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  1. #61
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the solution for this is quite simple, make the blunt debuff affect to resistance to magic, saying that monk toss chi in his attack for reduce the resistance to magical damage behind... it don't solve all, but until more blunt jobs is added it the best solution.
    it will open up more the team setup possibility.

    i envision a rework, where we do loose our utility for become the counter part of the sam, when you team is more physical you go with sam, when you team is more magical you go with mnk. even if it don't make a lot of sense, it's the best way to solve a lot of actual trouble. while giving back a role to the monk.

    because right now, please give me one reason valid to bring a monk in a group.... mantra? brotherhood? they are not strong enough for justify his presence.
    ninja will bring more damage every minute, red mage buff is more interesting. in end everyone is better than us in everything we do... we don't shine in anything anymore. that why we are in this situation. we are not the top dps, we are not the most fast around, we are not the most usefull to the team...we are good in nothing. that the whole trouble.

    before we did let it pass, because monk was decent in dps, but with the end of hw it was not the case anymore... and with the apparition of the sam, we did loose all purpose... and it's not utility we need, what we need it's to be a destroyer, what we need it's to be a powerhouse, what we was means to be from the start.
    (2)
    Last edited by silentwindfr; 07-16-2017 at 09:10 PM.

  2. #62
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by silentwindfr View Post
    because monk have nothing more than it defining him...
    actually we have something what define us, something what... well, repels most people actually

    positionals, tons of them, something what for some reason a lot of people(except us monk mains) dislikes like hot lava
    (0)

  3. #63
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    actually...dragoon have more than us now, with them skill they need to change 2 time of position in the same combo
    they change for the 4th and the 5th skill of them combo. means if you start on the side, the 4th will ask to go back and the 5th will ask to be on the side.

    ok meaculpa they did change this, but they change as much than us now :x
    (0)
    Last edited by silentwindfr; 07-17-2017 at 02:29 AM.

  4. #64
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I ply drg so I'm use to positionals. I just never found mnk appealing. I remember in 2.0 that the mark of a great mnk was making your rotation fast enough to silence ADS but after that? Mnk just doesn't bring anything to the table, I think blunt damage has something to do with it. At least if it were piercing drg/mnk/brd/mch would be an interesting comp to play with. Or magic for mnk/Smn/rdm/blm. But right now, mnks don't bring anything.
    (0)

  5. #65
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gravton View Post
    I ply drg so I'm use to positionals. I just never found mnk appealing. I remember in 2.0 that the mark of a great mnk was making your rotation fast enough to silence ADS but after that? Mnk just doesn't bring anything to the table, I think blunt damage has something to do with it. At least if it were piercing drg/mnk/brd/mch would be an interesting comp to play with. Or magic for mnk/Smn/rdm/blm. But right now, mnks don't bring anything.
    don't bring anything as good than the other and have a dps that is not that impressive... then *shrugs*
    (0)

  6. #66
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Brotherhood was supposed to be the answer to "Monks don't bring anything to the table". It's weaker than trick or litany (effects physical dps only) and is RNG effective to the monk player. Of course we used to have int down with dragon kick but that's gone.
    Would you bring a monk for Brotherhood? No, probably not.
    (1)

  7. #67
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    There are a lot of responses derived from emotion, opinion, speculation, assumptions, or suggestions for "fixes" that would make the job undeniably OP in this thread. The rotation hasn't changed. Greased Lightning is MNKs identity. The developers basically just said we're at the limit of speed and power they want us to go with GL, so in order to make it comparable with other classes, they had to mix up the rotations, (which really aren't different). SAM has no utility like where MNK was at in Heavensward, so it's kind of fair in a way for it to be top DPS, but that does not mean MNK isn't a powerhouse either. In some instances, yes, I've over taken some SAMs in 8-man content and I'm not one of the best MNKs out there by far.
    (0)

  8. #68
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zohnax View Post
    There are a lot of responses derived from emotion, opinion, speculation, assumptions, or suggestions for "fixes" that would make the job undeniably OP in this thread. The rotation hasn't changed. Greased Lightning is MNKs identity. The developers basically just said we're at the limit of speed and power they want us to go with GL, so in order to make it comparable with other classes, they had to mix up the rotations, (which really aren't different). SAM has no utility like where MNK was at in Heavensward, so it's kind of fair in a way for it to be top DPS
    I don't think anyone hear argues that it makes sense for SAM to have the highest DPS, seeing as it doesn't seem to have much utility at all... Monks should be able to relate to this quite well when we were compared to DRG/NIN and often overlooked because we didn't have much utility, either.

