I would be surprised if they didn't add a cooldown to verraise. Being able to instant cast three raises back to back is kind of broken. And if lucid is up, they quickly get back that MP.
I would be surprised if they didn't add a cooldown to verraise. Being able to instant cast three raises back to back is kind of broken. And if lucid is up, they quickly get back that MP.
Congratulations, you've just created power creep, where classes are overtuned for content.Like I said, RDM is fine on its own. Its the other jobs which need to be brought up. RDM isn't Broken. BLM and SMN are. Even before we could play the game BLM and SMN players were looking at potencies and new abilities and knew immediately their classes had been broken. If two lights won't turn on, but the third one will, the solution isn't to break the third light, its to fix the other two.
Nerfs are a harsh, sucky reality that we have to deal with in an MMO. I main PLD and AST, and I am dreading the nerfs incoming for both of those jobs, but I know they are necessary, because both are top of the charts in what they do. Instead of bringing everyone up, a much more sensible design choice is to meet in the middle.


Its the launch of an expansion. The odds of all classes being balanced is pretty poor. So, what you do is, you plan for the future. Introduce the buffs needed to bring the classes to the same levels of performance or close enough that they can compete with one another. Sacrifice the balance of existing content. Then, for the first major patch, 4.1, you tune the new content around the now balanced classes.
Very simple process.
The amount of bitching about SAM and RDM makes me concerned that SE will nerf both, which would be fucking lame. All because "muh job isn't top deeeppppss".

So much this. Right now we do not have enough information. People are basing this off of the two extreme primal fights which have heavy movement which of course will benefit RDM and even SMN more than BLM. Lets see what the numbers state after Omega savage goes on for a week or two to get actual numbers with some fights not being so movement heavy.



For real, the issue is just that. Im fine for some potency tweaks here and there as i do feel less utility/mobility should equal greater damage output, but to want a jobs main squeeze to be stripped just to make another job more relevant is silly. RDM is fine, it does what RDM do, it can help struggling parties, or healers in a pinch and go back to dpsing. As said before, in a raid set up itd probably be a wipe if that was counted on.

All I've read so far is "*insert class/job here* needs to be nerfed because it makes my/this class irrelevant in so and so setting! There for *insert class/job here* needs to be tweaked and nerfed!" When in reality, before Stormblood even came out, we could see the changes classes and skills even before release.
Rather than doing the about face and nerfing a class that's meant to do certain things, they need to revise and relook at each class where there IS a problem and tweak them rather than nerfing said classes due to certain aspects of a class. Offering more constructive suggestions rather than debating into the ground why a class should be nerfed, try to provide solid feedback, backed with actual data.
"What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua
Red Mages shouldn't delude themselves. Your damage will be nerfed.

I don't see a good class in Red Mage because it doesn't have one at all.
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