Results 1 to 10 of 279

Hybrid View

  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,194
    Character
    Boo Box
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    On the jobs they care about, I'd say most do by now. Regardless, the burden of proof is on you to provide evidence why the system isn't working as intended.
    Oh really? That's convenient. lol. You are the one claiming that everyone would have everything maxed out, and that most people have all their jobs geared in Verity (due to the free farm), but I am the one that needs to provide proof the system isn't working as intended (despite my never having claimed that)? This has turned too silly. Peace out!
    (2)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Skivvy View Post
    Oh really? That's convenient. lol. You are the one claiming that everyone would have everything maxed out, and that most people have all their jobs geared in Verity (due to the free farm), but I am the one that needs to provide proof the system isn't working as intended (despite my never having claimed that)? This has turned too silly. Peace out!
    Fairly certain that was in reference to the OP, not you. OP is claiming the gates are arbitary, so the burden of proof falls on them to back up their claims to prove as such.

    Quote Originally Posted by Eclipsed View Post
    Duh? But get off your high horse for a moment and take a look around outside your castle you have built for yourself. It is a different world out there now. Personally I have all I need, I still have an FC and several LS'es of friends from 1.0. But that doesn't mean that I am so egotistical that I can't see that there are issues and that things could be better. That there are those that want something different or more.
    Do you really have room to tell anyone they need to get off of their high horse when you said in another thread that Savage was easy because someone just happened to solo-heal V4S, yet you have never stepped into a single floor this tier and don't particularly care to?

    You keep talking about these issues, but instead of addressing them, you just continue to post vague (and particularly jaded) comments and throw snark at anyone who comments against yours.
    (7)
    Last edited by HyoMinPark; 08-03-2017 at 07:29 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by HyoMinPark View Post
    For me? Personally, it boils down to stats. The 320 Omega Normal body piece is best with regards to stats (for BRD) after the Genji body from V4S. The crafted body is not that great in terms of stats for BRD. BRD wants to stock-pile Crit, because of the nature of our songs and how Repertoire procs off of critical damage done by our DoTs. So, naturally, I wouldwant to take the gear with the better Crit value, which happens to be the Genji body. The Genta with 2 Crit VIs is a fine substitute until I get the body I want, as the Creation body piece is Determination/Skill Speed (not good for BRD) and the crafted body is Skill Speed/Direct Hit. And while the crafted can be pentamelded with Crit, the Genta still has higher crit values with two Tier VIs in it until I get the Genji. (Plus, pentamelding can be a huge pain/gil sink and after pentamelding both gatherers and crafters, I'm wanting a break from the melding RNG.)

    So your logic that Omega Normal was made obsolete after the crafted sets came out is flawed. If someone is min-maxing a job, they're going to stack the stats that carry the most weight to give them the most benefit. They won't necessarily go for full crafted or for just the higher ilvl. Higher ilvl doesn't necessarily equate better gear, nor does crafted equate better. Even with pentamelds.

    For players that don't care about stats and stat weights and min-maxing, the difference between Omega Normal gear and 320 crafted gear is inconsequential. But just because some care and other don't (and visa versa) doesn't make one gear option obsolete. They're both viable gear options until the next tier of raids are released, which will come with new tomestone gear (capped), new 8-man normal gear, new crafted gear, and new savage gear.

    With all this being said, it is still very much possible to gear all of your jobs if you use all the gear options available to you. So please stop saying that it's impossible. It's only impossible if you're limiting yourself to one gear option (capped tomestones), and that is no one's fault but your own.
    244 crit/244 det vs 244 Sks. 171 DH 144 crt or we can try WT, and that be vs 200 crit/ 244 sks/ 171 DH. It is a shame we do not have the exact stat weighs yet to show what is better, however the 320 crafted body was made available to you, 2 weeks before delta normal, and if you are going to throw out I could wait 2 weeks, well I can throw back wait for WT to get the better thing, are you sure you are thinking of everything when you are talking about maxing?

    As stated before, you are missing the point, and still are. I am not limiting myself to one thing, I said the weekly gating is unfair for those that want to gear more then one job because it is. You are doing more limiting when you state "(Plus, pentamelding can be a huge pain/gil sink and after pentamelding both gatherers and crafters, I'm wanting a break from the melding RNG.)" I am the one asking for more options to gear more jobs and you are limiting yourself. I am tried of pointless gating limiting me and my options.

    Quote Originally Posted by HyoMinPark View Post
    Fairly certain that was in reference to the OP, not you. OP is claiming the gates are arbitary, so the burden of proof falls on them to back up their claims to prove as such.



    Do you really have room to tell anyone they need to get off of their high horse when you said in another thread that Savage was easy because someone just happened to solo-heal V4S, yet you have never stepped into a single floor this tier and don't particularly care to?

