Firstly I respect your post a lot more than I respect the baby rager's post before it. Your comments actually read with intelligence.
You're right, I haven't played any of SB's MNK because it has always been the least interesting melee DPS job in my eyes. I did dabble in 3.0 MNK from time to time, but it was indeed a rarity.
My major point here is that the changes in MNK gameplay is insignificant compared to a lot of the jobs that got changed. From a technicality standpoint, sure I will give you that - they recieved some adjustments that slightly decreased their gameplay, however if the belief is that it is anywhere near on the scale as the many other jobs that people are complaining about - I can't agree there.
I do consider rotational control a part of gameplay, however I still don't see how it's immensely different to 2.0 & 3.0 MNK.
You do a couple of less skills? Big whoop. The job has always been extremely rotational and pressing 3 combos repeatedly isn't much different to pressing 5 combos repeatedly.
I mean, do you even notice the "rotation"? Because when it feels like I am just pressing the button that will give me the buff/DoT that's about to fall off.
If the argument is that it hasn't seen gameplay BUFFS since ARR, then I would agree, however I can't actually get on board with you and say that it has changed a whole lot - which would constitute gameplay nerfs.
Just compare the changes to MNK to the changes that DRG saw.
Sure they gained a rage-like stance similar to SMN, however their interplay of actually having to dance around and pay attention with Fang/Wheeling, or the removal of pushing as many skoguls without dropping BotD, paired with their 827398138912638 skill "rotation" (which in my eyes no longer becomes a rotation), down to simple 1-2-3-4-5 combos with a few OGCD weaves when they come off cooldown.. MNK is not even in the competition by this point.
This doesn't even mention that many of the "gameplay nerfs" that MNK recieved, DRG as well.
Again, if your argument is that MNK didn't see many gameplay improvements over the years since ARR, I would agree. However I can't agree that the loss of a few skills and a rather slight adjustment to their very static, short rotation is really a huge enough change to baby rage about (which I notice you're not doing, and can respect).