Dark Knight isn't a priority based system at all. Your rotation is very simple, its Hard Slash, Syphon Strike, Souleater. You Bloodspiller when you have enough blood gauge, and you dart arts when you have enough MP. You use Plunge and Salted Earth and Carve and Spit on recast and thats it. It doesn't matter when you Bloodspiller or what you Dart Arts, (with the exception of Carve and Spit) What priority are you talking about? The only priority in the entire class is Dark Arts Carve and Spit. As long as you aren't capping on MP or Blood, you are doing as much as the class allows. What is the whole picture for you?
That is exactly my point. And my suggestion is that the "something" be DM going all damage types. It is a very simple fix that goes a long way. You could change whatever else you wanted, but the magical limitation of DM is a huge contributor to DRK's mitigation weakness.
Except its not where Unleash is at. You aren't supposed to use Unleash at all, are you really telling me you use Unleash to establish enmity? You can take it off your bars and your performance wouldn't drop. Power Slash has a use, Unleash doesn't. They aren't comparable at all.
You don't pair it at all, Dark Passenger is a waste of MP. Some people don't even have it on their bars. Same with Unleash.
and the nerf to Dark Passenger is a mistake. something needs to change with Dark Passenger. It's useless. I'm not sure what you are trying to argue here, that Dark Passenger is fine? It's by far DRK's most underwhelming ability, even if you wanted to argue that it had a use, its use is faar more situational then Dark Mind.
Except Power Slash combo and Souleater have different functions. One is to establish threat and the other is to do damage. What would you do if you wanted to do damage without establishing threat....like an OT does?
Common suggestions are usually good suggestions more often then not. I won't argue more then this, as this doesn't really relate to DRK.