    Lemme tell you dude. There are many ways they could have lowered our DPS numbers to "make it more comparable" yet even as you say this, Monk still stands to be around 2nd best in terms of DPS, still. But again, this is hardly about DPS.

    I don't see why having the Monk we had in HW would be a bad idea. So we'd be like SAM, great! In HW we were a black sheep that was often discarded for the utility that DRG/NIN offers, now we're not only lesser in DPS (which isn't as much of a problem for me as it is the people who are trying to find raid teams and are simply viewed as "less" than SAM) but the job just isn't very fun to play. I wouldn't raid with this job if someone paid me to.
    (4)
    Last edited by Morzy; 07-17-2017 at 09:05 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  9. #69
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Morzy View Post
    I don't see why having the Monk we had in HW would be a bad idea. So we'd be like SAM, great! In HW we were a black sheep that was often discarded for the utility that DRG/NIN offers, now we're not only lesser in DPS (which isn't as much of a problem for me as it is the people who are trying to find raid teams and are simply viewed as "less" than SAM) but the job just isn't very fun to play. I wouldn't raid with this job if someone paid me too.
    Yeah, they could've given us Super Blood for Blood with 30% damage and 45% additional damage taken.

    MNK is still as fun, if not more so, than ever to me and I will be raiding with it still. From the looks of it, you haven't even been in the raiding scene, so why are you talking about it? As well as your comment on the forums here. "Raid job: Monk"
    (0)

  10. #70
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zohnax View Post
    There are a lot of responses derived from emotion, opinion, speculation, assumptions, or suggestions for "fixes" that would make the job undeniably OP in this thread. The rotation hasn't changed. Greased Lightning is MNKs identity. The developers basically just said we're at the limit of speed and power they want us to go with GL, so in order to make it comparable with other classes, they had to mix up the rotations, (which really aren't different). SAM has no utility like where MNK was at in Heavensward, so it's kind of fair in a way for it to be top DPS, but that does not mean MNK isn't a powerhouse either. In some instances, yes, I've over taken some SAMs in 8-man content and I'm not one of the best MNKs out there by far.
    Monk's rotation has changed. They shortened it when they removed Touch of Death and Fracture, but unlike Dragoon or Ninja we didn't have anything reworked to make up for our lost GCD (Ninja gets a second Gust Slash before using Dancing edge, DRG gets a second combo finisher on its combos through Lance Mastery). We're the only Melee job that just had our rotation shortened without something being slid in to replace it.

    Greased Lightning is Monk's identity, yes, and Riddle of Fire eliminates the most tangible part of it by reducing the haste of it massively making the job feeling jarring every 90 seconds. Worse, it makes Demolish's timing rather awkward and can force clipping of it several times in the fight in order to ensure that it isn't dropped without giving us a way to delay it to prevent this without Fracture or Touch of Death. It's basically the exact same as Blood for Blood except using my Blood for Blood equivalent makes me feel like I'm punching underwater and I have less control over my rotation without Fracture and ToD despite now needing it more than ever because of the slowdown.

    Brotherhood is at best, just okay. It's trash in 4-mans because of how unlikely it is for you to get paired with another physical job (I'm fairly certain the DF prioritizes queuing Melee with Ranged, so we've got a 3/5 chance of getting a caster and a 2/3 chance of getting a magic using tank) so at best it will only give you 2 or three chakras, which is less than you'll get from Rockbreaker spam. In 8-mans it's usefulness swings wildly with how many physical DPS are in the party which locks Monk into physical heavy party compositions for both personal damage and raid contribution.

    As for Monks personal damage, I couldn't care less. If Samurai is the new "All damage, no buffs" class then good for it, I sincerely hope it doesn't fall into the issues Monk had doing that in Heavensward.

    In pretty much every way I wish I could just play Heavensward Monk again, because Stormblood Monk just feels like a regression of it, not like it's progressed.
    (8)
    Last edited by SpeckledBurd; 07-17-2017 at 07:56 AM.

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