Which you can be done easily with verity or crafted gear
Like... we're not asking for a lot here. We want to have the option to commit to more than one class if I have the time and resources to do so. The specifics of how it's actually achieved isn't important, just the point of being able to play and progress on more than one class at something other than a snail's pace.
Last edited by jameseoakes; 08-05-2017 at 06:50 AM.


Only a small subsection of the population will ever level crafting jobs, and purchasing crafted gear off the marketboard is a fool's errand considering how exorbitantly overpriced it is, so that isn't a valid example to use.
Verity (or whatever the current content's uncapped tomestone happens to be at the time) is generally an incredible grind outside of your daily roulette boosts, which would fall under "snail's pace" gating.
Maybe if crafting wasn't such an exceptionally frustrating chore to level, more people would bother with it. Maybe if tomestone gear wasn't so exceptionally expensive, people wouldn't mind running the dungeons so much. We'll never know though, because Squeenix won't ever change anything.
How are verity hard to get the game throws them at you, and if your not willing to put some effort in why do you want or need the best gearOnly a small subsection of the population will ever level crafting jobs, and purchasing crafted gear off the marketboard is a fool's errand considering how exorbitantly overpriced it is, so that isn't a valid example to use.
Verity (or whatever the current content's uncapped tomestone happens to be at the time) is generally an incredible grind outside of your daily roulette boosts, which would fall under "snail's pace" gating.
Maybe if crafting wasn't such an exceptionally frustrating chore to level, more people would bother with it. Maybe if tomestone gear wasn't so exceptionally expensive, people wouldn't mind running the dungeons so much. We'll never know though, because Squeenix won't ever change anything.
That's easier said than done when a typical Lakshimi/Susano Ex farm requests i318 or higher and each piece of crafted gear runs around a half million gil.
Now, please do not conflate this with me wanting to fight community or market demand issues of inflated ilvl requirements or gear prices. I don't give a damn about either.
I'm asking for one thing only: SEPARATE CAPS. Or, just as you've quoted—
...And really, how would that possibly hurt you? Maybe if you're a crafter and your server's still RMT-flooded enough to make massive profits each, that could be a downer. But otherwise? What is this fear?... Because if it's not an actual fear or an attempt to protect your interests and preferences, you're interjecting with something irrelevant and probably knowingly incorrect.the option to commit to more than one class if I have the time and resources to do so. The specifics of how it's actually achieved isn't important, just the point of being able to play and progress on more than one class at something other than a snail's pace.
The entire progression of every tier is the movement FROM the uncapped currency. By being limited to that currency, you are literally unable to progress in that tier. And yes, crafted gear bumps you up 10 ilvl from that floor, effectively more with a pentameld, but that's still highly limited relative to the 30 to 35-higher ceiling for that leg of the game. There is no carrot-and-stick purpose to each tier but to achieve BiS within it. And that progress is reset with the following tier, save for the rollover accelerating your next series of acquisitions. You're acting like this is sufficient to participate, but it is literally leaving you out of the running, capped by the starting line.


And what's to stop those players below i318 from setting up their own farm group? Unless you're doing it in the middle of the night for that server's playerbase, at least on the Chaos datacentre, they WILL fill up even with the lower ilvl requirement. I'm neither for nor against the caps being raised, but the fact current PFs say "i318+ or GTFO" IS negated by the fact you can set up your own PF. Sure, your progress might be slower, but you can still farm.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
just had a look on PF on Chaos only one extreme group wants more than 310 both fights should be doable in less than 310 if the groups knows what it is doing.And what's to stop those players below i318 from setting up their own farm group? Unless you're doing it in the middle of the night for that server's playerbase, at least on the Chaos datacentre, they WILL fill up even with the lower ilvl requirement. I'm neither for nor against the caps being raised, but the fact current PFs say "i318+ or GTFO" IS negated by the fact you can set up your own PF. Sure, your progress might be slower, but you can still farm.
And what's to stop those players below i318 from setting up their own farm group? Unless you're doing it in the middle of the night for that server's playerbase, at least on the Chaos datacentre, they WILL fill up even with the lower ilvl requirement. I'm neither for nor against the caps being raised, but the fact current PFs say "i318+ or GTFO" IS negated by the fact you can set up your own PF. Sure, your progress might be slower, but you can still farm.My point is and has only ever been that these are issues faced only by gear types linked to the same character. I find it contradictory that trying to make use of the one unique convenience of this game actually disadvantages you.
Sure, you can make a new PF because you can't keep up with the gear levels that are expected by that point going through the given tier. That's beside the point. The point is, each character can only fully support one gear type, disadvantaging alts in a way that playing XIV like any other MMO (essentially playing XIV like... a non-XIV) circumvents. It makes no more sense for that to be the case than that it does that I'll have to edit this post, cut its contents to sub-1k characters, and repost it, just because of an arbitrary 1k cap. They're counter-intuitive and add awkward circumventing steps to supply the same freedom one would normally expect.
Not asking to uncap. Have not once done that.You do realize if they uncapped the highest level tomes for gear, then you would get 10 tomes per dungeon and gear would be double the cost right? thats exactly what they did with yellow scrips.
You think you are complaining now about having to do dungeons repeatedly? Just see how much you would hate it then lol
TLDR: if you think the amount of tomes you'd get from roulettes/dungeons would stay the same if they uncapped it, you are oh so very wrong.
Separate caps, equivalent to if done across multiple characters. Not no caps. Separate. Not none. Using multiple characters would circumvent weekly caps' effect on gearing a single job. Nor would this.
Last edited by Shurrikhan; 08-05-2017 at 10:44 AM.
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