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  1. #131
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Slightly Off-Topic, but not quite off-topic, someone in the thread has this as their signature:

    Quote Originally Posted by Tridus View Post
    Players: "OMG stupid healers, why aren't you DPSing more? *kick*"
    Also Players: "OMG stupid healers, why are you DPSing so much? *kick*"
    Still Players: "How come more people aren't playing healers?"
    I would also like to add to this:

    Players: "OMG, stupid tanks, why aren't you pulling multiples!? *kick*"
    Also Players: "OMG, stupid tanks, why aren't you pulling more!? *kick*"
    Still Players: "How come more people aren't playing tanks?"
    (2)
    Last edited by Maeka; 07-28-2017 at 09:33 AM.

  2. #132
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    1. I pull as little as possible to see if the healer becomes compelled to ask to pull bigger.

    2. If they ask nice, I'll comply. If they are dicks about it, I continue with my current pace.

    If a DPS opens their mouths, they don't exist.
    (3)

  3. #133
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Maeka View Post
    Slightly Off-Topic, but not quite off-topic, someone in the thread has this as their signature:



    I would also like to add to this:

    Players: "OMG, stupid tanks, why aren't you pulling multiples!? *kick*"
    Also Players: "OMG, stupid tanks, why aren't you pulling more!? *kick*"
    Still Players: "How come more people aren't playing tanks?"
    That about sums up every tank/healer thread. They aren't fun because of the job design. It's the community that is the root of this bullshit.
    (3)

  4. #134
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ftail View Post
    As a Scholar, I've been really struggling not during big pulls, but whenever the tank decides it's a good idea to use the sprint button. Sure, I always use my sprint button to chase after them when they decide to do that, but for some reason my fairy is literally unable to keep up with me sprinting.

    After surviving a large pull with EOS lagging far behind, I sometimes get tanks that think it's a good idea to use the sprint button after every fight. Usually the tank starts running to the next group before all the mobs are fully dead. I just blew all my cool-downs for that mega pull and I literally only needed like 5-6 more seconds for my Aetherflow stacks to be back up before the next large pull. It's annoying having tanks die because your cooldowns are literally seconds from refreshing.
    In this scenario, let them fucking die to teach them a lesson. You adapting only sends them the message that their behavior is okay.
    (2)

  5. #135
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jas710 View Post
    That about sums up every tank/healer thread. They aren't fun because of the job design. It's the community that is the root of this bullshit.
    They are plenty fun because of job design.

    They are not, however, fun because of the playerbase whining at us. I enjoy tanking. I enjoy my job's abilities and buttons. I enjoy the role itself and what it entails. I don't, however, enjoy people complaining when my pacing isn't to their liking.

    I thoroughly enjoy myself when my group lets me do what I wanna do.
    (3)

  6. #136
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Maeka View Post
    They are plenty fun because of job design.

    They are not, however, fun because of the playerbase whining at us. I enjoy tanking. I enjoy my job's abilities and buttons. I enjoy the role itself and what it entails. I don't, however, enjoy people complaining when my pacing isn't to their liking.

    I thoroughly enjoy myself when my group lets me do what I wanna do.
    I think you might have misunderstood my phrasing. I am in complete agreement with you.
    (0)

  7. #137
    Player
    Kyrph's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Wolf Snow
    World
    Adamantoise
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jas710 View Post
    That about sums up every tank/healer thread. They aren't fun because of the job design. It's the community that is the root of this bullshit.
    I completely agree with this. I always have fun while I am tanking but it just takes one person to whine and complain about if I pull to much or pull to little even if it is just the first pull and I am trying to get a feel for the healer and dps. Then come to the forums and complain about it. Even when I am doing my job right by holding threat and not taking to much damage I still get people complaining I am not in my tank stance.
    (1)

  8. #138
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jas710 View Post
    I think you might have misunderstood my phrasing. I am in complete agreement with you.
    OH! You said "They aren't fun because of the job design"... I think you meant "They aren't fun, not because of the job design, but..."

    *grins* I see what happened now.
    (1)

  9. #139
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Maeka View Post
    A PLD's Shield Oath gives far more defensive power than a Warrior's tank stance, and a Warrior's DPS stance increases DPS by more than a PLD's Sword Oath from my understanding (I could be wrong about this, but eh).
    If you're only gonna be tanking three mobs you might as well turn any DPS stance, no matter the job. Sword Oath by itself isn't great bc of the awesome deeps, but because it means not being in Shield Oath and taking a damage penalty.

    Believe me, a three mob pack doesn't need Shield Oath if you know what you're doing, with the exception of levelling dungeons like Bardam's when you don't have stat-capped gear due to IL and level sync and things will hit you super hard. I'm obviously not talking for undergeared tanks going into levelling dungeons and not having tank stance on.


    Also, WAR's Defiance works mathematically in an identical manner to Shield Oath. They don't have 20% mitigation, but the 25% extra effective HP is basically the same thing. WAR is slightly harder to heal in Defiance than PLD or DRK in ShO and Grit, but it's by a minimal margin.

    Remember that damage reduction works in percents in this game. A PLD in Shield Oath will numerically take less damage than a (topped off) WAR in Defiance, but their HP bars will lose the same amount of % from the same hit. In the end, the % of the tank's HP bar is all that matters.

    Similarly, Deliverance and Sword Oath both natively grant more or less the same damage bonus, the main difference is in the fact that Deliverance unlocks more powerful abilities in terms of potency, such as Fell Cleave and Decimate. Damage in Sword Oath is still 15% stronger than in Shield Oath, however, and this isn't factoring the added auto-attack damage.

    Also? Sword Oath is as much for main tanking as it is for off-tanking. Of course, provided you know what you're doing to mitigate incoming damage.
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  10. #140
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    Slightly Off-Topic, but not quite off-topic, someone in the thread has this as their signature:



    I would also like to add to this:

    Players: "OMG, stupid tanks, why aren't you pulling multiples!? *kick*"
    Also Players: "OMG, stupid tanks, why aren't you pulling more!? *kick*"
    Still Players: "How come more people aren't playing tanks?"
    As the one who got quoted in that... yup. It annoys me a lot as a healer, but the only party I've ever been kicked from? Tanking Brayflox on-level when levelling my Paladin. Did a double pull, and got squashed. So did single pulls. Halfway through, got kicked without a word. Considering how long it takes to find another tank when you're that far into a dungeon, I'm really not sure how they thought that was better than simply doing the pull size that wasn't resulting in wipes.Running back is NOT faster than single pulling, especially since it's so easy for healers to contribute a lot of DPS to single pulls (with the relatively low healing requirements).

    I've seen a lot of nice folks in the community of this game, but some of the decision making just makes no sense at all.
    (2)

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