    You keep talking about these issues, but instead of addressing them, you just continue to post vague (and particularly jaded) comments and throw snark at anyone who comments against yours.
    You do realize you are pretty much doing the same thing?

    The burden of the proof is on me when people complain about only having 3 dungeons and they have to keep doing them daily?

    The weekly gating only harms the game, and doing the same thing over and over for each expansion will tire people, the proof is people complaining about it. You can't do one thing over and over and say "this is better because that is what we have been doing" without trying something else.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 07:46 AM.

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Snow_Princess View Post
    244 crit/244 det vs 244 Sks. 171 DH 144 crt or we can try WT, and that be vs 200 crit/ 244 sks/ 171 DH. It is a shame we do not have the exact stat weighs yet to show what is better, however the 320 crafted body was made available to you, 2 weeks before delta normal, and if you are going to throw out I could wait 2 weeks, well I can throw back wait for WT to get the better thing, are you sure you are thinking of everything when you are talking about maxing?
    Considering that I know how my job functions, and how most BRDs are in agreement that BRD will ignore the "Direct Hit is king" stat stack and continue to stack Crit? Yes, I do know what I am talking about when I discuss maxing stats on my main. I wasn't talking about maxing stats for, say, Samurai. Because I do not main the job, and do not know the exact point in which Crit would become better than D.Hit, or when Det would be better, etc..

    By the way, I actually held off on stock-piling shafts from V4N in favor of another drop hoping the crafted body would be better than the Omega Normal one. It wasn't, and now I'm a little behind on my body piece, but you don't see me coming here and demanding the developers change the game's formula because of my own choice to wait and hope crafted was better.

    As stated before, you are missing the point, and still are. I am not limiting myself to one thing, I said the weekly gating is unfair for those that want to gear more then one job because it is. You are doing more limiting when you state "(Plus, pentamelding can be a huge pain/gil sink and after pentamelding both gatherers and crafters, I'm wanting a break from the melding RNG.)" I am the one asking for more options to gear more jobs and you are limiting yourself. I am tried of pointless gating limiting me and my options.
    You can still gear more than one job even with capped tomestones. I fail to see how more plainly I can state this for you to wrap your head around it.

    If you think that "geared" equates to all jobs being ilvl 340, then the gate falls on Savage content right now, not Tomestones, since Savage drops 340 gear AND the items to augment the 330 Creation gear. However, "geared" would probably be considered 320, which is easy obtainable via, guess what? Crafted gear. Which is only gated by people's lack of desire to either level crafters or to pay for the sets off the MB, not by the game itself. If people don't want to craft but want 320 gear? They can buy it off the MB or do Omega Normal, which, if you plan which tokens to get from which floors each week, can still net you at least 1 or 2 gear pieces a week, even if you have to wait 4 for the body/legs. And yes, some of them are better than pentamelded crafted gear (like the BRD Genta body). And even 320 is overkill for Expert Roulette. 310 is more than enough for that, which comes in the form of Verity gear. And this game practically throws Verity at players the same way the MSQ threw Tier Vs at them.



    And again. Even if I pentamelded the crafted Aiming body with all Tier VIs (if I was lucky enough to land 3 lines in WT and get the Ornate, since you can only slot Tier VI in guaranteed slots plus the first advanced melding slot), it would still not have as much Crit as the Genta with two Tier VI materia slotted: 200 (Ornate) versus 244 (Genta). For non-Ornate crafted body, the Crit value would be even less: 144 (non-Ornate crafted) versus 244 (Genta). What part of that is actually "limiting myself" when one is clearly better in terms of stats (and, quite frankly, gil) for the job I play?

    Also, stop saying that tomestone caps are anything remotely close to the early 1.0 Fatigue system.

    I said I am not doing salvage currently, nothing to do with want to or not(I do want to) but again, I do not know why I have to repeat this, it is off my point. The low caps are too much of a limit for those that want to gear more then one job. But I guess it makes sense people get off the point since they can't refute that claim.

    I did not dismiss anything, I have not heard anything that makes sense other then someone stating some refuse to see other view points. Having harsh weekly caps is not helping you at all play with your friends, all it does is prevent options for people that want to play more then one job.
    You also said in an earlier post that caps prevent people from gearing if they can only play a couple hours a day and can't cap the 450 tomestones a week. Capping tomestones, aside from having multiple avenues to achieve this, is extremely easy. The fastest way is 1 Expert Roulette a day for 5 days: Roulette gives 40, and each of the 3 dungeons in it gives 50. That's 90 Creation a day, and in 5 days, you have 450. If people have very limited time to play, what makes you think uncapped tomestones will change that? Inb4 you say: they can play whenever they want and accrue tomestones whenever they want--if they can't spare enough time to run Expert (maximum of 1 hour a day, and that's counting DPS queue times) 5 days a week, then how are they going to have enough time to get any more tomestones if they're uncapped? If one can only play for, say, 3 days a week for an hour or two each day, that's 270 tomestones that week. That won't change if they remove the cap and that person can still only play 3 days a week for an hour or two each day.
    (5)
    Last edited by HyoMinPark; 08-03-2017 at 08:43 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by HyoMinPark View Post
    Also, stop saying that tomestone caps are anything remotely close to the early 1.0 Fatigue system.
    Not sure why you are saying this, since the tomestone caps are way worse and more restricting.
    http://finalfantasy.wikia.com/wiki/Fatigue_System
    encouraging the player to level multiple classes.

