Quote Originally Posted by HoLoFoNo View Post
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Nerfing RDMs damage surely is feasible, but it's the lazy mans way to "fix" things. It's like pulling weeds without getting the roots out, the problem is still underlying and you'll just have to pull the tops off again and again. I'll say it again because for some reason it isn't making it through, but nerfing RDMs output doesn't fix the other classes in any way. DRG and SMN will still have an overly long buildup and lesser utility, BLM will still not have an appropriate skill floor or ceiling. Ease of use should not equal less damage, complexity should increase the ceiling and to some extent the floor of that class not reduce the floor and ceiling of other classes because some people don't want to play Liszt's Campanella on their keyboards. It's a repetitive cycle that doesn't work, oh this class is doing too well in comparison let's nerf it, then that class doesn't get picked, oh no looks like the other classes are doing too well are in comparison let's just nerf them too.

If RDM and SAM have more refined playstyles you should be arguing for more refined playstyles to the other classes, not arguing "NERF THIS IT WORKS BETTER THAN ME WITHOUT GIVING THE PLAYER A HEADACHE"