I think you are misunderstanding the point of having utility. Just because you personally don't use the tools available to you doesn't mean they aren't valuable.
What tools do you mean? I raise people when they need it, use my buff and throw a heal if I really really have to.
Are there any other tools which suddenly appear and I just have not noticed?
Do you mean the cross class skills, which every caster has?
But RDM -does- have its drawbacks. Its DPS takes a hit if it bothers to heal/raise, as does its MP, which is a VERY finite resource. RDM has its drawbacks. The fact a good player won't have to deal with them, doesn't mean they're not drawbacks. Any good player knows how to play a job so that they don't have to deal with the drawbacks.
How I would nerf RDM to bring it a bit more in line:
-Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
-Increase the damage of the melee combo and finisher, again, not by a significant amount.
-Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.
These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
Lol DPS taking a tiny hit on the very rare occasion you have to raise someone is not a drawback. Stop kidding yourself.But RDM -does- have its drawbacks. Its DPS takes a hit if it bothers to heal/raise, as does its MP, which is a VERY finite resource. RDM has its drawbacks. The fact a good player won't have to deal with them, doesn't mean they're not drawbacks. Any good player knows how to play a job so that they don't have to deal with the drawbacks.
I'm reminded of the old phrase, 'If it isn't broken, don't fix it.' RDM isn't broken. Fixing Jobs that aren't broken is how we break jobs. 'Gee, Ability Bloat is terrible. Let's consolidate buttons with upgraded spells just automatically upgrading.' Suddenly Summoner loses a DoT, and its AOE damage takes a hit.How I would nerf RDM to bring it a bit more in line:
-Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
-Increase the damage of the melee combo and finisher, again, not by a significant amount.
-Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.
These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
Ability bloat was an actual issue. Most classes were getting too many buttons that they had to keep track of (see: Ninja). Culling those abilities caused some classes to suffer, and that's just bad design. As for the red mage issue, it IS broken; because of everything that they bring to the table with high damage and such few drawbacks, why would you ever think about bringing a SMN or a BLM over RDM? And that doesn't scream "broken" to you? How deluded are you?I'm reminded of the old phrase, 'If it isn't broken, don't fix it.' RDM isn't broken. Fixing Jobs that aren't broken is how we break jobs. 'Gee, Ability Bloat is terrible. Let's consolidate buttons with upgraded spells just automatically upgrading.' Suddenly Summoner loses a DoT, and its AOE damage takes a hit.
Like I said, RDM is fine on its own. Its the other jobs which need to be brought up. RDM isn't Broken. BLM and SMN are. Even before we could play the game BLM and SMN players were looking at potencies and new abilities and knew immediately their classes had been broken. If two lights won't turn on, but the third one will, the solution isn't to break the third light, its to fix the other two.Ability bloat was an actual issue. Most classes were getting too many buttons that they had to keep track of (see: Ninja). Culling those abilities caused some classes to suffer, and that's just bad design. As for the red mage issue, it IS broken; because of everything that they bring to the table with high damage and such few drawbacks, why would you ever think about bringing a SMN or a BLM over RDM? And that doesn't scream "broken" to you? How deluded are you?
I would be surprised if they didn't add a cooldown to verraise. Being able to instant cast three raises back to back is kind of broken. And if lucid is up, they quickly get back that MP.
30 seconds? what in gods name. seriously? the 9 second cast isnt enough for you?How I would nerf RDM to bring it a bit more in line:
-Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
-Increase the damage of the melee combo and finisher, again, not by a significant amount.
-Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.
These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
Last edited by ADVSS; 07-15-2017 at 12:32 AM.
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