Page 19 of 28 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 279
  1. #181
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by IzumiOgata View Post
    People complaining about doing the same content over and over with the same formula for years, I thought that was all MMOs were about, maybe I was wrong all this time. /s

    But seriously, if you paid attention to the design decisions of Yoshi-P and his team you'd know that the game is made with people that can only play one or two hours per day in mind sotaking that into consideration the content is then catered towards the most common type of player (and the most profitable one too): The casual player that has a job and can't spend all his time in the game.
    Yoshida himself said that if people don't see much to do in the game other than playing it a couple hours every other day they should go do something else, spend time with their family, play other games, exercise, etc.

    TL;DR: The devs don't want people's lives to revolve around the game and have ingrained it into the design, if you don't like that this may not be the game for you.


    >Inb4 people completely dismiss the reason behind the cap yet again
    I am not dismissing it, I am disagreeing with it. I said what the real reason behind the cap is. They give so little content to us, that is not sustainable on its own. So to keep people subbed they have these strict time gates that does not let you gear more then one job. As far as MNO's doing the same thing, sorry I do not know of any other MNO that keeps copy/patse and reskinning the same content over and over again to he degree FFXIV does it. Also as expected:
    http://forum.square-enix.com/ffxiv/t...waste-of-money
    Like I said, people WILL GET TIRED of doing the same thing over and over and over again. Not only is it the same gearing system but all the fights and mechanics we seen before. We have all see the eye gaze thing, the yellow stack arrows, it is becoming easier and easier do things blind because it is the same thing pretty much, just given in a different order.

    I get the reasoning behind the gating, they want people with less time to keep up, and again I counted that claim as well and again it gets ignored. What happens when they miss a day or a week? they are forever behind now. It does not give enough people with more time things to do, and it doesn't let people with less time to make it up when they miss a day or a week. It is not good for anyone, because if you miss that week? guess what? you can't meet that pf that requires the ilevel that assumes you never missed then, like my i270 example for HW that I had to run in time and time again when trying get lore/light parties. i had to join as blm, put some healer accessories on. tell them they are demanding too much by asking for that ilevel, turn it down to say 260 and if they wanted my 262 whm, no one.. no one rejected me. People just assumed oh everyone is i270 now so ill put that in the PF.

    It is not good for the game, and causes more harm then good. I am beyond shocked people are supporting this, people are getting board, people are unsbuing for this reason.


    If you do even a basic comparison of other MMOs on the market today, they all have built in mechanisms at the very start of a expansion to sustain its player base for a great period of time since its launch. When Blizzard launched Legion, players for weeks never once complained of having nothing to do.....but actually the polar opposite...people were actually complaining of having to much to do and THAT IS HOW MMOs ARE SUPPOSE TO BE DESIGNED!
    You can''t time gate a game your whole life so you only give 2-3 dungeons per patch and call it enough content.

    Quote Originally Posted by Pomelo View Post
    I'm extremely bored of this formula now, my friends have told me this is how its always been, but I feel it ALOT more now. I've stopped subscribing and honestly I'd love the formula, content and patches to all change. 3 years of this is enough, yes it works, but please take risks.
    Quote Originally Posted by Snow_Princess View Post
    As someone told me, "allagan tomestone of boredom will be the final sb tome, no cap"

    We are time gated because they are not creative in making new content so they just reskin what we have been doing for 4 years.
    (4)
    Last edited by Snow_Princess; 08-04-2017 at 04:58 AM.

  2. #182
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Snow_Princess View Post
    Can someone explain why people like putting words in my mouth and saying stuff I am not saying.
    Because what you're saying comes off expressly as what people are saying to you. If you're not saying that, please deliver your words more concisely, because all I understand from what you're posting is your belief you should have top tier gear uncapped so people can't block you out of party finder on alt jobs.

    You say people are blocking lower ilvls when that couldn't be further from the truth? I can go into PFs on my 310WAR/MCH or 315 SAM and not be locked out of any groups for content I can actually enter. There isn't any blocking happening, at least not on primal DC.
    (1)
    Last edited by Thunda_Cat_SMASH; 08-04-2017 at 04:56 AM.

  3. #183
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Because what you're saying comes off expressly as what people are saying to you. If you're not saying that, please deliver your words more concisely, because all I understand from what you're posting is your belief you should have top tier gear uncapped so people can't block you out of party finder on alt jobs.

