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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    18 pages of NA DRKs who seem like they can't agree on what they want for DRK to have... so let's take one step at a time.

    3rd combo finisher that has raid utility slapped on it.

    Just as much raid utilty as PLD.

    self damage mitigation; traits that could easily fit DRK in terms of role AND lore: Shadowskin could provide 5% Defense boost but only in combat, and Dark Dance increases parry and evasion rate by 20% and have DRK parry magic attacks.

    Dark Arts would require traits to be useful for endgame. Dark Arts Mastery would decrease mana costs in halve, make it so Dark Arts is no longer lost for 1 effect and increase duration to 15 second with certain actions increasing the duration to 30 seconds max with but cooldown is 180 seconds.

    Buff Blood Price MP regen so that it gives more MP.

    Quietus needs to have 15 blood gauge cost to actually make it worth using in AoE situations.

    And have Delirium add extra effects to them, For example Blood Price adds a Bloodbath effect.
    (0)

  2. #2
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    18 pages of NA DRKs who seem like they can't agree on what they want for DRK to have... so let's take one step at a time.
    Regardless of how or where people want changes, most people agree/want this:

    Dark Passenger made useful again.
    Shadow Wall's cd reduced or buffed to match Sentinel in some form.
    TBN brought up to 6-7 seconds due to server ticks.
    Living Dead either changed or more noticeable.
    Some extra form of mitigation with various suggestions around dark mind and blood price or a new buff added.
    Some extra dps put anywhere with various suggestions on end of combo or Bloodspiller having a secondary.

    Then there's some crazy job redesigns we're all going to ignore because seriously, not feasible.
    (11)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Buff Blood Price MP regen so that it gives more MP.
    While Blood Price was originally for MP regen, I get the feeling they were planning to do something else with it and scrapped it before implementation. MP return on it being so low makes little sense. Granted, an ability like it also makes little sense when you look at how the MP bar turns into a very controlled and finite resource with Darkside active.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)