How so, if you've anything concrete in mind already?The core issue is that VIT is a worthless stat. Until that changes, Fending acessories will always be worse. They could give Fending all the STR they want, but unless its equal or greater to the STR that a dps accessory would give, groups will always be disappointed by a Fending drop. More STR isn't the issue, useless VIT is.
The only true way to fix this, is to rework VIT into something useful. In my opinion the entire Tank role needs an overhaul.
Earnestly curious.
I'd rather see vit as a secondary stat built into all our gear or just built into our character's base hp stat (or even mitigation). Generally hp has a threshold where it starts to diminish in value (past the minimum hp you require to survive, extra hp only matters if it allows for a different mitigation/healing rotation that yields more dps), while dps stats are always beneficial no matter how much you gain.
How is that any different from the current situation?
STR and VIT now being completely independent, you can pretty consider STR as our primary and VIT as a secondary.
Having VIT on our gear in no way affect how much STR we get, so their is no conflict between the 2.
The only thing limiting factor is how much AP SE wants Tanks to have for a particular content tier and in relation to DPS AP.
All people are complaining about is tanks doing less dps than DPS class and feeling their don\\'t have enough weight in the total raid DPS. It\\'s valid but is only a perception issue. It\\'s doesn\\'t affect gameplay in anyways.



			
			
				I can't speak for everyone (unlike you, apparently), but my issue is that tank gear progression, with regards to Fending accessories, is highly unsatisfying. I would like Fending accessories to have as much impact on tanks as the respective counterparts do on other jobs; I really don't think that's asking too much.
That's what tanking is. The problem is that SE made the role less challenging than other MMOs, so players turn to damage as a way of contributing and differentiating themselves.


			
			
				That's really kind of a silly argument. First off, there's been hardly any gear progression at all. We know SE limiting the addition of str was due to balancing with current content, just enough so people wouldn't use 270 accessories. They didn't even have to do that, so it just seems a bit early to claim there is a problem with gear progression - we are at the first step! Lol. We have no idea what the progression will look like beyond 340.I can't speak for everyone (unlike you, apparently), but my issue is that tank gear progression, with regards to Fending accessories, is highly unsatisfying. I would like Fending accessories to have as much impact on tanks as the respective counterparts do on other jobs; I really don't think that's asking too much.
Secondly, sure, +7 per 10 ilvl is better than +1 per 10 ilvl. But let's not act like 1 accessory provides a noticeable impact on any other job. Especially if you consider the loss of substats sometimes, it's not always an "upgrade" for dps. Like if you are swapping 100 crit for 100 skill speed, it might not be beneficial to the rotation until you can drop the skill speed on another piece of gear, etc. Or vice versa, if you need a set amount of skill speed for your rotation and get a new accessory with crit and det, yea it's an upgrade but you can't use it until you get something to replace the skill speed. Or similarly when the tome gear accessory is more powerful than the raid drop, it'd still be disappointing to see when it could've been a better tank or healer drop. I certainly ran into situations like that raiding on drg through hw (though how prevalent this is in SB I do not know)
Tank accessories have more meaning now than they had last week, that's the important part. SE can now balance tank dps and HP seperately, this is important as well. We'll just have to see how they handle it moving forward, there's no real reason for them to make any further adjustments at this time.
Last edited by whiskeybravo; 07-22-2017 at 01:45 AM.

			
			
				Instead of arbitrary values though I don't know why they just didn't go with 50% of the VIT.

			
			
				This statement is very important to understand. Yes the fending accessories are only gaining 2 strength for those 20 item levels, but I don't expect it to scale linearly every 20 item levels. Like whiskeybravo said, separating our damage and HP into two stats allows them to balance them that much easier. Lets say when they release the next savage tier, the strength difference might be more than it is now. SE is easily going to be able to put whatever strength value on those fending accessories they need to in order to scale the tanks correctly.Tank accessories have more meaning now than they had last week, that's the important part. SE can now balance tank dps and HP seperately, this is important as well. We'll just have to see how they handle it moving forward, there's no real reason for them to make any further adjustments at this time.
TLDR dont expect the strength scaling on accessories to be linear throughout the entire xpac.



			
			
				Do we know that? I suspect as much, but it's still cause for concern, in my opinion. Let's not forget that Fending accessories for the longest time had no Attack Power. It's not like this is a new issue; rather, we've regressed. Incidentally, how do you feel about the idea of i320 crafted accessories being superior to i340 raid accessories?
Fair enough, but I would like to voice my concern while I wait and see.We have no idea what the progression will look like beyond 340.
Never said it was noticeable (but it is); I said I would like them to have the same impact.But let's not act like 1 accessory provides a noticeable impact on any other job.
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