@Arutan
He seems to think Red Mage has long cast times, so must be the case? No idea why anyone would hardcast
Red Mage is not blm, slow casting is non existent on Red


@Arutan
He seems to think Red Mage has long cast times, so must be the case? No idea why anyone would hardcast
Red Mage is not blm, slow casting is non existent on Red
They're going to nerf RDM and make BLM's rotation not be the 3.x hopefully.
As a RDM main, I have no problem with them taking a nerfbat to the face.
Wait, you mean 570+ potency every three seconds and more support quality than SMN could ever dream of is perfectly reasonable? Yeah, I'd be amazed if it wasn't nerfed at this point.


I've never really understood why people want jobs to have complicated, long rotations. I had to stop playing BLM in 3.0 when it went from a fun job where you blow things up to one where you have to constantly babysit a buff while moving and having bosses become un-targetable or running out of trash. DRG and MNK have almost never been fun for me.
Most of the problems people have with both RDM and SAM is that they're a lot easier to play than their previously-implemented counterparts, and that makes sense - you shouldn't have to work three times as hard for the same or worse results. But while a nerf to those would solve it, and buffs to the counterpart jobs would be preferable still, I'd like it if they just simplified most everyone else (like they said they would but didn't). I realize this puts me in the minority, I just don't really understand why.


A RDM who raises six people may be out of mana - but you'll have six people up who weren't before. If the tradeoff is between having the RDM sit out a while and do 0 DPS, or having six people stay dead on the ground, I'd say the answer is pretty obvious.RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.
It's a moot point, though, because situations where a RDM even has the opportunity to raise six people generally aren't going to happen outside of a 24-player raid. The point I was trying to make is that RDM's raise is fast, and it is always available - something that can't even be said for dedicated healers. It's why I think Verraise is going to get a nerf, even if in all other regards other jobs are brought up to RDM's level rather than RDM being brought down to theirs.
Not sure what you mean. For any RDM with an ounce of sense, Raise is instant cast. It could have a thirty minute cast time, and it'd STILL be overpowered in the context of RDM's playstyle.

I main Red Mage Because I Enjoy The Playstyle, Take away embolden, verraise, and vercure I wouldn't care. I'd still progress through all content, but I guarantee Most will Still Have Complaints because some feel its kicks you out of a raid slot, or has a 123 rotation (all jobs are basically 123). I played monk when people only wanted bards for coil I progressed, I Scholared when Holy Was the only Dps A Healer Should do, I Unleash My Inner Beast When Warriors were Considered weak... All Of The clunkyness and crappy Actions are Because of people who scream nerf it, it makes my job not be viable... If You. Can't Progress Raise your skill level, as I said earlier I Havent Come Across a red mage yet who has out dps'd me. Sam is a different ball game, even then I don't care... Its just my opinion and observation but in the four years I've played, all I see is people trying to enforce what the so call meta or whatever is popular 3.57 a lot of jobs were in great places now look where we're at
So RDM has a mana glitch, that needs to be fixed before any talk of nerfing the class.
Right now people look at the logs, claim OP, when there is a glitch being abused allowing for more use of RDM's burst combo which leads to more verflare/verholy which drastically increase the DPS on the logs.
Once the glitch is fixed then we need to see what happens to the logs to see the real DPS level when the class is functioning as it should be mechanically.
Dps jobs are not differentiated enough to allow them all to be viable. They all do the same thing. Just like there will always be one tank that is not as good because one will be king of dps and one will be king of damage mitigation. As more dps jobs get introduced more classes will get phased out.


Well, arguably BLMs are Kings of AOE damage. SMNs are Kings of DoTs. RDMs are Kings of Single Target Damage.Dps jobs are not differentiated enough to allow them all to be viable. They all do the same thing. Just like there will always be one tank that is not as good because one will be king of dps and one will be king of damage mitigation. As more dps jobs get introduced more classes will get phased out.


A word of caution using glitches on purpose. They just banned a ton of accounts ,and posted a warning saying not to intentionally engage in exploitation of glitches ,but rather report them as soon as possible.
To the point of blm ,and smn being weaker I assume they are once again following a cue from blizzard who would actively nerf classes to the ground during new content to force people to try new things. This sounds like a disgusting practice when you consider we pay them to sometimes ruin our favorite jobs, however the vast majority of players become discontent playing the same thing for long periods and venture elsewhere. When you consider it that way it's really just self preservation.
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