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  1. #151
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Inuakurei View Post
    The core issue is that VIT is a worthless stat. Until that changes, Fending acessories will always be worse. They could give Fending all the STR they want, but unless its equal or greater to the STR that a dps accessory would give, groups will always be disappointed by a Fending drop. More STR isn't the issue, useless VIT is.

    The only true way to fix this, is to rework VIT into something useful. In my opinion the entire Tank role needs an overhaul.
    How so, if you've anything concrete in mind already?

    Earnestly curious.
    (0)

  2. #152
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    How so, if you've anything concrete in mind already?

    Earnestly curious.
    I'd rather see vit as a secondary stat built into all our gear or just built into our character's base hp stat (or even mitigation). Generally hp has a threshold where it starts to diminish in value (past the minimum hp you require to survive, extra hp only matters if it allows for a different mitigation/healing rotation that yields more dps), while dps stats are always beneficial no matter how much you gain.
    (0)

  3. #153
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aleph_null View Post
    while dps stats are always beneficial no matter how much you gain.
    Enter +2 str... lol
    (0)

  4. #154
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by aleph_null View Post
    Snip
    How is that any different from the current situation?
    STR and VIT now being completely independent, you can pretty consider STR as our primary and VIT as a secondary.
    Having VIT on our gear in no way affect how much STR we get, so their is no conflict between the 2.
    The only thing limiting factor is how much AP SE wants Tanks to have for a particular content tier and in relation to DPS AP.
    All people are complaining about is tanks doing less dps than DPS class and feeling their don\\'t have enough weight in the total raid DPS. It\\'s valid but is only a perception issue. It\\'s doesn\\'t affect gameplay in anyways.
    (0)

  5. #155
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shinkyo View Post
    All people are complaining about is tanks doing less dps than DPS class and feeling their don\\'t have enough weight in the total raid DPS. It\\'s valid but is only a perception issue. It\\'s doesn\\'t affect gameplay in anyways.
    I can't speak for everyone (unlike you, apparently), but my issue is that tank gear progression, with regards to Fending accessories, is highly unsatisfying. I would like Fending accessories to have as much impact on tanks as the respective counterparts do on other jobs; I really don't think that's asking too much.
    (3)

  6. #156
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by TankHunter678 View Post
    Tanks should be more then a convenient meatshield that makes mobs look at them instead of you.
    That's what tanking is. The problem is that SE made the role less challenging than other MMOs, so players turn to damage as a way of contributing and differentiating themselves.
    (0)

  7. #157
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    I can't speak for everyone (unlike you, apparently), but my issue is that tank gear progression, with regards to Fending accessories, is highly unsatisfying. I would like Fending accessories to have as much impact on tanks as the respective counterparts do on other jobs; I really don't think that's asking too much.
    That's really kind of a silly argument. First off, there's been hardly any gear progression at all. We know SE limiting the addition of str was due to balancing with current content, just enough so people wouldn't use 270 accessories. They didn't even have to do that, so it just seems a bit early to claim there is a problem with gear progression - we are at the first step! Lol. We have no idea what the progression will look like beyond 340.

    Secondly, sure, +7 per 10 ilvl is better than +1 per 10 ilvl. But let's not act like 1 accessory provides a noticeable impact on any other job. Especially if you consider the loss of substats sometimes, it's not always an "upgrade" for dps. Like if you are swapping 100 crit for 100 skill speed, it might not be beneficial to the rotation until you can drop the skill speed on another piece of gear, etc. Or vice versa, if you need a set amount of skill speed for your rotation and get a new accessory with crit and det, yea it's an upgrade but you can't use it until you get something to replace the skill speed. Or similarly when the tome gear accessory is more powerful than the raid drop, it'd still be disappointing to see when it could've been a better tank or healer drop. I certainly ran into situations like that raiding on drg through hw (though how prevalent this is in SB I do not know)

    Tank accessories have more meaning now than they had last week, that's the important part. SE can now balance tank dps and HP seperately, this is important as well. We'll just have to see how they handle it moving forward, there's no real reason for them to make any further adjustments at this time.
    (0)
    Last edited by whiskeybravo; 07-22-2017 at 01:45 AM.

  8. #158
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Instead of arbitrary values though I don't know why they just didn't go with 50% of the VIT.
    (0)

  9. #159
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Tank accessories have more meaning now than they had last week, that's the important part. SE can now balance tank dps and HP seperately, this is important as well. We'll just have to see how they handle it moving forward, there's no real reason for them to make any further adjustments at this time.
    This statement is very important to understand. Yes the fending accessories are only gaining 2 strength for those 20 item levels, but I don't expect it to scale linearly every 20 item levels. Like whiskeybravo said, separating our damage and HP into two stats allows them to balance them that much easier. Lets say when they release the next savage tier, the strength difference might be more than it is now. SE is easily going to be able to put whatever strength value on those fending accessories they need to in order to scale the tanks correctly.

    TLDR dont expect the strength scaling on accessories to be linear throughout the entire xpac.
    (0)

  10. #160
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by whiskeybravo View Post
    We know SE limiting the addition of str was due to balancing with current content, just enough so people wouldn't use 270 accessories.
    Do we know that? I suspect as much, but it's still cause for concern, in my opinion. Let's not forget that Fending accessories for the longest time had no Attack Power. It's not like this is a new issue; rather, we've regressed. Incidentally, how do you feel about the idea of i320 crafted accessories being superior to i340 raid accessories?

    We have no idea what the progression will look like beyond 340.
    Fair enough, but I would like to voice my concern while I wait and see.

    But let's not act like 1 accessory provides a noticeable impact on any other job.
    Never said it was noticeable (but it is); I said I would like them to have the same impact.
    (3)

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