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  1. #81
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kling-Klang View Post
    I already said I would not mind if they actually decide to gimp the raise and heal. Do you want RDM to make as much dmg as BRD/MCH who are support?
    I think you are misunderstanding the point of having utility. Just because you personally don't use the tools available to you doesn't mean they aren't valuable.
    (0)

  2. #82
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    I think you are misunderstanding the point of having utility. Just because you personally don't use the tools available to you doesn't mean they aren't valuable.
    What tools do you mean? I raise people when they need it, use my buff and throw a heal if I really really have to.
    Are there any other tools which suddenly appear and I just have not noticed?
    Do you mean the cross class skills, which every caster has?
    (1)

  3. #83
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    By itself, no there is no problem with a simple job. However, when that simple job does equal or higher DPS, has literally no drawbacks and outperforms similar/related DPS (while also bringing amazing utility), then yes there is a problem.
    But RDM -does- have its drawbacks. Its DPS takes a hit if it bothers to heal/raise, as does its MP, which is a VERY finite resource. RDM has its drawbacks. The fact a good player won't have to deal with them, doesn't mean they're not drawbacks. Any good player knows how to play a job so that they don't have to deal with the drawbacks.
    (7)

  4. #84
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    How I would nerf RDM to bring it a bit more in line:

    -Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
    -Increase the damage of the melee combo and finisher, again, not by a significant amount.
    -Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.

    These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
    (2)

  5. #85
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vexander View Post
    But RDM -does- have its drawbacks. Its DPS takes a hit if it bothers to heal/raise, as does its MP, which is a VERY finite resource. RDM has its drawbacks. The fact a good player won't have to deal with them, doesn't mean they're not drawbacks. Any good player knows how to play a job so that they don't have to deal with the drawbacks.
    Lol DPS taking a tiny hit on the very rare occasion you have to raise someone is not a drawback. Stop kidding yourself.
    (1)

  6. #86
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KalinOrthos View Post
    How I would nerf RDM to bring it a bit more in line:

    -Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
    -Increase the damage of the melee combo and finisher, again, not by a significant amount.
    -Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.

    These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
    I'm reminded of the old phrase, 'If it isn't broken, don't fix it.' RDM isn't broken. Fixing Jobs that aren't broken is how we break jobs. 'Gee, Ability Bloat is terrible. Let's consolidate buttons with upgraded spells just automatically upgrading.' Suddenly Summoner loses a DoT, and its AOE damage takes a hit.
    (5)

  7. #87
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Vexander View Post
    I'm reminded of the old phrase, 'If it isn't broken, don't fix it.' RDM isn't broken. Fixing Jobs that aren't broken is how we break jobs. 'Gee, Ability Bloat is terrible. Let's consolidate buttons with upgraded spells just automatically upgrading.' Suddenly Summoner loses a DoT, and its AOE damage takes a hit.
    Ability bloat was an actual issue. Most classes were getting too many buttons that they had to keep track of (see: Ninja). Culling those abilities caused some classes to suffer, and that's just bad design. As for the red mage issue, it IS broken; because of everything that they bring to the table with high damage and such few drawbacks, why would you ever think about bringing a SMN or a BLM over RDM? And that doesn't scream "broken" to you? How deluded are you?
    (0)

  8. #88
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KalinOrthos View Post
    Ability bloat was an actual issue. Most classes were getting too many buttons that they had to keep track of (see: Ninja). Culling those abilities caused some classes to suffer, and that's just bad design. As for the red mage issue, it IS broken; because of everything that they bring to the table with high damage and such few drawbacks, why would you ever think about bringing a SMN or a BLM over RDM? And that doesn't scream "broken" to you? How deluded are you?
    Like I said, RDM is fine on its own. Its the other jobs which need to be brought up. RDM isn't Broken. BLM and SMN are. Even before we could play the game BLM and SMN players were looking at potencies and new abilities and knew immediately their classes had been broken. If two lights won't turn on, but the third one will, the solution isn't to break the third light, its to fix the other two.
    (9)

  9. #89
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I would be surprised if they didn't add a cooldown to verraise. Being able to instant cast three raises back to back is kind of broken. And if lucid is up, they quickly get back that MP.
    (0)

  10. #90
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KalinOrthos View Post
    How I would nerf RDM to bring it a bit more in line:

    -Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
    -Increase the damage of the melee combo and finisher, again, not by a significant amount.
    -Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.

    These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
    30 seconds? what in gods name. seriously? the 9 second cast isnt enough for you?
    (0)
    Last edited by ADVSS; 07-15-2017 at 12:32 AM.

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