
Already suggested something similar for the Stormblood Delirium but much more balanced.I've suggested before to change Sole Survivor into an instant heal that consumes blood, but what if thats based on blood itself, so 50 heals a part but 100 blood heals you for your max HP. With this change you can get yourself out of walking dead.
This way we're not healer dependant for our invul ability, like war and pld..


I would like to see living dead become damage absorbing and restore hp. Some sort of middle ground between hallowed and HG. Basically you can pop it and go down to 1 then all damage taken becomes hp restored. When it wears off you just stay at whatever hp you were. Instead of living dead it could be call something like dark pact.
Last edited by Chrono_Rising; 10-12-2017 at 02:49 AM.

Welp, I did get the chance to play Warrior after the changes.
It hurt even more.
I can't even. Haha.



add this: blood price is complety useless on shinryu, all is magic there making tank in grit being so damm painfull, they need to make MP retunrs in both type of damage.



then is a bug bcs using blood price on shinryu extreme give 0 pm
Last edited by shao32; 10-12-2017 at 07:42 AM.


I have a microscopic glimmer of hope that the bug fix is perhaps a precursor to some interesting and powerful overhaul to Blood Price in 4.15. Doubt it though.
Last edited by SyzzleSpark; 10-12-2017 at 04:51 PM.

If nothing else post all over the internet and maybe use the support desk thing in-game to leave a suggestion about how to make DRK balanced better...



just how reliable is FFLogs in seeing how many people are still taking DRK into content?
Not at all, as FFlogs is dominated by speed-run meta, which DRK is currently not a part of. DRK is still very much used by many people, but turning to FFlogs to see if people are running it isn't really the best course of actions.
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