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  1. #1
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Vexander View Post
    RDM is fine. It suits the class Fantasy of a Red Mage, it suits the Lore, and its damage is in a good spot. Objectively, RDM is fine. Its not like SAM where it's leaps and bounds ahead of all other DPS by a massive margin.

    The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
    The default point the finger at SAM, which has no utility. It is not massive at all and BLM needs to be up there with SAM as that is how these 2 jobs were designed.

    MCH, BRD, SMN, DRG. Explain to me with the current amount of DPS and Utility RDM has why it is "fine" compared to these 4 counterparts? These 4 need to be at the very least on par with RDM in the DPS dept.

    Notice, I made zero mention of nerfs.
    (2)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ReplicaX View Post
    The default point the finger at SAM, which has no utility. It is not massive at all and BLM needs to be up there with SAM as that is how these 2 jobs were designed.

    MCH, BRD, SMN, DRG. Explain to me with the current amount of DPS and Utility RDM has why it is "fine" compared to these 4 counterparts? These 4 need to be at the very least on par with RDM in the DPS dept.

    Notice, I made zero mention of nerfs.
    MNK has about as much utility as SAM and is pretty far outclassed by it. Utility or lack thereof doesn't seem to be the best indication for nerfs/buffs to classes.


    RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.

    If you discount healing/raise, the utility RDM then brings is pretty much Embolden, and to be honest, I'm ALL for BLM getting the caster equivalent where it boosts party Magic Damage by 20% reduced by 20% every 4 seconds, for 20 seconds.
    (7)

  3. #3
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    I'm sorry you don't see the strength in having an insta-raise on a DPS.
    Hypothetical: Let's say you have two healers who got with mechanics and they just couldn't keep themselves up, but you still have a RDM up. Before, it would have been "Hope your SMN didn't use Swiftcast on anything else, otherwise you'll have to start over!" Now it's "Rez a healer and Vercure us until we can get both healers back on their feet." Hell, even in a 4-man, this holds true.
    This is a situation I have seen, just in Omega, far too often, and it's easily remedied by just the presence of a RDM. Being able to do the damage they do, AND act as a big safety net for potential wipes, AND the strength, even after the nerf, of Embolden, is just too much.
    There is no need for you to be "sorry". I dont understand this sentence by you.
    What is the problem when rdm raises one healer and uses cure for a moment in your hypothetical situation? In that case the run already looks bad, it just delays the wipe, perhaps you can get a few more seconds of trying to see more mechanics like that and then wipe.
    4-man or normal content does not matter, do you balance jobs around simple dungeons?
    Vexander described here why this raising is not a problem, since it gimps the RDM himself when using it. You dont just pull out raises and heals out of nothing, you sacrifice your own dps for this.


    Quote Originally Posted by Vexander View Post
    MNK has about as much utility as SAM and is pretty far outclassed by it. Utility or lack thereof doesn't seem to be the best indication for nerfs/buffs to classes.


    RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.

    If you discount healing/raise, the utility RDM then brings is pretty much Embolden, and to be honest, I'm ALL for BLM getting the caster equivalent where it boosts party Magic Damage by 20% reduced by 20% every 4 seconds, for 20 seconds.
    Of course if they want to nerf its raise and heal, be my guest. More time for me to dps and not worry about dead players in normal mode or 4-man dungeons.
    My only problem is the nerf with its dps (without the mana glitch), since those numbers are fine. I would love the suggestion from Vexander if the casters in the group could also find the Embolden buff useful.

    Quote Originally Posted by NorthernLadMSP View Post
    Of course you are - you and everyone else who wants a super simple OP job.
    Is there a problem with that? A simple job which is fun at the same time, is not something easy to get.
    I dislike the playstyle of the other two casters. SMN pet annoys me and BLM immobility is not enjoyable to me. I mained BRD in HW.
    You were not as mobile but you still could move more than a BLM and had fast "casts". RDM reminds me of that, so this is why this new job is the first caster I truly like.
    Not all jobs need to be complex, there should be an option to everyones liking. RDM dps should not be gutted because people believe it does not "deserve" to make dmg.
    (6)
    Last edited by Kling-Klang; 07-14-2017 at 11:44 PM.

  4. #4
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kling-Klang View Post
    Of course if they want to nerf its raise and heal, be my guest. More time for me to dps and not worry about dead players in normal mode or 4-man dungeons.
    My only problem is the nerf with its dps (without the mana glitch), since those numbers are fine. I would love the suggestion from Vexander if the casters in the group could also find the Embolden buff useful.
    I really think BLM should have the caster version of Embolden. That gives it enough DPS utility to match RDM. After that, bolster Fire IV and Blizzard IV's potencies back to what they were, add another 3 seconds to Umbral Ice and Astral Fire, and BLM should be perfect.

    As for Summoner, I'm not really practiced with it so I do not know what it really needs, but giving it back its AOE damage by providing it with a third dot seems like something -needed-. After that, I'm not quite so certain. I feel like Summoner needs a good bit more attention, whereas BLM's fixes are fairly straightforward.

    Quote Originally Posted by Dortharl View Post
    The irony! I've been playing blm for a very long time and I'm tired of getting abused by any mechanic that requires moving so I'm looking to play a more flexible job. The fact that RDM has more flexibility while still being a caster so I can use my gear is a very attractive option. I have no interest i being OP since being OP usually results in a nerf.
    Honestly, this is what made me go RDM as well. I've done BLM since the final patch of ARR, I was so ready for something new. The freedom of movement and Dualcast providing quick bursts of damage make the class fun. Having a high DPS output potential just makes it all the better.
    (1)

  5. #5
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I'm thinking of switching to RDM, so hopefully they don't nerf it.
    (1)

  6. #6
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    You shouldn't bring attention to it if you don't want it nerfed, cause then it just brings it into the light of being examined more on whether it should be nerfed.
    (0)

  7. #7
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Even though this is just an opinion, I like to believe that the RDM class got looked into more thoroughly and carefully at the release than say OG classes like SMN and BLM. Having that said, a now seemingly OP rotation might not be accidentally there, but it actually might be a considered and tested rotation after all. Which then would imply other DPS classes lack some love, instead of the new guy/girl needing a nerf.
    (1)

  8. #8
    Player
    jackass1203's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Drei Luran
    World
    Balmung
    Main Class
    Warrior Lv 100
    The way how I see it for stationary fights it should be BLM>RDM>SMN and for movement heavy fights SMN>RDM>BLM. I have no idea how to balance for that but I think that would be a good range for the caster dps.
    (0)

  9. #9
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SpiritMuse View Post
    Verraise costs 1/4 of your total mp though. There's no way you can cast it six times in a row, especially if you're casting other spells in between. The most you can get is three, and then you're pretty much oom.
    You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
    (0)

  10. #10
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
    If you have groups in savage who depend on rdm raises this bad, they wont clear the content.
    Otherwise I am not sure what the problem is with rdm being able to raise 1-2 people really fast. The debuff one gets from raise hits hard on your dps. RDM mana is oom and he cant dps either.
    You will maybe only win overgeared content or content which you do unsync like that.
    (7)

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