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  1. #91
    Player
    HyoMinPark's Avatar
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    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Skivvy View Post
    Oh really? That's convenient. lol. You are the one claiming that everyone would have everything maxed out, and that most people have all their jobs geared in Verity (due to the free farm), but I am the one that needs to provide proof the system isn't working as intended (despite my never having claimed that)? This has turned too silly. Peace out!
    Fairly certain that was in reference to the OP, not you. OP is claiming the gates are arbitary, so the burden of proof falls on them to back up their claims to prove as such.

    Quote Originally Posted by Eclipsed View Post
    Duh? But get off your high horse for a moment and take a look around outside your castle you have built for yourself. It is a different world out there now. Personally I have all I need, I still have an FC and several LS'es of friends from 1.0. But that doesn't mean that I am so egotistical that I can't see that there are issues and that things could be better. That there are those that want something different or more.
    Do you really have room to tell anyone they need to get off of their high horse when you said in another thread that Savage was easy because someone just happened to solo-heal V4S, yet you have never stepped into a single floor this tier and don't particularly care to?

    You keep talking about these issues, but instead of addressing them, you just continue to post vague (and particularly jaded) comments and throw snark at anyone who comments against yours.
    (7)
    Last edited by HyoMinPark; 08-03-2017 at 07:29 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #92
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by HyoMinPark View Post
    For me? Personally, it boils down to stats. The 320 Omega Normal body piece is best with regards to stats (for BRD) after the Genji body from V4S. The crafted body is not that great in terms of stats for BRD. BRD wants to stock-pile Crit, because of the nature of our songs and how Repertoire procs off of critical damage done by our DoTs. So, naturally, I wouldwant to take the gear with the better Crit value, which happens to be the Genji body. The Genta with 2 Crit VIs is a fine substitute until I get the body I want, as the Creation body piece is Determination/Skill Speed (not good for BRD) and the crafted body is Skill Speed/Direct Hit. And while the crafted can be pentamelded with Crit, the Genta still has higher crit values with two Tier VIs in it until I get the Genji. (Plus, pentamelding can be a huge pain/gil sink and after pentamelding both gatherers and crafters, I'm wanting a break from the melding RNG.)

    So your logic that Omega Normal was made obsolete after the crafted sets came out is flawed. If someone is min-maxing a job, they're going to stack the stats that carry the most weight to give them the most benefit. They won't necessarily go for full crafted or for just the higher ilvl. Higher ilvl doesn't necessarily equate better gear, nor does crafted equate better. Even with pentamelds.

    For players that don't care about stats and stat weights and min-maxing, the difference between Omega Normal gear and 320 crafted gear is inconsequential. But just because some care and other don't (and visa versa) doesn't make one gear option obsolete. They're both viable gear options until the next tier of raids are released, which will come with new tomestone gear (capped), new 8-man normal gear, new crafted gear, and new savage gear.

    With all this being said, it is still very much possible to gear all of your jobs if you use all the gear options available to you. So please stop saying that it's impossible. It's only impossible if you're limiting yourself to one gear option (capped tomestones), and that is no one's fault but your own.
    244 crit/244 det vs 244 Sks. 171 DH 144 crt or we can try WT, and that be vs 200 crit/ 244 sks/ 171 DH. It is a shame we do not have the exact stat weighs yet to show what is better, however the 320 crafted body was made available to you, 2 weeks before delta normal, and if you are going to throw out I could wait 2 weeks, well I can throw back wait for WT to get the better thing, are you sure you are thinking of everything when you are talking about maxing?

    As stated before, you are missing the point, and still are. I am not limiting myself to one thing, I said the weekly gating is unfair for those that want to gear more then one job because it is. You are doing more limiting when you state "(Plus, pentamelding can be a huge pain/gil sink and after pentamelding both gatherers and crafters, I'm wanting a break from the melding RNG.)" I am the one asking for more options to gear more jobs and you are limiting yourself. I am tried of pointless gating limiting me and my options.

    Quote Originally Posted by HyoMinPark View Post
    Fairly certain that was in reference to the OP, not you. OP is claiming the gates are arbitary, so the burden of proof falls on them to back up their claims to prove as such.



    Do you really have room to tell anyone they need to get off of their high horse when you said in another thread that Savage was easy because someone just happened to solo-heal V4S, yet you have never stepped into a single floor this tier and don't particularly care to?

