Quote Originally Posted by Powercow View Post
1) Gladiators becoming thieves makes no sense at all. You don't go from a plate-wearing, shield-bearing, sword-swinging pit-fighter to a sneaky, leather-armor wearing, dagger-using, agile rogue.
2) I know Gladiators were supposed to have dual-wielding at launch (and a whole secondary stamina bar for their off-hand), but that idea was scrapped presumably for time purposes. Did they actually mention Gladiators would get dual-wielding back? I think it would just come off as silly at this point.
3) The types of daggers you use as a Gladiator are more like parrying daggers or gladii. Thieves could easily use any number of short weapons, like kunai, kukris, stilettos, dirks, etc.

Thief -> Ninja would make a lot of sense, and it fits very well with Final Fantasy (Ninja was the advanced job of Thief in the very first Final Fantasy.)
a dude who fights in the pits, in the actual guild half the people wear leather. Notice also gladiator has full access to the best evasion gear in the game. They also have a weapon skill that does more dmg on monsters that arent looking at you.

Im not saying glad has to be theif, but its certainly not out of logical sense, note as well, parry doesnt work with shield, and yet they have parry materia.

main problem with glad being theif, is so much of their skill list is based around shield skills, while it has a couple skills that can be used in other ways, it leaves so much to be desired.

now.... if they did a glad job that used a pugilist or lancer sub, and gave it dual wield/triple attack, or a trait that makes 1 hand weapons proc twice when used without a shield, then you could probably have a pretty decent theif class.

ninja, hmmm it would probably need a lot from pugilist, or use very similar skills, most likely it could be a pugilist 2nd job, or would at least partially require pugilist.