Quote Originally Posted by Link594 View Post
So things can be readjusted, I'm not advocating for a DPS buff, just for a less bland rotation.
It's only bland if you're looking at just the core of it and not the whole picture. Dark Knight is less a rotation based Job and more a priority based one. Just slapping in a third combo just because the others do isn't really going to help matters.

While I don't disagree with some of those suggestions, the biggest problem is that Dark Mind is very situational and DRK doesn't have as many tool as the other tanks to mitigate Physical damage.
Dark Mind being situational is fine. Dark Mind being situational when we have next to nothing outside of those situations is the bigger problem in the long run. Something needs to happen, be it DM going all damage types or some other changes.

Unleashed is basically a DRK version of flash that does 50 potency. It really is redundant in the grand scheme of things. And that argument doesn't really hold. Unleashed is not as useful as Power Slash is. If you are using unleashed, you are pretty much wasting the GCD.
Unleash and Power Slash are both generally cheaper, weaker, high enmity alternatives to the more expensive and powerful Abyssal Drain and Souleater. Should we roll Power Slash into Souleater just because one is wasted GCDs outside of the opening of a fight? Because that's the same place Unleash is at.

Except Dark Passenger is completely useless. DP costs the same amount of MP as DA, so if you are really capped on MP, and you can't afford to wait for the next Abyssal Drain, you're better off spending it on DA. The blind really doesn't mesh well with Blood Price, and we don't need that mitigation if we get other mitigation you or I mentioned buffed.
You don't pair it with Blood Price. You pair it with Blood Weapon.

When I meant naturally have the DA boost, I meant the potency boost. A similar ability would be Howling Fist from Monk.
They put out the nerfs to Dark Passenger specifically to avoid having us use multiple area attacks in single target situations. They're not going to give us a free oGCD instant 240 AoE

Why leave them separate? They both have the same function and are mutually exclusive. I also don't want them on the same recast, I would much prefer to just have the effects combined. 1 button for MP regen, there is no need for 2 mutually exclusive ones that accomplish the same thing. This also goes back with Unleashed/Abyssal Drain argument.
As it stands right now, you can have 30-46 seconds of extra MP and Blood generation. 15-23 if you're the OT. The function may be the same, but the method is different; Blood Weapon rewards offensive playstyles, Blood Price rewards defensive playstyles. And if you wish to make the argument of rolling things together based on function rather than purpose and method, I'll again say to just roll Power Slash's combo into Souleater's. Let's just roll all the tank enmity combos into the damage combos. But this is of course an insane suggestion.

As I said before, these solutions are pretty common ones that people are suggesting. In this very thread, in the forums, and elsewhere. DRK has too many underwhelming abilities and too many redundancies in their kit.
Common suggestions do not equal good suggestions. The constant hyperfocus on tank DPS being a pretty good example, all the changes this patch were to accommodate those issues rather than the more pressing matters of mitigation and utility.