watching Netflix or whatever ? That's a real issue here, the game content / balance. If dungeons were harder / more interesting and so on, people would not be able to rush. End of the problem. But it's like SE wants people to rush and farm and rush and farm...
    (0)

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