    You say people are blocking lower ilvls when that couldn't be further from the truth? I can go into PFs on my 310WAR/MCH or 315 SAM and not be locked out of any groups for content I can actually enter. There isn't any blocking happening, at least not on primal DC.
    I explained it in different posts and several times, you missed the point again
    Quote Originally Posted by Dualgunner View Post
    Strawmen are easier to beat.
    Not enabling it.
    Maybe these posts will help:
    Quote Originally Posted by Snow_Princess View Post
    -snip-
    Quote Originally Posted by Dualgunner View Post
    -snip-
    assuming you are trying to understand what I am saying in the first place and not throwing out strawmans for the sake of doing so. What goes on your DC is not the point, nor do I care what happens there. (and you said that before, and I feel the same way as then as now)
    (2)
    Last edited by Snow_Princess; 08-04-2017 at 05:36 AM.

  4. #184
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Well I'll give you one thing; gating brings out the worst greed in people.

    If there is one thing that would be solved with un-gating all this stuff, it would be the despicable greed for drops it encourages.

    Especially on say, a healer class; always the shared loot. After a week it's not about a fun fight anymore, but the greed for drops. I guess that's people for you, or rather silly gamers online as we're talking virtual items here with slightly better numbers.

    Again I've seen parse based insults and loot threats before the fight even starts, that's only with raiding people. Sad really. Un-gating this would end all of that. And make most of these guys leave after a week, lol. So it won't happen.
    (0)

  5. #185
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Greed can bring out some selfishness. Bu this kind of complaining doesn't happen in statics. For the people who don't raid savage, they are always going to be behind on gear progression. That's a fact because they have to spend tomes to get gear, whereas Savage there is another level of free 340 gear progression and possibly two drops on each floor a week that could be in anyone's favor. So if you started clearing floors on week 1, by the end of the month you could probably be on job #2 to work on gear easily because of the Datalog/page system allows you to buy more free 340 gear.

    In a raid group it's subtle because everyone has the right to their job loot to help make clears easier every week, and likely one or more alt jobs to gear, or things become free lot when the mains have their gear.

    But don't be sitting here complaining about wanting to high-end gear all your jobs if you don't want to work with the systems available to do such.
    (1)

  6. #186
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Solution: capped tome gear get changed to 8 man raid dungeon rng loot (example: Darklight from Cutter's Cry and Aurun Vale during 1.x)

    - players can farm gear unlimited until they have a whole set for every job or can't see the dungeon anymore
    - the minority will have a whole set within 1 month, keep the dungeon interesting until next patch

    The difficulty of those raid dungeons should be of course like it was during 1.x (average party need 1-2 weeks until passing the first boss)
    (0)
    Last edited by Felis; 08-04-2017 at 06:19 AM.

  7. #187
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Felis View Post
    Solution: capped tome gear get changed to 8 man raid dungeon rng loot (example: Darklight from Cutter's Cry and Aurun Vale during 1.x)

    - players can farm gear unlimited until they have a whole set for every job or can't see the dungeon anymore
    - the minority will have a whole set within 1 month, keep the dungeon interesting until next patch

    The difficulty of those raid dungeons should be of course like it was during 1.x (average party need 1-2 weeks until passing the first boss)
    I have a feeling that would kill the game
    (0)

  8. #188
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Suggestion: Have DPS stones capped at 450/Week, Tank stones capped at 450/week and healer stones capped at 450/week.
    I would use my tank way more if he can get more than leftover gear.
    (4)

  9. #189
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by eschaton View Post
    we're talking virtual items here with slightly better numbers.
    Virtual items have value for the same reason diamonds do.

    From here:
    Your brain treats items and goods in the video game world as if they are real. Because they are.

    People scoff at this idea all the time ("You spent all that time working for a sword that doesn't even exist?") and those people are . If it takes time, effort and skill to obtain an item, that item has value, whether it's made of diamonds, binary code or beef jerky.

    That's why the highest court in South Korea ruled that virtual goods are to be legally treated the same as real goods. And virtual goods are now a $5 billion industry worldwide.

    There's nothing crazy about it. After all, people pay thousands of dollars for diamonds, even though diamonds do nothing but look pretty. A video game suit of armor looks pretty and protects you from video game orcs. In both cases you're paying for an idea.
    (4)

  10. #190
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by OmegaStrongtan View Post
    Suggestion: Have DPS stones capped at 450/Week, Tank stones capped at 450/week and healer stones capped at 450/week.
    I would use my tank way more if he can get more than leftover gear.
    make it 150 each week or that you can only farm 1 type each week
    Oh, and that you have to play on a job with the right role (can't get healer tomes with a DPS and such)
    (0)
    Last edited by Felis; 08-04-2017 at 06:57 AM.

Page 19 of 28 FirstFirst ... 9 17 18 19 20 21 ... LastLast