    You keep talking about these issues, but instead of addressing them, you just continue to post vague (and particularly jaded) comments and throw snark at anyone who comments against yours.
    You do realize you are pretty much doing the same thing?

    The burden of the proof is on me when people complain about only having 3 dungeons and they have to keep doing them daily?

    The weekly gating only harms the game, and doing the same thing over and over for each expansion will tire people, the proof is people complaining about it. You can't do one thing over and over and say "this is better because that is what we have been doing" without trying something else.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 07:46 AM.

  3. #93
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    Me: The gating has gone long enough, fine to try out for a first time but not several times (the same cap amounts) over 3 expansions, it is time to change reskining things over and over with new level caps.

    counter:
    That is how things have been done and people have no issue with it so they are going to keep doing it.
    Would you rather do it the World of Warcraft way where you must log in every single day and grind for 4 hours or you will not be permitted to join the static with the raid on the weekend?

    Where you must grind dungeons endlessly hoping that A) The piece of gear you need drops B) The piece of gear has the sub stats you need and C) the piece of gear rolled Titanforged which is a +55 ilvl boost?

    Where you must grind as much as possible to maybe have your best in slot legendary which is required if you want to actually be useful and worthwhile to bring on the raid team? Keep in mind that due to the drop rate reduction as you get more legendaries you have at most 5 chances per character to get your best in slot legendary.

    Frankly in comparison to WoW gearing in FFXIV is consistent, easy, and can be planned to be optimized. You are not needed to log in every day for more then a single dungeon run as if you wanted to you could just grind a bunch of dungeons on a week end. Were it not for the gates we do have they would have to go for far far worse methods of trying to keep players from invalidating content 3 months ahead of time.
    (4)

  4. #94
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Why should I waste my time doing delta normal anymore? The music is bland, the bosses came out of nowhere, the lore behind it does not make much sense, and the gear from it was outdated 2 weeks of release, even before you had time to get a body from it? You really think doing a system like this has no flaws? that is why it needs changing.
    You...shouldn't? if you don't want the gear and don't like the raid, don't run it, that is literally the point. You mentioned you don't want to Savage, then you shouldn't care what substats are on the tome gear, there's really no reason other than being BiS to being BiS and MAYBE having an easier time next tier (fine, and e-peen); you say there's no reason for the cap, get some reasonable answers and dismiss them. I've been on BOTH sides of the casual/hardcore divide and let me tell you that cap is a godsend when my friends could play over 10 hours a day and I was nodding off after 2, it meant I could still play with them without getting carried.

    You say there are no other options but dismiss the others given (not to mention Return to Ivalice will most likely have 330 gear). Also, NO system EVER is flawless: if they release the cap, it'll give the hardcores more fuel to bash the casuals, same if they remove weekly lockouts (when the lockout gets lifted from normal, it's a hell lot harder to get any drop because everyone is rolling on anything).
    (4)

  5. #95
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by TankHunter678 View Post
    Would you rather do it the World of Warcraft way where you must log in every single day and grind for 4 hours or you will not be permitted to join the static with the raid on the weekend?
    Where you must grind dungeons endlessly hoping that A) The piece of gear you need drops B) The piece of gear has the sub stats you need and C) the piece of gear rolled Titanforged which is a +55 ilvl boost?

    Where you must grind as much as possible to maybe have your best in slot legendary which is required if you want to actually be useful and worthwhile to bring on the raid team? Keep in mind that due to the drop rate reduction as you get more legendaries you have at most 5 chances per character to get your best in slot legendary.

    Frankly in comparison to WoW gearing in FFXIV is consistent, easy, and can be planned to be optimized. You are not needed to log in every day for more then a single dungeon run as if you wanted to you could just grind a bunch of dungeons on a week end. Were it not for the gates we do have they would have to go for far far worse methods of trying to keep players from invalidating content 3 months ahead of time.
    Saying something has a worse system does not make the other system ok. (assuming that is correct about WoW to begin with) Wow also does limit you 1 character per job, but it is easy to level different characters to get max level and farm on more then one or shift what you focus on for patch xxx because balance changes favors something different.

    I rather have a better system for the game I play, that is what I rather have.

