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  1. #1
    Player
    IzumiOgata's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    29
    Character
    Kyaran Baker
    World
    Behemoth
    Main Class
    Paladin Lv 70
    People complaining about doing the same content over and over with the same formula for years, I thought that was all MMOs were about, maybe I was wrong all this time. /s

    But seriously, if you paid attention to the design decisions of Yoshi-P and his team you'd know that the game is made with people that can only play one or two hours per day in mind so taking that into consideration the content is then catered towards the most common type of player (and the most profitable one too): The casual player that has a job and can't spend all his time in the game.
    Yoshida himself said that if people don't see much to do in the game other than playing it a couple hours every other day they should go do something else, spend time with their family, play other games, exercise, etc.

    TL;DR: The devs don't want people's lives to revolve around the game and have ingrained it into the design, if you don't like that this may not be the game for you.


    >Inb4 people completely dismiss the reason behind the cap yet again
    (3)
    Last edited by IzumiOgata; 08-04-2017 at 03:50 AM.

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by IzumiOgata View Post
    People complaining about doing the same content over and over with the same formula for years, I thought that was all MMOs were about, maybe I was wrong all this time. /s

    But seriously, if you paid attention to the design decisions of Yoshi-P and his team you'd know that the game is made with people that can only play one or two hours per day in mind so taking that into consideration the content is then catered towards the most common type of player (and the most profitable one too): The casual player that has a job and can't spend all his time in the game.
    Yoshida himself said that if people don't see much to do in the game other than playing it a couple hours every other day they should go do something else, spend time with their family, play other games, exercise, etc.

    TL;DR: The devs don't want people's lives to revolve around the game and have ingrained it into the design, if you don't like that this may not be the game for you.


    >Inb4 people completely dismiss the reason behind the cap yet again
    How would either broadening the tomes cap (either job/role) or removing it entirely change the game so that it is no longer for the casual player? Those people who want to gear slowly or play only a few hours here or there could still do just that while the other people who want to gear up additional jobs are given that opportunity.

    This game is designed so that no one can pull far ahead. Is it really disconcerting for people to think that others may have a few additional gear pieces before they do**?

    And yes, the cap is in place to keep people subbed. I think we all know this. However, it's heavy-handed and a cheap fix to deal with the glaring lack of gearing content and variety.



    **Not saying this was your thinking - it's just a common concern that shows up frequently when this topic is discussed.
    (3)
    Last edited by Skivvy; 08-04-2017 at 04:56 AM. Reason: mixed up words :X

  3. #3
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Skivvy View Post
    How would either broadening the tomes cap (either job/role) or removing it entirely change the game so that it is no longer for the casual player? Those people who want to gear slowly or play only a few hours here or there could still do just that while the other people who want to gear up additional jobs are given that opportunity.

    This game is designed so that no one can pull far ahead. It is really disconcerting for people to think that others may have a few additional gear pieces before they do**?
    Alot (not targeting anyone directly now), but alot People cover it behind "PF Groups will have higher requirements to join if they get rid of the tome cap" or "Keep you all longer subbed to the game", it is always this Kind of excues they were used.

    We had this discussion in ARR/HW on the Forums and inside the Free Company and linkshells and sooner or later the People who defended the current Progession Wall design told us that they wanted their Gear in the same Pace as all others (Tome Gear) because they dont want to spend their free day off into a Game. Thats one of those reasons why we dont have any good RNG Content anymore.

    I am Outing myself, i enjoyed the first Diadem alot, hunting down Monsters for Randomloots, could have been a way more balanced in Terms of secondary stats but well designed. PPL flamed it down due the "poor & boring" Design (sure could be better) but the main reason was -> Grinding a day for maybe nothing - no time for that, too much work for a single Piece of Gear.
    (3)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arkune View Post
    I am Outing myself, i enjoyed the first Diadem alot, hunting down Monsters for Randomloots, could have been a way more balanced in Terms of secondary stats but well designed. PPL flamed it down due the "poor & boring" Design (sure could be better) but the main reason was -> Grinding a day for maybe nothing - no time for that, too much work for a single Piece of Gear.
    I agree It could've been better, personally I think they should broaden the way for us to acquire gear

    edit: Athough i'm not so sure there an easy or even a right solution to this
    (0)

