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  1. #171
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Starkbeaumont View Post
    and you think PLDs would be cool with...
    Whether or not another tank is "cool" with buffs to my job is not a balancing metric.

    Quote Originally Posted by Starkbeaumont View Post
    ...DRKs having another all damage CD...
    Another? You mean like, the same amount as PLD has?


    Quote Originally Posted by Starkbeaumont View Post
    ...that is on a 1min recast and costs no resources (or 2400 mp with doubled potency)...
    We're asking for DADM alone to mitigate physical damage as well, not regular DM. For 2400 mana that's a fair price considering we can already get similar mitigation to both damage types in TBN+DM. We're asking for DADM to have a purpose for existing. None of PLD's cooldowns cost them DPS to operate effectively. (Clemency and PoA are not cooldowns)

    Quote Originally Posted by Starkbeaumont View Post
    ...which can be easily paired with TBN? When Sheltron is crap for any multi hitting attack?...
    This is how it is right now, already. We already pair TBN with DM and Sheltron is already crap for multi-hitting attacks. What we're asking is for DADM to not be strictly inferior to TBNDM. You think "PLD's would be cool" with us having a slightly weaker tank LB1 for magic damage on a 60s recast? Cause THAT would actually give PLD serious competition in the utility department. That's more mitigation than Delirium and Reprisal combined.

    Quote Originally Posted by Starkbeaumont View Post
    PLD needs to rely on cross call skills just as much.
    Except it doesn't. You already have a solid cooldown suite combined with a shield that like I said just makes PLD hands-down tanker than the other two tanks now that they can block magic. PLD's shield used to not be a big deal, but now, it absolutely is. PLD can take Rampart and Conva and be completely solid, DRK takes the same CR abilities because it clings to dear life without them unless its being propped up by magic-heavy content. DRK is THE reason tankbusters are almost all magical, and seemingly any fight now with physical ones ensures a tank swap mechanic so that DRK needn't take every single one.
    (5)

  2. #172
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms. Bulwark and PoA can't be combined with Sheltron as all block damage. Bulwark is ok for dungeon pulls but has a long CD. it's crap for single target/raids. How is that solid without cross class?

    Also Sizzle, if you want balance you should care as much about the other tanks as you do about DRK.
    (2)

  3. #173
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    We're asking for DADM alone to mitigate physical damage as well, not regular DM. For 2400 mana that's a fair price considering we can already get similar mitigation to both damage types in TBN+DM. We're asking for DADM to have a purpose for existing. None of PLD's cooldowns cost them DPS to operate effectively.
    I think that even DM without DA should mitigate both damage types. Having CDs that only mitigate one type of damage is very bad design and absolutely terrible to balance since it also relies on encounter design. DM should have the same purpose to exist on every fight, whether it be mostly magical or mostly physical, with and without DA. DA should just make it stronger, or add an extra effect. That's the reason why they made PLD able to block magic damage. I wouldn't have anything against Raw Intuition getting buffed so that WAR can parry magic too with this CD on. I'm just done with only 1 damage-type CDs. It's just shitty design.
    (2)
    Last edited by Freyyy; 07-26-2017 at 08:24 PM. Reason: PLD able to block MAGIC damage, not just damage, and got DA and DM reversed in the first sentence

  4. #174
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms. Bulwark and PoA can't be combined with Sheltron as all block damage. Bulwark is ok for dungeon pulls but has a long CD. it's crap for single target/raids. How is that solid without cross class?

    Also Sizzle, if you want balance you should care as much about the other tanks as you do about DRK.
    Should take a look at Shadow Wall compared to Sentinel which is the same skill but weaker, and we don't have a Bulwark skill. TBN is the Sheltron/Intervention of the job (Oath vs Mana more or less) so that balances them out. We don't have any other physical mitigation after that outside of role skills. No Divine Veil or Passage of Arms. Our CD kit is basically 2 skills and a "???" with Dark Mind varying in use level dependent on encounter. Throw in the shield mitigation AND doing more damage than us with more mitigation/utility and you're left with "???". Edit: Oh yeah there's that whole Hallowed Ground vs Living Dead thingy too.

