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  1. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I've personally always thought MNK was boring as heck to play, the rotation was braindead and on a basic level - was exceptionally easy to play for a melee.
    That's why I chose to never main it, and I only ever jump on it when I feel like mixing things up.
    So the job itself already fits into the Stormblood goal of making classes easy to play for the amateur or the elite.

    However jobs like DRG got a rather large gameplay nerf from Stormblood in my opinion, and in my eyes that calls for a bigger focus than MNK.
    The reason I say this is that MNK has always been easy to play, and fairly uninteresting in my eyes - so if players choose to play that job through ARR & HW, then why be annoyed that it didn't get massive overhauls?

    Back to DRG briefly though, the removal of Skogul consuming BotD timer, and removing the RNG-ness of the 4th stage combos (Fang & Wheeling), among other things, simplified that job way too much.

    I generally like to avoid the "X job is fine, because Y job has bigger issues" arguments, however I will in this case - because MNK hasn't changed really - and many of those who mained it in HW will probably still enjoy maining it in SB.
    DRG however? I know more DRGs that have jumped (no pun intended) ship than any other job, simply because of the gameplay nerfs.

    My main point here is probably more along the lines of -
    Just be happy it didn't get a gameplay nerf like some other jobs out there. It fortunately didn't really change, which means it didn't lose anything - where a number of other jobs did.
    (2)
    Last edited by Altena; 07-17-2017 at 09:14 AM.