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  1. #141
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    The issue I have with the small amount of STR added is now the crafted Fending rings every even patch cycle will always outweigh the supposed best. Just meld in the first slot and overmeld Direct Hit or Tenacity in everything else.
    (4)

  2. #142
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seku View Post
    The "X" in this equation is what matters the most. The tank is offered 75% upfront. But 75% of what and an additional 5% of what? If the variable "x" for attack power is 50 for tanks, but the DPS attack power variable "x" is 200, as that's their payment for each patch cycle of gear, then the gap between tanks and DPS increases each patch cycle, instead of staying a static amount different from each other.
    I'm not trying to put words in Shinkyo's text. But I think your trying to draw too much from that example. X is an undefined variable, it would be however much AP increases per str for that given role. The % in reference are the str we have on accessories now (75%) and the (5 x 5%) is the small +2 str from each accessory. Whereas dps get an "upgrade" each step, I think what he's basically saying is we got our "upgrade" upfront with the addition of str, and a small bonus each new accessory.

    They should be able to better balance str amounts on dps and tanks moving forward, as others said it was just an emergency fix regarding 270 accessories so they had to balance it with the content already designed. Tanks do not need the same AP as dps right now. There is no scaling issue currently, there is no dps issue currently.
    (0)

  3. #143
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by whiskeybravo View Post
    I'm not trying to put words in Shinkyo's text. But I think your trying to draw too much from that example. X is an undefined variable, it would be however much AP increases per str for that given role. The % in reference are the str we have on accessories now (75%) and the (5 x 5%) is the small +2 str from each accessory. Whereas dps get an "upgrade" each step, I think what he's basically saying is we got our "upgrade" upfront with the addition of str, and a small bonus each new accessory.

    They should be able to better balance str amounts on dps and tanks moving forward, as others said it was just an emergency fix regarding 270 accessories so they had to balance it with the content already designed. Tanks do not need the same AP as dps right now. There is no scaling issue currently, there is no dps issue currently.
    You may not have put word into my mouth but you perfectly conveyed my thoughts :-)
    (0)

  4. #144
    Player
    DacienSanderon's Avatar
    Join Date
    Jul 2015
    Posts
    72
    Character
    Dacien Sanderon
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Even if tank accessories had all str they would still be a worse drop for raid dps than getting a dps accessory drop. The whole argument that the raid is collectively disappointed at a fending drop is a strawman argument as they'll be disappointed no matter what stats are on a tank drop. It's a tank drop.
    (0)

  5. #145
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DacienSanderon View Post
    Even if tank accessories had all str they would still be a worse drop for raid dps than getting a dps accessory drop. The whole argument that the raid is collectively disappointed at a fending drop is a strawman argument as they'll be disappointed no matter what stats are on a tank drop. It's a tank drop.
    That's no excuse; it's a matter of degree. i340 Fending accessories are dangerously close to "not even an upgrade," especially when considering i320 crafted accessories.
    (2)

  6. #146
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    That's no excuse; it's a matter of degree. i340 Fending accessories are dangerously close to "not even an upgrade," especially when considering i320 crafted accessories.
    Would it really be better if Omega drops were the only option for gear ?
    (0)

  7. #147
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Would it really be better if Omega drops were the only option for gear ?
    Considering it has 20 higher ilv, it's bullshit how marginal the improvement is compared to non overmelded i320 crafted accs or lakshmi accs. But hey, at the very least I get 2 more str from 20 ilv upgrade, so it's still not as bad as gordias or pre 4.05, since pure vit acc drops would be literal garbage for progression.


    Quote Originally Posted by Kabooa View Post
    You can contextualize it all you want, the fact of the matter is that getting 'fending' one week is no different than getting 'slaying' another, because the stuff is clearable with the i320 crafted / Omega story.

    In this regard, getting fending over DPS/Healing isn't a huge detriment, especially since it's only on the right side, which is significantly less than leftside upgrades.

    I can't speak for the day-1 clearers, but I doubt any of them saw nothing but Slaying drop, and those drops likely did not influence the clear orders at any significant margin.
    All accessory upgrades provide marginal benefit, but the main dmg stat gain from upgrading a i320 fending acc is 1/7 of the other jobs so that's still a bad thing.

    For low ilv progression dps gain would help in covering for mistakes as I mentioned before. Tanks having more hp is also helpful to cover for mistakes, but 1.5k hp on a tank is way less valuable than let's say 1.5k hp on a dps or healer if you consider the type of damage we are taking. 1.5k extra hp is way less likely to save a tank from a tank buster in case of a mistake in mitigation or healing, compared to 1.5k extra hp to save a dps from getting one shot by aoe or mechanics. I'd argue extra hp past the amount provided by minimum ilv gear to clear the raid is least valuable on a tank.
    (0)
    Last edited by aleph_null; 07-21-2017 at 05:44 PM.

  8. #148
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DacienSanderon View Post
    Even if tank accessories had all str they would still be a worse drop for raid dps than getting a dps accessory drop. The whole argument that the raid is collectively disappointed at a fending drop is a strawman argument as they'll be disappointed no matter what stats are on a tank drop. It's a tank drop.
    I don't really get where you see a straw man there, but your argument just shows that Square didn't address any of the problems and there are still major issues with tank scalling. And there is a difference between worse and borderline useless.

    Quote Originally Posted by Argyle_Darkheart View Post
    i340 Fending accessories are dangerously close to "not even an upgrade," especially when considering i320 crafted accessories.
    Crafted accessories, if penta melded, are already better than ilvl 340 afaik and the margin should be quite big with the introduction of Direct Hit.



    Edit: Well they did address the ilvl 270 STR accessory problem.
    (0)
    Last edited by Alphras; 07-21-2017 at 06:03 PM.

  9. #149
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    Considering it has 20 higher ilv, it's bullshit how marginal the improvement is compared to non overmelded i320 crafted accs or lakshmi accs.
    Frankly, for me, Omega Savage shouldn't even drop accessories. It would give room to create a relevant content in 4.1, even for people who already farmed O1S completely.
    (0)

  10. #150
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Frankly, for me, Omega Savage shouldn't even drop accessories. It would give room to create a relevant content in 4.1, even for people who already farmed O1S completely.
    Frankly for me it'd be better if o1s doesn't even drop fending accs, since that'll guarantee that we'd get healer accs or dps accs instead lol.

    There is always a room for contents with relevant drops. We have four (?) secondary stats, so not counting reversed allocation (crit/det vs det/crit for example) there are still 6 possible combinations. 2 are taken by tomestone gear and savage gear, so there are still options. They could also add stat customization like anima weapons for savage weapons, so those who can clear savage raids don't have to grind for their BiS weapon months after the raid tier was released.

    The devs also mentioned about some super hard fight being released in odd patches so there's a possibility of some kind of relevant drops there.
    (0)

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