    Quote Originally Posted by WhiteArchmage View Post
    You...shouldn't? if you don't want the gear and don't like the raid, don't run it, that is literally the point. You mentioned you don't want to Savage, then you shouldn't care what substats are on the tome gear, there's really no reason other than being BiS to being BiS and MAYBE having an easier time next tier (fine, and e-peen); you say there's no reason for the cap, get some reasonable answers and dismiss them. I've been on BOTH sides of the casual/hardcore divide and let me tell you that cap is a godsend when my friends could play over 10 hours a day and I was nodding off after 2, it meant I could still play with them without getting carried.

    You say there are no other options but dismiss the others given (not to mention Return to Ivalice will most likely have 330 gear). Also, NO system EVER is flawless: if they release the cap, it'll give the hardcores more fuel to bash the casuals, same if they remove weekly lockouts (when the lockout gets lifted from normal, it's a hell lot harder to get any drop because everyone is rolling on anything).
    I said I am not doing salvage currently, nothing to do with want to or not(I do want to) but again, I do not know why I have to repeat this, it is off my point. The low caps are too much of a limit for those that want to gear more then one job. But I guess it makes sense people get off the point since they can't refute that claim.

    I did not dismiss anything, I have not heard anything that makes sense other then someone stating some refuse to see other view points. Having harsh weekly caps is not helping you at all play with your friends, all it does is prevent options for people that want to play more then one job.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 07:54 AM.

  6. #96
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    You can only play one job at a time, and since you can only need on loot for the job you are using.......what is the problem?? No, you can't get everything in the game in a week. The point of having it that way is the part timers stay a bit longer if they want to gear more than one job. Squeenix wants people to keep paying their subs so this won't change. You may as well make a thread saying please just give me everything all at once so I can quit till the next expansion.
    (4)

  7. #97
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Snow_Princess View Post
    244 crit/244 det vs 244 Sks. 171 DH 144 crt or we can try WT, and that be vs 200 crit/ 244 sks/ 171 DH. It is a shame we do not have the exact stat weighs yet to show what is better, however the 320 crafted body was made available to you, 2 weeks before delta normal, and if you are going to throw out I could wait 2 weeks, well I can throw back wait for WT to get the better thing, are you sure you are thinking of everything when you are talking about maxing?
    Considering that I know how my job functions, and how most BRDs are in agreement that BRD will ignore the "Direct Hit is king" stat stack and continue to stack Crit? Yes, I do know what I am talking about when I discuss maxing stats on my main. I wasn't talking about maxing stats for, say, Samurai. Because I do not main the job, and do not know the exact point in which Crit would become better than D.Hit, or when Det would be better, etc..

    By the way, I actually held off on stock-piling shafts from V4N in favor of another drop hoping the crafted body would be better than the Omega Normal one. It wasn't, and now I'm a little behind on my body piece, but you don't see me coming here and demanding the developers change the game's formula because of my own choice to wait and hope crafted was better.

    As stated before, you are missing the point, and still are. I am not limiting myself to one thing, I said the weekly gating is unfair for those that want to gear more then one job because it is. You are doing more limiting when you state "(Plus, pentamelding can be a huge pain/gil sink and after pentamelding both gatherers and crafters, I'm wanting a break from the melding RNG.)" I am the one asking for more options to gear more jobs and you are limiting yourself. I am tried of pointless gating limiting me and my options.
    You can still gear more than one job even with capped tomestones. I fail to see how more plainly I can state this for you to wrap your head around it.

    If you think that "geared" equates to all jobs being ilvl 340, then the gate falls on Savage content right now, not Tomestones, since Savage drops 340 gear AND the items to augment the 330 Creation gear. However, "geared" would probably be considered 320, which is easy obtainable via, guess what? Crafted gear. Which is only gated by people's lack of desire to either level crafters or to pay for the sets off the MB, not by the game itself. If people don't want to craft but want 320 gear? They can buy it off the MB or do Omega Normal, which, if you plan which tokens to get from which floors each week, can still net you at least 1 or 2 gear pieces a week, even if you have to wait 4 for the body/legs. And yes, some of them are better than pentamelded crafted gear (like the BRD Genta body). And even 320 is overkill for Expert Roulette. 310 is more than enough for that, which comes in the form of Verity gear. And this game practically throws Verity at players the same way the MSQ threw Tier Vs at them.



