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  1. #1
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    tbn bloodspiller is actually a slight dps loss outside of grit though after the buff to souleater potency, or at best youre breaking even. You use tbn for busters and on the opening pull to get bw delirium asap, maybe as ot on o3s for crit hit. and theres still a da priority system just like 3.x. CnS, bloodspiller, souleater, and if youre overflowing with mana, siphon strike. It does suck not having low blow, scourge, dp and old reprisal, i hope in the next patch we can get a dp fix, some potency upgrades, maybe scourge at the end of a powerslash combo, or on a da plunge, tbn cast point/duration fix cuz server ticks, living dead qol buff, shadow wall recast reduction, etc
    (0)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tankstuff View Post
    tbn bloodspiller is actually a slight dps loss outside of grit though after the buff to souleater potency, or at best youre breaking even.
    It's true that it's a personal loss, but I think most people are referring to the fact that it's either raid wide DPS increase, or that the DRK will need to use it for multiple hard hitting mechanics per minute, whereas it doesn't need to be tuned like that at all.
    (1)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  3. #3
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DWolfwood View Post
    It's true that it's a personal loss, but I think most people are referring to the fact that it's either raid wide DPS increase, or that the DRK will need to use it for multiple hard hitting mechanics per minute, whereas it doesn't need to be tuned like that at all.
    There's also that "must use it" feeling because your other CDs are on well, cooldown. There's no inbetween mitigation so you (imo) feel pretty obligated to use it every time it's up (which isn't feasible in a lot of encounters)
    (0)

  4. #4
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Just throwing this out there.
    Warrior has raw intuition for Autos
    Paladin has Bulwark for Autos
    DRK has nothing for Autos
    Why.
    (7)

  5. #5
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deathshiro View Post
    Paladin has Bulwark for Autos
    and Bulwark is a great CD for autos... on a 3min recast timer... ya...

    If you so desperately need something for auto attacks just use Anticipation. it's superior to Bulwark cause of the much lower recast. just in dungeons of course.
    (1)

  6. #6
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    and Bulwark is a great CD for autos... on a 3min recast timer... ya...

    If you so desperately need something for auto attacks just use Anticipation. it's superior to Bulwark cause of the much lower recast. just in dungeons of course.
    Something is better than nothing. In savage it's not something I typically take for prog
    I'm currently using conv-rampart-awareness(swap for reprisal on anything but 3)-provoke-shirk
    3 of those are practically manditory. Would just be nice to have a niche again, something DRK hasn't had since 3.x
    (0)

  7. #7
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Dark Passenger:

    Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
    Can only be executed when succumbing to the Darkside.
    Additional Effect: Stun 5s
    Dark Arts*potency: 240
    Dark Arts Effect: Damage over time. Potency is reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, and 50% for all remaining enemies.
    Potency: 40
    Duration: 18s
    Dark Arts fades upon execution.

    Dark Mind:

    Reduces damage taken by 10%.
    Can only be executed when succumbing to the Darkside.
    Duration:15s
    Additional effect: Increases targets magic vulnerability by 5% when you suffer magical damage. Duration: 10s
    Dark Arts Effect: Increases damage reduction to 20% and additional effect to 10%.
    Dark Arts fades upon execution.

    Living Dead:

    Walking Dead effect no longer fades upon 100% health being restored.

    The Blackest Night:

    Shield Duration increased to 15s

    Unleash:

    Deals unaspected damage with a potency of 50 to all nearby enemies.
    Additional Effect: Increased enmity
    Additional Effect: 30% Chance that next Dark Passenger will cost no MP.
    Duration: 15s
    Additional Effect: Increases Blood Gauge by 5.
    (0)
    Last edited by kashi11; 07-29-2017 at 12:55 AM.

  8. #8
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by kashi11 View Post
    Dark Passenger:

    Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
    Can only be executed when succumbing to the Darkside.
    Additional Effect: Stun 5s
    Dark Arts*potency: 240
    Dark Arts Effect: Damage over time. Potency is reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, and 50% for all remaining enemies.
    Potency: 40
    Duration: 18s
    Dark Arts fades upon execution.
    Does that reduction really have to be in there for a tank of all things? It's not exactly like we do a lot of damage to begin with. I'd still have a fairly hard time justifying spending half my mana bar or more just to dark arts this thing if so
    (1)

  9. 07-29-2017 01:56 AM

  10. #10
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    just requires fight knowledge and planning. Bosses dont non stop auto attack you on savage they usually do a buster, do a cast bar mechanic, more autos, another mechanic, tankbuster etc. You can tbn tail swipes and twin bolt, or catastrophes auto nukes and still have it up for double cleave, use it for o3s first crit and one aoe and the next pair of autos and the next ch. You dont spam it off cd you time it right so it becomes a strong "in between" mitigation as well as a pair up with another cd for a buster
    (1)

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