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  1. #1
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I ply drg so I'm use to positionals. I just never found mnk appealing. I remember in 2.0 that the mark of a great mnk was making your rotation fast enough to silence ADS but after that? Mnk just doesn't bring anything to the table, I think blunt damage has something to do with it. At least if it were piercing drg/mnk/brd/mch would be an interesting comp to play with. Or magic for mnk/Smn/rdm/blm. But right now, mnks don't bring anything.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gravton View Post
    I ply drg so I'm use to positionals. I just never found mnk appealing. I remember in 2.0 that the mark of a great mnk was making your rotation fast enough to silence ADS but after that? Mnk just doesn't bring anything to the table, I think blunt damage has something to do with it. At least if it were piercing drg/mnk/brd/mch would be an interesting comp to play with. Or magic for mnk/Smn/rdm/blm. But right now, mnks don't bring anything.
    don't bring anything as good than the other and have a dps that is not that impressive... then *shrugs*
    (0)

  3. #3
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Brotherhood was supposed to be the answer to "Monks don't bring anything to the table". It's weaker than trick or litany (effects physical dps only) and is RNG effective to the monk player. Of course we used to have int down with dragon kick but that's gone.
    Would you bring a monk for Brotherhood? No, probably not.
    (1)

  4. #4
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    There are a lot of responses derived from emotion, opinion, speculation, assumptions, or suggestions for "fixes" that would make the job undeniably OP in this thread. The rotation hasn't changed. Greased Lightning is MNKs identity. The developers basically just said we're at the limit of speed and power they want us to go with GL, so in order to make it comparable with other classes, they had to mix up the rotations, (which really aren't different). SAM has no utility like where MNK was at in Heavensward, so it's kind of fair in a way for it to be top DPS, but that does not mean MNK isn't a powerhouse either. In some instances, yes, I've over taken some SAMs in 8-man content and I'm not one of the best MNKs out there by far.
    (0)

  5. #5
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zohnax View Post
    There are a lot of responses derived from emotion, opinion, speculation, assumptions, or suggestions for "fixes" that would make the job undeniably OP in this thread. The rotation hasn't changed. Greased Lightning is MNKs identity. The developers basically just said we're at the limit of speed and power they want us to go with GL, so in order to make it comparable with other classes, they had to mix up the rotations, (which really aren't different). SAM has no utility like where MNK was at in Heavensward, so it's kind of fair in a way for it to be top DPS
    I don't think anyone hear argues that it makes sense for SAM to have the highest DPS, seeing as it doesn't seem to have much utility at all... Monks should be able to relate to this quite well when we were compared to DRG/NIN and often overlooked because we didn't have much utility, either.

    Lemme tell you dude. There are many ways they could have lowered our DPS numbers to "make it more comparable" yet even as you say this, Monk still stands to be around 2nd best in terms of DPS, still. But again, this is hardly about DPS.

    I don't see why having the Monk we had in HW would be a bad idea. So we'd be like SAM, great! In HW we were a black sheep that was often discarded for the utility that DRG/NIN offers, now we're not only lesser in DPS (which isn't as much of a problem for me as it is the people who are trying to find raid teams and are simply viewed as "less" than SAM) but the job just isn't very fun to play. I wouldn't raid with this job if someone paid me to.
    (4)
    Last edited by Morzy; 07-17-2017 at 09:05 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  6. #6
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Morzy View Post
    I don't see why having the Monk we had in HW would be a bad idea. So we'd be like SAM, great! In HW we were a black sheep that was often discarded for the utility that DRG/NIN offers, now we're not only lesser in DPS (which isn't as much of a problem for me as it is the people who are trying to find raid teams and are simply viewed as "less" than SAM) but the job just isn't very fun to play. I wouldn't raid with this job if someone paid me too.
    Yeah, they could've given us Super Blood for Blood with 30% damage and 45% additional damage taken.

    MNK is still as fun, if not more so, than ever to me and I will be raiding with it still. From the looks of it, you haven't even been in the raiding scene, so why are you talking about it? As well as your comment on the forums here. "Raid job: Monk"
    (0)

  7. #7
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zohnax View Post
    MNK is still as fun, if not more so, than ever to me and I will be raiding with it still.
    You are a minority. You are a minority within another minority.

