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  1. #101
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Snow_Princess View Post
    Not sure why you are saying this, since the tomestone caps are way worse and more restricting.
    http://finalfantasy.wikia.com/wiki/Fatigue_System
    encouraging the player to level multiple classes.

    the gating and limits encourages play of ONE CLASS You said you main brd, I do not want to limit myself or a system that says I should. I am shocked people support tome gating, while at the same time said the fatigue system was bad. Do note:
    although there was no known case of a player reaching that point. and yet you cap off of 3 days of pvp and expert dailies per week, zzzzzzzzzzzz, that isn't content.
    There is absolutely nowhere in the game that states you are limited to one job when it comes to capped tomestones. People generally choose to gear their main jobs first, because generally people main one or two jobs. Once they finish getting the pieces they need for those jobs, they move on to the next jobs. And, in the interim, they use other gear available to them to allow their other jobs to still run the majority of content in the game.

    I also secondary AST and RDM, and both are geared enough to run Savage, if I so chose. So, I fail to still see how I'm being gated behind capped tomestones. This can also hold true for others who realize that being "geared" =/= magicial ilvl 340.

    Point of the matter is that regardless of what anyone says, we're all wrong unless we agree with you that tomestone caps are bad and must go. People have come into this thread and provided counterarguments as to why they disagree with you (or your "sissy"...I'm honestly not sure if you two are even two separate people at this point, but rather just one and the same), but you dismiss us and throw out your own counterarguments (which usually end up with you contradicting yourself), so I think I'm done here for the day. You just want all your jobs ilvl 340 within the first week of new gear being released, and there is literally no reason behind doing so, especially since you said you don't do Savage.
    (3)
    Last edited by HyoMinPark; 08-03-2017 at 09:15 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #102
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by HyoMinPark View Post
    I also secondary AST and RDM, and both are geared enough to run Savage, if I so chose. So, I fail to still see how I'm being gated behind capped tomestones. This can also hold true for others who realizethat being "geared" =/= magicial ilvl 340.
    I do not appreciate putting words in my mouth

    Quote Originally Posted by Eclipsed View Post
    Unfortunately I don't think this argument ever will come to a good conclusion as the same arguments constantly get tossed around with everyone being completely blind or unsympathetic to anyone's situation other than their own.

    You have the group of people that already have a great static and fc, that already have a raid spot, all the support they need, and have no issues accomplishing anything they want in game. Nothing is wrong to these people as they have no issues. They say, "make friends and join us!". While being oblivious to the fact that when it comes down to putting their money where their mouth is they are cliquey and aren't looking for new friends (or at least the majority of others aren't). But hey... they are living the high life and everything smells like roses... right?

    There are those that are passionate about changing things for the better. But they are not part of the "cool crowd" and too often divided amongst themselves. Many just quit without ever saying a word. Lack of visibility and division in how they imagine fixing the issues keeps them crippled.

    Then you get the people who are fine with never doing savage. Just want social fun and ascetics. They are perfectly happy with how things are because they aren't even looking for the end of the road. They are having fun doing whatever it is they do and all is good. Stop and smell the roses right? Why have larger goals?

    Which btw, all these types are fine... Nothing wrong with being who or what you are... But what is wrong is the complete lack of empathy between them. Noone cares to look over the fence and see how the other side are doing. Those who do step out of line and play the devil's advocate are vilified. So these conversations always fail to reach compromise. Everyone is right, noone but them could possibly have a valid opinion... And the cycle continues... If we had good conversations where people respected others opinions we might be able to find something that we all can live with but why be productive? It's so much easier just to keep doing this...
    (0)

  3. #103
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Snow_Princess View Post
    I do not appreciate putting words in my mouth
    And I don't appreciate being dismissed on the premise that I don't agree with you, so therefore my arguments are completely invalid, and being told I lack empathy when perhaps it is you that lack said empathy. Or not empathy per say, but the ability to see the other side's argument. Instead, you dismiss any and all who disagree with you, regardless of what we say.

    You are basically saying you want the tomestone cap removed so that all your jobs can be max ilvl while you continue to just run dailies and not venture into Savage. Such an ilvl for daily content is entirely unnecessary. Based on the content you do daily, 320, and even 310 or 315 (easily obtainable with Verity left side and Primal/Omega Normal right side for those who don't want to craft or spend gil on the crafted pieces) is overkill for it. So you are, in a sense, already geared.

    Crafted, Verity, Primal gear, and Omega Normal can all be used to gear multiple jobs. No where in this game does it say "You can only gear one job at a time." You just lack proper planning when it comes to using your weekly tomes and allocating your weekly loot allowances for content that have loot lockouts.