    You really can't argue that Dark Knights are not more dependent on role skills to mitigate damage.

    Thread title is Dark Knight feedback not a balance thread on all three tanks, seems fair to give mostly Dark Knight feedback in the Dark Knight thread.
    (8)
    Last edited by Kalocin; 07-27-2017 at 12:34 AM.

  5. #175
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    18 pages of NA DRKs who seem like they can't agree on what they want for DRK to have... so let's take one step at a time.

    3rd combo finisher that has raid utility slapped on it.

    Just as much raid utilty as PLD.

    self damage mitigation; traits that could easily fit DRK in terms of role AND lore: Shadowskin could provide 5% Defense boost but only in combat, and Dark Dance increases parry and evasion rate by 20% and have DRK parry magic attacks.

    Dark Arts would require traits to be useful for endgame. Dark Arts Mastery would decrease mana costs in halve, make it so Dark Arts is no longer lost for 1 effect and increase duration to 15 second with certain actions increasing the duration to 30 seconds max with but cooldown is 180 seconds.

    Buff Blood Price MP regen so that it gives more MP.

    Quietus needs to have 15 blood gauge cost to actually make it worth using in AoE situations.

    And have Delirium add extra effects to them, For example Blood Price adds a Bloodbath effect.
    (0)

  6. #176
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    18 pages of NA DRKs who seem like they can't agree on what they want for DRK to have... so let's take one step at a time.
    Regardless of how or where people want changes, most people agree/want this:

    Dark Passenger made useful again.
    Shadow Wall's cd reduced or buffed to match Sentinel in some form.
    TBN brought up to 6-7 seconds due to server ticks.
    Living Dead either changed or more noticeable.
    Some extra form of mitigation with various suggestions around dark mind and blood price or a new buff added.
    Some extra dps put anywhere with various suggestions on end of combo or Bloodspiller having a secondary.

    Then there's some crazy job redesigns we're all going to ignore because seriously, not feasible.
    (11)

  7. #177
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I find DRK to be pretty boring right now. Just in terms of how to make it play a little better, I think
    -Some MP restoration on Bloodspiller - not as much as a Dark Arts, maybe as much as a non-Grit Syphon Strike.
    -High enough potency on Bloodspiller to make using TBN for DPS more attractive
    -One more combo ender. Preferably not a powerful DOT just because that's just Dark Paladin.
    -Trait or buff from the above combo ender that gives blood when you use MP.

    With this we'd have MP feeding Blood, and Blood feeding MP. Kinda similar to the shield oath setup of HS->Sheltron->MP->HS

    And then for just buffs:
    -Dark Arts Dark Mind -> Grants 10% magic damage reduction to the party (25% total for the DRK, mostly just to keep the tooltip from being stupid)
    -Living Dead - Cooldown reduced if it doesn't proc. Some big obvious graphic that happens while Walking Dead is active.
    -Blackest Night - grants up to 50 blood based on how much of the shield was used.
    -Souleater healing applies out of Grit

    Even though there are still a few "failure conditions" on DRK (not enough MP to DA CnS, not enough Blood to Delirium+BW on cooldown, hitting 100% MP, hitting 100% blood), it feels like they're too easy to avoid. Combined with Souleater bot gameplay it's kinda boring.
    (1)
    Last edited by Brannigan; 07-27-2017 at 03:47 AM.

  8. #178
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Buff Blood Price MP regen so that it gives more MP.
    While Blood Price was originally for MP regen, I get the feeling they were planning to do something else with it and scrapped it before implementation. MP return on it being so low makes little sense. Granted, an ability like it also makes little sense when you look at how the MP bar turns into a very controlled and finite resource with Darkside active.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #179
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms.
    Why do people always forget that Cover is also a CD? Just because it functions a bit differently doesn't change what it is. I mean, so the other tank has to have hate, big deal. It's still a self-mitigation CD equal to Rampart.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  10. #180
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DWolfwood View Post
    Why do people always forget that Cover is also a CD? Just because it functions a bit differently doesn't change what it is. I mean, so the other tank has to have hate, big deal. It's still a self-mitigation CD equal to Rampart.
    maybe cause a tank swap would basically do the same. especially with shirk available.
    (0)

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