  5. #5
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Remedi View Post
    I agree It could've been better, personally I think they should broaden the way for us to acquire gear

    edit: Athough i'm not so sure there an easy or even a right solution to this
    With out the sub stats are random? there isn't any. However they could done something like the hw relic, where when you turn in so many chests you can max out the points in w/e stat you want, like the relic with sands/umberite.
    (0)

  6. #6
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by IzumiOgata View Post
    People complaining about doing the same content over and over with the same formula for years, I thought that was all MMOs were about, maybe I was wrong all this time. /s

    But seriously, if you paid attention to the design decisions of Yoshi-P and his team you'd know that the game is made with people that can only play one or two hours per day in mind sotaking that into consideration the content is then catered towards the most common type of player (and the most profitable one too): The casual player that has a job and can't spend all his time in the game.
    Yoshida himself said that if people don't see much to do in the game other than playing it a couple hours every other day they should go do something else, spend time with their family, play other games, exercise, etc.

    TL;DR: The devs don't want people's lives to revolve around the game and have ingrained it into the design, if you don't like that this may not be the game for you.


    >Inb4 people completely dismiss the reason behind the cap yet again
    I am not dismissing it, I am disagreeing with it. I said what the real reason behind the cap is. They give so little content to us, that is not sustainable on its own. So to keep people subbed they have these strict time gates that does not let you gear more then one job. As far as MNO's doing the same thing, sorry I do not know of any other MNO that keeps copy/patse and reskinning the same content over and over again to he degree FFXIV does it. Also as expected:
    http://forum.square-enix.com/ffxiv/t...waste-of-money
    Like I said, people WILL GET TIRED of doing the same thing over and over and over again. Not only is it the same gearing system but all the fights and mechanics we seen before. We have all see the eye gaze thing, the yellow stack arrows, it is becoming easier and easier do things blind because it is the same thing pretty much, just given in a different order.

    I get the reasoning behind the gating, they want people with less time to keep up, and again I counted that claim as well and again it gets ignored. What happens when they miss a day or a week? they are forever behind now. It does not give enough people with more time things to do, and it doesn't let people with less time to make it up when they miss a day or a week. It is not good for anyone, because if you miss that week? guess what? you can't meet that pf that requires the ilevel that assumes you never missed then, like my i270 example for HW that I had to run in time and time again when trying get lore/light parties. i had to join as blm, put some healer accessories on. tell them they are demanding too much by asking for that ilevel, turn it down to say 260 and if they wanted my 262 whm, no one.. no one rejected me. People just assumed oh everyone is i270 now so ill put that in the PF.

    It is not good for the game, and causes more harm then good. I am beyond shocked people are supporting this, people are getting board, people are unsbuing for this reason.


    If you do even a basic comparison of other MMOs on the market today, they all have built in mechanisms at the very start of a expansion to sustain its player base for a great period of time since its launch. When Blizzard launched Legion, players for weeks never once complained of having nothing to do.....but actually the polar opposite...people were actually complaining of having to much to do and THAT IS HOW MMOs ARE SUPPOSE TO BE DESIGNED!
    You can''t time gate a game your whole life so you only give 2-3 dungeons per patch and call it enough content.

    Quote Originally Posted by Pomelo View Post
    I'm extremely bored of this formula now, my friends have told me this is how its always been, but I feel it ALOT more now. I've stopped subscribing and honestly I'd love the formula, content and patches to all change. 3 years of this is enough, yes it works, but please take risks.
    Quote Originally Posted by Snow_Princess View Post
    As someone told me, "allagan tomestone of boredom will be the final sb tome, no cap"

    We are time gated because they are not creative in making new content so they just reskin what we have been doing for 4 years.
    (4)
    Last edited by Snow_Princess; 08-04-2017 at 04:58 AM.