    And pardon me if I don't agree with an individual who claims that there's nothing to do in this game, how bored the are, and how Savage is "old content" now that V4S has been solo-healed, yet has never ventured into Savage content on their own, and how people need to get off of their own "high horses" when they disagree with him. He is advocating for respect (as are you), but where is the respect for those who post arguing against you? Respect is earned, and if you want to be respected, you should probably treat others with the respect you so demand.
    (13)
    Last edited by HyoMinPark; 08-03-2017 at 09:36 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #104
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Skivvy View Post
    Oh really? That's convenient. lol. You are the one claiming that everyone would have everything maxed out, and that most people have all their jobs geared in Verity (due to the free farm), but I am the one that needs to provide proof the system isn't working as intended (despite my never having claimed that)? This has turned too silly. Peace out!
    He was talking to the OP, and he's right. As I've said before, if it really wasn't working as intended, SE would change the system. As much as I dislike how tanking is designed in this game, I can't necessarily say it isn't working as intended.
    (0)

  5. #105
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Gating exists partially so that people will focus on gearing the jobs they specialize in. I can't even imagine how horrible it would be if someone just decided they were good enough at all fifteen jobs to play whatever they wanted in end-game content without the experience to back it up. What a drag on others that would be. "What's your main?" "ALL OF THEM!" "Get out."
    (3)

  6. #106
    Player
    Iveriad's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    77
    Character
    Riella Rhelianah
    World
    Ultros
    Main Class
    Scholar Lv 100
    I just circumvent it by playing multiple characters.
    That's how I main a Tank, DPS, and Healer at the same time.
    (1)

  7. #107
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by jameseoakes View Post
    why do you need better than crafted gear though?
    Carrying, that's the only reason. Whether OP needs to be carried or they need to carry someone.
    The kind of people that takes advantage of already bad problem instead of going through the progression of actually learning their job.
    (1)

  8. #108
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Snow_Princess View Post
    Claim:
    Having caps help people keep up with people that have more time to play.
    Me:
    false, if someone has limited time to play, and end up not capping, or missing a day, they are forever behind.
    1. Caps do not help anyone. This notion is ridiculous. One, caps limit grinders who want more. Two, the notion that it helps people keep up implies that it is a competition to get worlds first ilvl. With that said, not hitting this cap does not mean you are forever behind. It means you must find other outlets for gear. Due to caps, you can't be full creation geared though. Doesn't mean your gear progression stops dead in it tracks. IF you have all jobs at 70, you still need to spend sometime getting those jobs to the level of content out now. You can use a tank to tome gear via DF, but that becomes an issue with skill as opposed to the gearing issue.

    2. As I mentioned above caps are detrimental to gearing other jobs. Your grammar fell a little short, So I have to guess that you meant to say "Having caps is detrimental to those that want to gear different jobs or does not fall on a "main" other than your main job". And you are technically correct. However, current content only allows you to perform the content once before it begins to nerf your entire group. In this case, the issue is a content time gate and not so much a gear one. While similar, this content isn't like DF where you can just grind over and over for many players. Not only that, much of the time, it is simply not content that better gear is going to help you clear. Just like Susano EX. If you can't move lightning or dps the transition, better gear will not help you. (sounds like a tangent. Wait for it.)

    3. Abolishing the cap would be nice, as it really doesn't matter. Leaving the cap as is is fine, as it really doesn't matter. Just as not being able to grind out every piece of gear sucks, thinking that you need full 340, is just as sucky. Because you do not need it.


    Of course the above points is more of a generalization since it isn't black and white simple. But much of the player base falls in that category. There has been a stigma for the longest time now that ilvl=skill and that higher ilvl means you are exponentially better at 315 than you were at 314. The need for gear over 310 is nonexistent at this time, unless you are planning on going into savage. The gear lock in there is a different matter on limits. It is also a different kind of gate loosely related to tome farming and the respective cap. If you are trying to push into savage, all you need are the EX weapon, and verity tomes. If you are doing savage, you are time gated to one trip in for the chests, afterwards you are penalized for repeats. Technically, your gearing progression can stop at 300, and you are 'fully' geared for the time being. Because that is all you require up to this point. 310 if you want to complete EX primals, 320 for savage. One thing of note, as I mentioned before. If you do not have the skill for the content, the gear does not help you. But if you want to push further, you will need to gear up and grind verity tomes. Which you will end up being capped in certain places past 310. No tome cap there. You will also need to brush up on your hand eye coordination. All in all though, if you want higher than that, you have primals which you can grind all day which, with verity gear, brings you 315. And no caps on either. So ultimately, unless you want into Savage, you are not stopped in any fashion from gearing up to acceptable levels, even with a tome cap. On all jobs.

    But removal is also nice.

    PS I had to cut your quote up do to text limits.
    (4)
    Last edited by C-croft; 08-03-2017 at 10:39 AM.
    You should have bought an authenticator.....



    Your tears feed me....

  9. #109
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Some people are good enough. Gating on this premise alone is terrible.
    (2)
    You should have bought an authenticator.....



    Your tears feed me....

  10. #110
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hestzhyen View Post
    SE gates us so that the people who do nothing but play this game don't race ahead and skew things for people with less time on their hands.
    To prevent one no-life player from extending beyond the others requires only that SE gate the maximum gear reachable in x weeks' time for any given job (singular). There is zero need to prevent alt jobs from reaching that level without being a well-supplied omnicrafter. Doing so reduces the amount of worthwhile time sinks available in the game, especially to those who dislike crafting or having to make millions.

    The only change that would come out of gating each job separately is that one wouldn't necessarily need to first equate time to money or materials in order to gear. In other words, the game then becomes alt-friendly not only for those with the time, interest, and money (and/or crafter gear), but simply those with the time and interest.
    (1)
    Last edited by Shurrikhan; 08-03-2017 at 10:59 AM.

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