    the gating and limits encourages play of ONE CLASS You said you main brd, I do not want to limit myself or a system that says I should. I am shocked people support tome gating, while at the same time said the fatigue system was bad. Do note:
    although there was no known case of a player reaching that point. and yet you cap off of 3 days of pvp and expert dailies per week, zzzzzzzzzzzz, that isn't content.

    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    Only valid reason someone want time gate removed if they run multiple jobs is those clear carry party for gils.
    Sure, it's nice to get gils on any job you carrying any client demands/job. Time gate never meant for that.
    It's for people who actually play and learn/improve each week.

    If you're really desperate on working in a game, make another character for other jobs. It does same thing.
    um... I do not know how some can play one job 24/7 or close to and not want to play another out of boardem or take a break or the fact some jobs are better at some content then others. You are forgetting it is a pain to get a new character to max level compered to games where it is 1 job per level. Here it takes much more time/ RL money because of MSQ gating.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 08:45 AM.

  6. #6
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Snow_Princess View Post
    Not sure why you are saying this, since the tomestone caps are way worse and more restricting.
    http://finalfantasy.wikia.com/wiki/Fatigue_System
    encouraging the player to level multiple classes.

    the gating and limits encourages play of ONE CLASS You said you main brd, I do not want to limit myself or a system that says I should. I am shocked people support tome gating, while at the same time said the fatigue system was bad. Do note:
    although there was no known case of a player reaching that point. and yet you cap off of 3 days of pvp and expert dailies per week, zzzzzzzzzzzz, that isn't content.
    why do you need better than crafted gear though?
    (4)

  7. #7
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by jameseoakes View Post
    why do you need better than crafted gear though?
    Carrying, that's the only reason. Whether OP needs to be carried or they need to carry someone.
    The kind of people that takes advantage of already bad problem instead of going through the progression of actually learning their job.
    (1)

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Snow_Princess View Post
    Not sure why you are saying this, since the tomestone caps are way worse and more restricting.
    http://finalfantasy.wikia.com/wiki/Fatigue_System
    encouraging the player to level multiple classes.

    the gating and limits encourages play of ONE CLASS You said you main brd, I do not want to limit myself or a system that says I should. I am shocked people support tome gating, while at the same time said the fatigue system was bad. Do note:
    although there was no known case of a player reaching that point. and yet you cap off of 3 days of pvp and expert dailies per week, zzzzzzzzzzzz, that isn't content.
    There is absolutely nowhere in the game that states you are limited to one job when it comes to capped tomestones. People generally choose to gear their main jobs first, because generally people main one or two jobs. Once they finish getting the pieces they need for those jobs, they move on to the next jobs. And, in the interim, they use other gear available to them to allow their other jobs to still run the majority of content in the game.

    I also secondary AST and RDM, and both are geared enough to run Savage, if I so chose. So, I fail to still see how I'm being gated behind capped tomestones. This can also hold true for others who realize that being "geared" =/= magicial ilvl 340.

    Point of the matter is that regardless of what anyone says, we're all wrong unless we agree with you that tomestone caps are bad and must go. People have come into this thread and provided counterarguments as to why they disagree with you (or your "sissy"...I'm honestly not sure if you two are even two separate people at this point, but rather just one and the same), but you dismiss us and throw out your own counterarguments (which usually end up with you contradicting yourself), so I think I'm done here for the day. You just want all your jobs ilvl 340 within the first week of new gear being released, and there is literally no reason behind doing so, especially since you said you don't do Savage.
    (3)
    Last edited by HyoMinPark; 08-03-2017 at 09:15 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #9
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Skivvy View Post
    Oh really? That's convenient. lol. You are the one claiming that everyone would have everything maxed out, and that most people have all their jobs geared in Verity (due to the free farm), but I am the one that needs to provide proof the system isn't working as intended (despite my never having claimed that)? This has turned too silly. Peace out!
    He was talking to the OP, and he's right. As I've said before, if it really wasn't working as intended, SE would change the system. As much as I dislike how tanking is designed in this game, I can't necessarily say it isn't working as intended.
    (0)