    And again. Even if I pentamelded the crafted Aiming body with all Tier VIs (if I was lucky enough to land 3 lines in WT and get the Ornate, since you can only slot Tier VI in guaranteed slots plus the first advanced melding slot), it would still not have as much Crit as the Genta with two Tier VI materia slotted: 200 (Ornate) versus 244 (Genta). For non-Ornate crafted body, the Crit value would be even less: 144 (non-Ornate crafted) versus 244 (Genta). What part of that is actually "limiting myself" when one is clearly better in terms of stats (and, quite frankly, gil) for the job I play?

    Also, stop saying that tomestone caps are anything remotely close to the early 1.0 Fatigue system.

    I said I am not doing salvage currently, nothing to do with want to or not(I do want to) but again, I do not know why I have to repeat this, it is off my point. The low caps are too much of a limit for those that want to gear more then one job. But I guess it makes sense people get off the point since they can't refute that claim.

    I did not dismiss anything, I have not heard anything that makes sense other then someone stating some refuse to see other view points. Having harsh weekly caps is not helping you at all play with your friends, all it does is prevent options for people that want to play more then one job.
    You also said in an earlier post that caps prevent people from gearing if they can only play a couple hours a day and can't cap the 450 tomestones a week. Capping tomestones, aside from having multiple avenues to achieve this, is extremely easy. The fastest way is 1 Expert Roulette a day for 5 days: Roulette gives 40, and each of the 3 dungeons in it gives 50. That's 90 Creation a day, and in 5 days, you have 450. If people have very limited time to play, what makes you think uncapped tomestones will change that? Inb4 you say: they can play whenever they want and accrue tomestones whenever they want--if they can't spare enough time to run Expert (maximum of 1 hour a day, and that's counting DPS queue times) 5 days a week, then how are they going to have enough time to get any more tomestones if they're uncapped? If one can only play for, say, 3 days a week for an hour or two each day, that's 270 tomestones that week. That won't change if they remove the cap and that person can still only play 3 days a week for an hour or two each day.
    (5)
    Last edited by HyoMinPark; 08-03-2017 at 08:43 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  8. #98
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Only valid reason someone want time gate removed if they run multiple jobs is those clear carry party for gils.
    Sure, it's nice to get gils on any job you carrying any client demands/job. Time gate never meant for that.
    It's for people who actually play and learn/improve each week.

    If you're really desperate on working in a game, make another character for other jobs. It does same thing.
    (0)

  9. #99
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by HyoMinPark View Post
    Also, stop saying that tomestone caps are anything remotely close to the early 1.0 Fatigue system.
    Not sure why you are saying this, since the tomestone caps are way worse and more restricting.
    http://finalfantasy.wikia.com/wiki/Fatigue_System
    encouraging the player to level multiple classes.

    the gating and limits encourages play of ONE CLASS You said you main brd, I do not want to limit myself or a system that says I should. I am shocked people support tome gating, while at the same time said the fatigue system was bad. Do note:
    although there was no known case of a player reaching that point. and yet you cap off of 3 days of pvp and expert dailies per week, zzzzzzzzzzzz, that isn't content.

    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    Only valid reason someone want time gate removed if they run multiple jobs is those clear carry party for gils.
    Sure, it's nice to get gils on any job you carrying any client demands/job. Time gate never meant for that.
    It's for people who actually play and learn/improve each week.

    If you're really desperate on working in a game, make another character for other jobs. It does same thing.
    um... I do not know how some can play one job 24/7 or close to and not want to play another out of boardem or take a break or the fact some jobs are better at some content then others. You are forgetting it is a pain to get a new character to max level compered to games where it is 1 job per level. Here it takes much more time/ RL money because of MSQ gating.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 08:45 AM.

  10. #100
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Snow_Princess View Post
    Not sure why you are saying this, since the tomestone caps are way worse and more restricting.
    http://finalfantasy.wikia.com/wiki/Fatigue_System
    encouraging the player to level multiple classes.

    the gating and limits encourages play of ONE CLASS You said you main brd, I do not want to limit myself or a system that says I should. I am shocked people support tome gating, while at the same time said the fatigue system was bad. Do note:
    although there was no known case of a player reaching that point. and yet you cap off of 3 days of pvp and expert dailies per week, zzzzzzzzzzzz, that isn't content.
    why do you need better than crafted gear though?
    (4)

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