Quote Originally Posted by EusisLandale View Post
The difference being that we have more things on the side to do than Paladin did back then. And Scourge really just is not coming back, between Bloodspiller and Darkside's buff it's been baked into the Job without the need for constant management.
So things can be readjusted, I'm not advocating for a DPS buff, just for a less bland rotation.

Quote Originally Posted by EusisLandale View Post

It's going to take more than just one skill and adjustment to touch this problem up. Give Blood Price a mitigation effect to put it in line with Blood Weapon. make Dark Mind apply to all damage, improve The Blackest Night's duration, allow Souleater to heal even if only at half the rate out of Grit, and alter Shadow Wall to have two of three minimum; more power, a better duration, or a lower recast time.
While I don't disagree with some of those suggestions, the biggest problem is that Dark Mind is very situational and DRK doesn't have as many tool as the other tanks to mitigate Physical damage.

Quote Originally Posted by EusisLandale View Post

Unleashed is Power Slash to Abyssal Drain's Souleater. You're looking at x20.6 enmity vs x5. It would be more reasonable to ask for Abyssal Drain to lose its enmity modifier rather than to ask for them to be merged.
Unleashed is basically a DRK version of flash that does 50 potency. It really is redundant in the grand scheme of things. And that argument doesn't really hold. Unleashed is not as useful as Power Slash is. If you are using unleashed, you are pretty much wasting the GCD.

Quote Originally Posted by EusisLandale View Post
They don't want it to be always worth using, they made that pretty clear with the cost and potency adjustments. Dark Passenger is an early game tool to weave in for some damage before you get all your aoe tools, and a late game trash mitigation tool. The change to Quietus allows for us to get into a period where we're overwhelmed with MP when paired with Blood Weapon. A single BW Quietus on 5 targets pays off a DA DP.
About the only way you could convince them to make Dark Passenger free and to have its Dark Arts boost naturally is if that comes with the condition of stripping its potency. Congrats, you got Line Flash.
Except Dark Passenger is completely useless. DP costs the same amount of MP as DA, so if you are really capped on MP, and you can't afford to wait for the next Abyssal Drain, you're better off spending it on DA. The blind really doesn't mesh well with Blood Price, and we don't need that mitigation if we get other mitigation you or I mentioned buffed. When I meant naturally have the DA boost, I meant the potency boost. A similar ability would be Howling Fist from Monk.

Quote Originally Posted by EusisLandale View Post

Dark Knights are hardly suffering from any button bloat. No, it would be far better to leave them separate. And no linking them up to the same recast time like Warrior stuff either. Again though, Blood Price definitely needs to be given mitigation. That puts it thematically in line with Blood Weapon, MP+Blood Generation and DPS/Mitigation.
Why leave them separate? They both have the same function and are mutually exclusive. I also don't want them on the same recast, I would much prefer to just have the effects combined. 1 button for MP regen, there is no need for 2 mutually exclusive ones that accomplish the same thing. This also goes back with Unleashed/Abyssal Drain argument.

As I said before, these solutions are pretty common ones that people are suggesting. In this very thread, in the forums, and elsewhere. DRK has too many underwhelming abilities and too many redundancies in their kit.