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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OmegaStrongtan View Post
    Suggestion: Have DPS stones capped at 450/Week, Tank stones capped at 450/week and healer stones capped at 450/week.
    This is exactly what I'd like to see added to be honest and I absolutely agree with the OP. There should be a way for those that want to farm the current best tomestone gear (including weapons) for every job while being able to do so before the next set of tomestone gear is out.

    If someone wants to spend an entire week farming literally every single tomestone item, that should be a decision left to the individual to make for themselves, not a decision that is made for them by an arbitrary weekly cap. That or just up the cap to 900 so we can gear one job twice as fast and move on to another one if we so choose.

    Using myself as an example, I currently have drk/pld/war/drg/nin/brd/mch at 70. If I wanted to just take a week and relentlessly farm D4 and Creation tomestones to get them all their 330 gear and weapons, that should be my prerogative and I should be able to do that if I so choose.
    (3)
    Last edited by Khalithar; 08-04-2017 at 10:15 AM.

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Khalithar View Post
    This is exactly what I'd like to see added to be honest and I absolutely agree with the OP. There should be a way for those that want to farm the current best tomestone gear (including weapons) for every job while being able to do so before the next set of tomestone gear is out.
    The person you quoted talked about role based tomestone caps, not job based tomestone caps. IE: You could get a total of 450 tomestones to spend on tanking gear, 450 tomestones to spend on healing gear, and 450 tomestones to spend on dps gear. I suppose it's an okay compromise, but it'd still be quite a grind to get 1350 tomestones a week (especially if it requires farming them on the role you want them on).

    Quote Originally Posted by Khalithar
    If someone wants to spend an entire week farming literally every single tomestone item, that should be a decision left to the individual to make for themselves, not a decision that is made for them by an arbitrary weekly cap. That or just up the cap to 900 so we can gear one job twice as fast and move on to another one if we so choose.
    And not soon after, it becomes the norm for a new 70 to farm this amount of tomestones to get their full set of i330 gear, instead of it being "a decision left to the individual". It'll also likely increase the toxicity towards players that aren't at least i330, as that would be seen as slowing down speed runs to farm more tomestones to get more i330 gear for alt jobs.

    Quote Originally Posted by Khalithar
    Using myself as an example, I currently have drk/pld/war/drg/nin/brd/mch at 70. If I wanted to just take a week and relentlessly farm D4 and Creation tomestones to get them all their 330 gear and weapons, that should be my prerogative and I should be able to do that if I so choose.
    Yet SE disagrees with this option, hence the fact that it's capped.

    It's already been mentioned before in this thread, but what would be the point of crafted, Omega normal, Susano EX or Lakshmi EX gear if you could just farm a full set of i330 gear in the first week? The crafted/Omega normal gear would be dead on arrival, since it got added with the same patch as the Creation gear.
    What would be the point of the upcoming Return to Ivalice raid, which will drop i330 gear? By the time it gets released, people will have had almost 3 months to get all the Creation gear (if the tomestones were uncapped), and no one would have any reason to run that raid more than once. All people would do is the one dungeon that turns out to be the most tomestones/hour, essentially reducing the content that's actually run, all for the sake of having an increase of 10 ilvls.

    Would you be happy if they removed the cap on the Creation tomestones 2-3 weeks before the addition of the next capped tomestone? You're essentially still able to use those 2-3 weeks to gear your alts to i330 before the addition of higher ilvl gear, without diminishing the gear from the above mentioned sources.
    (4)

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Khalithar View Post
    This is exactly what I'd like to see added to be honest and I absolutely agree with the OP. There should be a way for those that want to farm the current best tomestone gear (including weapons) for every job while being able to do so before the next set of tomestone gear is out.

    If someone wants to spend an entire week farming literally every single tomestone item, that should be a decision left to the individual to make for themselves, not a decision that is made for them by an arbitrary weekly cap. That or just up the cap to 900 so we can gear one job twice as fast and move on to another one if we so choose.

    Using myself as an example, I currently have drk/pld/war/drg/nin/brd/mch at 70. If I wanted to just take a week and relentlessly farm D4 and Creation tomestones to get them all their 330 gear and weapons, that should be my prerogative and I should be able to do that if I so choose.
    If people were able to freely farm Creation, the gear wouldn't be 330. It would be 320 because that's what Savage is tuned for. The devs are not going to let people outgear the hardest content in the game within one week. If tome gear was 320 and uncapped then the option to slowly have Savage become easier through gear would be removed, but you could farm all the tome gear you like immediately. Would the game be better that way in your opinion? What would you do when all your jobs were 320? My main is already 320 so that would be the end of my gear progression (outside of Savage) until the next patch.

    Quote Originally Posted by OmegaStrongtan View Post
    Suggestion: Have DPS stones capped at 450/Week, Tank stones capped at 450/week and healer stones capped at 450/week.
    I would use my tank way more if he can get more than leftover gear.
    I would use my tank less if I couldn't get tome gear for RDM with it. I imagine this would have an impact on dps queue times.
    (1)
    Last edited by Reinha; 08-04-2017 at 05:38 PM.
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    Viper

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    What would you do when all your jobs were 320?
    I never understood this "argument" that if people finished their tomestone gear they suddenly have nothing to do. Is logging in and running roulettes to cap creation each week all you do?

    But since you asked specifically what I would do if my combat classes were all tomestone geared right this second, I will oblige you.

    1. Keep at progression raiding with my static.
    2. Pvp
    3. Pony/bird/dog farm
    4. Crafting
    5. Gathering
    6. Socialize with my fc.
    7. Assist my fc mates with my tank queues.
    8. Continue building my fc.
    9. Treasure maps.
    10. Finish leveling the stuff I haven\\\\'t capped.

    Tomestone gear is merely a tiny facet of the time I spend in the game. I reiterate, if having all the tomestone gear leaves you with nothing to do, I don\\\\'t know what to tell you. Except maybe you\\\\'re underutilizing the options this game has.
    (6)

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    And sorry about those weird slashes. I'm on mobile and it added that by itself.
    (2)