Quote Originally Posted by KalinOrthos View Post
How I would nerf RDM to bring it a bit more in line:

-Reduce potency of Jolt, Verthunder, Veraero, Verfire, and Verstone. Not by a significant amount.
-Increase the damage of the melee combo and finisher, again, not by a significant amount.
-Change Verraise so that, if Dual-Casted, puts a 30 second recast timer on it.

These two changes will reduce overall DPS while still keeping it viable, increasing burst damage and rewarding effective Corps-a-Corps combo usage and cooldown use, and making RDM utility lessened somewhat.
I'm reminded of the old phrase, 'If it isn't broken, don't fix it.' RDM isn't broken. Fixing Jobs that aren't broken is how we break jobs. 'Gee, Ability Bloat is terrible. Let's consolidate buttons with upgraded spells just automatically upgrading.' Suddenly Summoner loses a DoT, and its AOE damage takes a hit.