    Quote Originally Posted by Zohnax View Post
    From the looks of it, you haven't even been in the raiding scene, so why are you talking about it? As well as your comment on the forums here. "Raid job: Monk"
    Welp, you know how to lose ones respect quite quickly, huh?
    (2)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  8. #8
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Morzy View Post
    You are a minority. You are a minority within another minority.
    That's your opinion and quite frankly, to imply that it's so minor that it shouldn't matter shows your toxicity.

    Quote Originally Posted by Morzy View Post
    Welp, you know how to lose ones respect quite quickly, huh?
    I called you out on your hypocrisy of your statement and this is your response? Yeah... I really don't give a damn about your respect.
    (1)
    Last edited by Zohnax; 07-17-2017 at 01:26 PM.

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zohnax View Post
    There are a lot of responses derived from emotion, opinion, speculation, assumptions, or suggestions for "fixes" that would make the job undeniably OP in this thread. The rotation hasn't changed. Greased Lightning is MNKs identity. The developers basically just said we're at the limit of speed and power they want us to go with GL, so in order to make it comparable with other classes, they had to mix up the rotations, (which really aren't different). SAM has no utility like where MNK was at in Heavensward, so it's kind of fair in a way for it to be top DPS, but that does not mean MNK isn't a powerhouse either. In some instances, yes, I've over taken some SAMs in 8-man content and I'm not one of the best MNKs out there by far.
    Monk's rotation has changed. They shortened it when they removed Touch of Death and Fracture, but unlike Dragoon or Ninja we didn't have anything reworked to make up for our lost GCD (Ninja gets a second Gust Slash before using Dancing edge, DRG gets a second combo finisher on its combos through Lance Mastery). We're the only Melee job that just had our rotation shortened without something being slid in to replace it.

    Greased Lightning is Monk's identity, yes, and Riddle of Fire eliminates the most tangible part of it by reducing the haste of it massively making the job feeling jarring every 90 seconds. Worse, it makes Demolish's timing rather awkward and can force clipping of it several times in the fight in order to ensure that it isn't dropped without giving us a way to delay it to prevent this without Fracture or Touch of Death. It's basically the exact same as Blood for Blood except using my Blood for Blood equivalent makes me feel like I'm punching underwater and I have less control over my rotation without Fracture and ToD despite now needing it more than ever because of the slowdown.

    Brotherhood is at best, just okay. It's trash in 4-mans because of how unlikely it is for you to get paired with another physical job (I'm fairly certain the DF prioritizes queuing Melee with Ranged, so we've got a 3/5 chance of getting a caster and a 2/3 chance of getting a magic using tank) so at best it will only give you 2 or three chakras, which is less than you'll get from Rockbreaker spam. In 8-mans it's usefulness swings wildly with how many physical DPS are in the party which locks Monk into physical heavy party compositions for both personal damage and raid contribution.

    As for Monks personal damage, I couldn't care less. If Samurai is the new "All damage, no buffs" class then good for it, I sincerely hope it doesn't fall into the issues Monk had doing that in Heavensward.

    In pretty much every way I wish I could just play Heavensward Monk again, because Stormblood Monk just feels like a regression of it, not like it's progressed.
    (8)
    Last edited by SpeckledBurd; 07-17-2017 at 07:56 AM.

  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I've personally always thought MNK was boring as heck to play, the rotation was braindead and on a basic level - was exceptionally easy to play for a melee.
    That's why I chose to never main it, and I only ever jump on it when I feel like mixing things up.
    So the job itself already fits into the Stormblood goal of making classes easy to play for the amateur or the elite.

    However jobs like DRG got a rather large gameplay nerf from Stormblood in my opinion, and in my eyes that calls for a bigger focus than MNK.
    The reason I say this is that MNK has always been easy to play, and fairly uninteresting in my eyes - so if players choose to play that job through ARR & HW, then why be annoyed that it didn't get massive overhauls?

    Back to DRG briefly though, the removal of Skogul consuming BotD timer, and removing the RNG-ness of the 4th stage combos (Fang & Wheeling), among other things, simplified that job way too much.

    I generally like to avoid the "X job is fine, because Y job has bigger issues" arguments, however I will in this case - because MNK hasn't changed really - and many of those who mained it in HW will probably still enjoy maining it in SB.
    DRG however? I know more DRGs that have jumped (no pun intended) ship than any other job, simply because of the gameplay nerfs.

    My main point here is probably more along the lines of -
    Just be happy it didn't get a gameplay nerf like some other jobs out there. It fortunately didn't really change, which means it didn't lose anything - where a number of other jobs did.
    (2)
    Last edited by Altena; 07-17-2017 at 09:14 AM.

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